Player Matchup

Sol
Sol
AverageCaiine
Sol
Level 52
God Stats
5W - 16L
1,294 SR
Queue Stats
354W - 291L
1,524 Elo+
Party 1
Baron Samedi
Baron Samedi
InfernalBigSack
Baron Samedi
Level 25
God Stats
3W - 2L
1,500 SR
Queue Stats
220W - 158L
1,597 Elo+
Party 1
Charybdis
Charybdis
SycoeJoe
Charybdis
Level 16
God Stats
12W - 12L
1,481 SR
Queue Stats
115W - 98L
1,631 Elo+
Party 1
Ares
Ares
TheSpoolBus
Ares
Level 17
God Stats
21W - 7L
1,685 SR
Queue Stats
34W - 24L
1,626 Elo+
Party 2
Arachne
Arachne
oChickypoox
Arachne
Level 27
God Stats
30W - 11L
1,867 SR
Queue Stats
171W - 139L
1,638 Elo+
Party 2
Team Averages
Level 27
1,565 SR
1,603 Elo+

VS

Team Averages
Level 15
1,612 SR
1,600 Elo+
Izanami
Izanami
BigBoiChipsAhoy
Izanami
Level 29
God Stats
18W - 14L
1,635 SR
Queue Stats
63W - 56L
1,521 Elo+
Solo
Sylvanus
Sylvanus
Erick8901
Sylvanus
Level 29
God Stats
1W - 2L
1,430 SR
Queue Stats
25W - 21L
1,587 Elo+
Party 3
Tiamat
Tiamat
Odahir03Padilla
Tiamat
Level 8
God Stats
0W - 1L
1,490 SR
Queue Stats
2W - 2L
1,690 Elo+
Party 3
Ra
Ra
alkitozan
Ra
Level 7
God Stats
1W - 2L
1,656 SR
Queue Stats
2W - 3L
1,370 Elo+
Solo
Hun Batz
Hun Batz
dxmonssj
Hun Batz
Level 3
God Stats
6W - 10L
1,849 SR
Queue Stats
75W - 73L
1,831 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 7
8,635
576
6,755
12,603
3,919
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Baron Samedi
InfernalBigSack
Baron Samedi
12
1 / 2 / 5
7,603
507
4,627
6,188
4,578
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
SycoeJoe
Charybdis
13
8 / 4 / 4
8,278
552
6,092
9,336
2,785
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
1 / 3 / 12
7,165
478
3,499
10,167
8,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Arachne
oChickypoox
Arachne
16
12 / 4 / 5
9,990
666
12,081
12,093
5,178
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 5 / 4
8,296
553
8,419
9,867
2,996
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
Erick8901
Sylvanus
10
1 / 6 / 6
6,624
442
7,107
11,883
8,531
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
0 / 5 / 0
6,241
416
1,687
6,033
2,173
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
0 / 6 / 1
6,362
424
4,073
6,418
1,664
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
dxmonssj
Hun Batz
13
5 / 5 / 2
8,154
544
7,743
11,523
3,894
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
25
27
Kills
12
14
Deaths
27
33
Assists
13
Player
Kills
Deaths
Assists
KDA
W
5
1
7
8.5
L
6
5
4
1.6
L
Sylvanus
Erick8901
Sylvanus
1
6
6
0.67
W
Baron Samedi
InfernalBigSack
Baron Samedi
1
2
5
1.75
L
0
5
0
0
W
Charybdis
SycoeJoe
Charybdis
8
4
4
2.5
W
1
3
12
2.33
L
0
6
1
0.08
L
Hun Batz
dxmonssj
Hun Batz
5
5
2
1.2
W
Arachne
oChickypoox
Arachne
12
4
5
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,054
Damage
29,029
50,387
Taken
45,724
24,499
Mitigated
19,258
19,433
Healing
7,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,755
1,729
82
8,852
12,603
3,919
1,944
4,041
8,562
56,485
0
L
8,419
7,451
0
1,929
9,867
2,996
648
3,792
6,033
0
48,265
L
Sylvanus
Erick8901
Sylvanus
7,107
2,208
432
1,410
11,883
8,531
90
3,600
8,171
17,335
3,868
W
Baron Samedi
InfernalBigSack
Baron Samedi
4,627
374
574
1,452
6,188
4,578
198
606
5,582
39,199
0
L
1,687
238
0
1,064
6,033
2,173
0
1,565
4,398
22,935
0
W
Charybdis
SycoeJoe
Charybdis
6,092
3,603
0
2,316
9,336
2,785
0
2,367
6,969
0
31,740
W
3,499
243
0
1,635
10,167
8,039
85
2,685
7,482
12,916
0
L
4,073
537
123
467
6,418
1,664
64
2,905
3,304
29,183
0
L
Hun Batz
dxmonssj
Hun Batz
7,743
3,245
0
1,736
11,523
3,894
644
2,516
8,937
0
42,809
W
Arachne
oChickypoox
Arachne
12,081
7,518
0
4,522
12,093
5,178
8
2,591
9,502
0
69,581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,671
Gold Earned
35,677
373
Minions Killed
277
0
Camps Cleared
0
1,341,969
Distance Traveled
1,303,362
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,635
576
101
7
0
254,401
4
L
Izanami
8,296
553
74
5
0
260,596
1
L
Sylvanus
6,624
442
32
2
0
276,050
5
W
Baron Samedi
7,603
507
67
4
0
245,256
0
L
Tiamat
6,241
416
49
3
0
250,309
4
W
Charybdis
8,278
552
66
4
0
236,970
5
W
Ares
7,165
478
15
1
0
293,431
2
L
Ra
6,362
424
53
4
0
229,221
3
L
Hun Batz
8,154
544
69
5
0
287,186
0
W
Arachne
9,990
666
124
8
0
311,911
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role