Player Matchup

Tyr
Tyr
HomeSickAngel26
Tyr
Level 53
God Stats
0W - 2L
1,500 SR
Queue Stats
54W - 73L
1,298 Elo+
Party 1
Izanami
Izanami
Zephilise
Izanami
Level 16
God Stats
10W - 16L
1,528 SR
Queue Stats
11W - 22L
1,377 Elo+
Party 1
Sylvanus
Sylvanus
ballllgooof333
Sylvanus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,415 Elo+
Party 1
Team Averages
Level 25
1,509 SR
1,363 Elo+

VS

Team Averages
Level 49
1,618 SR
1,303 Elo+
Zhong Kui
Zhong Kui
BluntGremlin
Zhong Kui
Level 106
God Stats
23W - 12L
1,604 SR
Queue Stats
478W - 548L
1,317 Elo+
Party 2
Cthulhu
Cthulhu
radioman115
Cthulhu
Level 16
God Stats
14W - 16L
1,450 SR
Queue Stats
30W - 41L
1,296 Elo+
Party 2
Xbalanque
Xbalanque
xx_dondada
Xbalanque
Level 26
God Stats
4W - 5L
1,800 SR
Queue Stats
29W - 51L
1,297 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 4 / 2
9,556
683
6,998
15,809
11,977
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Izanami
Zephilise
Izanami
14
3 / 6 / 2
9,205
658
10,413
12,535
4,326
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sylvanus
10
0 / 3 / 6
8,147
582
2,643
10,659
4,635
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BluntGremlin
Zhong Kui
14
8 / 4 / 5
10,881
777
12,267
13,502
11,065
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
radioman115
Cthulhu
13
2 / 0 / 9
10,267
733
6,236
8,267
10,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Xbalanque
xx_dondada
Xbalanque
13
3 / 3 / 7
9,426
673
14,918
10,354
4,403
Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
34
7
Kills
13
13
Deaths
7
10
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
BluntGremlin
Zhong Kui
8
4
5
2.63
L
4
4
2
1.25
L
Izanami
Zephilise
Izanami
3
6
2
0.67
L
Sylvanus
0
3
6
1
W
Cthulhu
radioman115
Cthulhu
2
0
9
6.5
W
Xbalanque
xx_dondada
Xbalanque
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,054
Damage
33,421
39,003
Taken
32,123
20,938
Mitigated
25,470
4,738
Healing
7,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
BluntGremlin
Zhong Kui
12,267
748
0
4,706
13,502
11,065
1,695
1,379
12,123
33,711
0
L
6,998
1,247
0
1,434
15,809
11,977
0
8,002
7,807
0
28,904
L
Izanami
Zephilise
Izanami
10,413
6,539
0
349
12,535
4,326
686
7,079
5,456
0
51,040
L
Sylvanus
2,643
397
1,242
1,713
10,659
4,635
0
3,758
6,901
3,204
0
W
Cthulhu
radioman115
Cthulhu
6,236
238
422
1,874
8,267
10,002
0
826
7,441
14,517
0
W
Xbalanque
xx_dondada
Xbalanque
14,918
6,595
0
0
10,354
4,403
690
818
9,536
0
37,754

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,908
Gold Earned
30,574
129
Minions Killed
147
7
Camps Cleared
2
722,231
Distance Traveled
763,768
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
10,881
777
57
4
0
240,948
1
L
Tyr
9,556
683
45
3
6
272,728
2
L
Izanami
9,205
658
82
6
1
212,928
1
L
Sylvanus
8,147
582
2
0
0
236,575
0
W
Cthulhu
10,267
733
20
1
1
285,413
0
W
Xbalanque
9,426
673
70
5
1
237,407
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role