Player Matchup

Khepri
Khepri
Alepeno
Khepri
Level 147
God Stats
70W - 53L
1,693 SR
Queue Stats
689W - 653L
1,551 Elo+
Solo
King Arthur
King Arthur
BlueFlames67
King Arthur
Level 138
God Stats
10W - 4L
1,697 SR
Queue Stats
173W - 129L
1,603 Elo+
Party 2
Jing Wei
Jing Wei
DmgDilluh
Jing Wei
Level 118
God Stats
3W - 2L
1,607 SR
Queue Stats
243W - 253L
1,594 Elo+
Solo
Tsukuyomi
Tsukuyomi
Tiimebandiit
Tsukuyomi
Level 160
God Stats
6W - 4L
1,644 SR
Queue Stats
138W - 103L
1,711 Elo+
Party 2
Janus
Janus
UncleanlyHalo
Janus
Level 156
God Stats
27W - 22L
1,670 SR
Queue Stats
152W - 105L
1,682 Elo+
Party 2
Team Averages
Level 144
1,662 SR
1,628 Elo+

VS

Team Averages
Level 124
1,705 SR
1,622 Elo+
Sun Wukong
Sun Wukong
Accel24
Sun Wukong
Level 160
God Stats
18W - 13L
1,708 SR
Queue Stats
141W - 120L
1,574 Elo+
Party 1
Scylla
Scylla
Alakazham
Scylla
Level 143
God Stats
0W - 1L
1,921 SR
Queue Stats
59W - 40L
1,647 Elo+
Party 1
Sylvanus
Sylvanus
Havok2468
Sylvanus
Level 63
God Stats
7W - 6L
1,710 SR
Queue Stats
40W - 33L
1,501 Elo+
Party 1
Danzaburou
Danzaburou
JustInCaseInc
Danzaburou
Level 136
God Stats
0W - 1L
1,497 SR
Queue Stats
9W - 6L
1,657 Elo+
Party 1
Ullr
Ullr
Mixofi
Ullr
Level 120
God Stats
0W - 1L
1,689 SR
Queue Stats
60W - 39L
1,732 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Alepeno
Khepri
17
3 / 1 / 13
10,871
453
7,129
15,125
16,404
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

King Arthur
BlueFlames67
King Arthur
19
5 / 6 / 13
12,383
516
18,541
27,991
24,658
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jing Wei
DmgDilluh
Jing Wei
20
6 / 2 / 5
13,852
577
17,432
16,882
7,257
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tsukuyomi
Tiimebandiit
Tsukuyomi
20
11 / 0 / 11
13,719
572
20,422
19,548
11,577
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

20
9 / 4 / 11
12,958
540
12,027
15,001
6,607
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Accel24
Sun Wukong
18
4 / 5 / 5
11,967
499
19,680
24,367
28,229
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Scylla
Alakazham
Scylla
19
7 / 6 / 1
12,492
521
16,639
14,252
5,475
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
Havok2468
Sylvanus
13
0 / 8 / 0
8,437
352
7,409
18,747
17,940
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
JustInCaseInc
Danzaburou
16
0 / 6 / 1
10,833
451
11,189
17,720
6,678
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ullr
Mixofi
Ullr
18
2 / 9 / 5
11,198
467
8,457
23,766
9,737
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
25
34
Kills
13
13
Deaths
34
53
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Accel24
Sun Wukong
4
5
5
1.3
L
Scylla
Alakazham
Scylla
7
6
1
1.25
W
Khepri
Alepeno
Khepri
3
1
13
9.5
W
King Arthur
BlueFlames67
King Arthur
5
6
13
1.92
W
Jing Wei
DmgDilluh
Jing Wei
6
2
5
4.25
L
Sylvanus
Havok2468
Sylvanus
0
8
0
0
L
Danzaburou
JustInCaseInc
Danzaburou
0
6
1
0.08
L
Ullr
Mixofi
Ullr
2
9
5
0.5
W
Tsukuyomi
Tiimebandiit
Tsukuyomi
11
0
11
16.5
W
9
4
11
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,551
Damage
63,374
94,547
Taken
98,852
66,503
Mitigated
68,059
25,227
Healing
23,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Accel24
Sun Wukong
19,680
3,007
0
3,251
24,367
28,229
0
3,939
19,423
12,975
58,220
L
Scylla
Alakazham
Scylla
16,639
1,966
114
2,232
14,252
5,475
467
3,435
10,554
83,257
0
W
Khepri
Alepeno
Khepri
7,129
882
210
2,238
15,125
16,404
54
5,322
9,751
33,985
0
W
King Arthur
BlueFlames67
King Arthur
18,541
2,987
0
5,580
27,991
24,658
132
7,197
19,731
8,118
61,635
W
Jing Wei
DmgDilluh
Jing Wei
17,432
11,135
0
4,282
16,882
7,257
994
4,033
12,747
0
139,492
L
Sylvanus
Havok2468
Sylvanus
7,409
2,234
838
3,416
18,747
17,940
0
5,939
12,476
28,502
11,750
L
Danzaburou
JustInCaseInc
Danzaburou
11,189
5,206
0
5,524
17,720
6,678
486
2,711
14,853
0
86,979
L
Ullr
Mixofi
Ullr
8,457
3,364
0
8,080
23,766
9,737
386
5,169
18,205
0
76,514
W
Tsukuyomi
Tiimebandiit
Tsukuyomi
20,422
5,829
0
7,075
19,548
11,577
212
5,357
13,535
0
109,574
W
12,027
955
454
5,388
15,001
6,607
1,045
7,405
7,503
97,370
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,783
Gold Earned
54,927
719
Minions Killed
573
0
Camps Cleared
0
2,438,412
Distance Traveled
2,069,110
22
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
11,967
499
118
5
0
441,967
3
L
Scylla
12,492
521
140
6
0
412,345
4
W
Khepri
10,871
453
63
3
0
478,708
6
W
King Arthur
12,383
516
110
5
0
449,510
0
W
Jing Wei
13,852
577
223
9
0
453,450
8
L
Sylvanus
8,437
352
52
2
0
393,703
5
L
Danzaburou
10,833
451
145
6
0
424,830
2
L
Ullr
11,198
467
118
5
0
396,265
3
W
Tsukuyomi
13,719
572
157
7
0
553,118
4
W
Janus
12,958
540
166
7
0
503,626
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role