Player Matchup

Gilgamesh
Gilgamesh
IamOriginal
Gilgamesh
Level 125
God Stats
6W - 1L
1,671 SR
Queue Stats
79W - 55L
1,682 Elo+
Party 2
Xing Tian
Xing Tian
SeveranceArt
Xing Tian
Level 124
God Stats
4W - 1L
1,753 SR
Queue Stats
77W - 33L
1,731 Elo+
Party 2
Sol
Sol
TheRetlow
Sol
Level 62
God Stats
3W - 1L
1,641 SR
Queue Stats
123W - 46L
1,710 Elo+
Party 2
Danzaburou
Danzaburou
Tostman
Danzaburou
Level 129
God Stats
6W - 0L
1,724 SR
Queue Stats
93W - 38L
1,707 Elo+
Party 2
Team Averages
Level 110
1,697 SR
1,708 Elo+

VS

Team Averages
Level 92
1,497 SR
1,395 Elo+
Gilgamesh
Gilgamesh
CassFGC
Gilgamesh
Level 142
God Stats
0W - 1L
1,588 SR
Queue Stats
1W - 3L
1,454 Elo+
Party 3
Poseidon
Poseidon
EVOLVEDkiller89
Poseidon
Level 47
God Stats
0W - 1L
1,355 SR
Queue Stats
1W - 3L
1,381 Elo+
Party 3
Chaac
Chaac
Gengarrss
Chaac
Level 88
God Stats
2W - 1L
1,616 SR
Queue Stats
20W - 26L
1,373 Elo+
Party 1
Aphrodite
Aphrodite
Reesfro
Aphrodite
Level 89
God Stats
0W - 2L
1,428 SR
Queue Stats
18W - 20L
1,373 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
IamOriginal
Gilgamesh
18
7 / 3 / 11
12,619
789
13,730
18,634
22,218
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Xing Tian
SeveranceArt
Xing Tian
17
2 / 2 / 19
12,247
765
7,220
17,447
24,821
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
5 / 2 / 14
12,630
789
19,225
15,722
8,026
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Danzaburou
Tostman
Danzaburou
19
11 / 2 / 8
14,230
889
20,079
11,109
4,989
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CassFGC
Gilgamesh
18
4 / 5 / 2
11,407
713
14,260
16,407
15,674
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Poseidon
17
1 / 8 / 3
11,074
692
5,380
11,290
4,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
Gengarrss
Chaac
18
2 / 6 / 6
11,914
745
17,521
24,396
31,121
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Aphrodite
Reesfro
Aphrodite
16
2 / 6 / 3
11,194
700
8,120
16,777
22,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
23
25
Kills
9
9
Deaths
25
52
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
CassFGC
Gilgamesh
4
5
2
1
L
Poseidon
1
8
3
0.31
L
Chaac
Gengarrss
Chaac
2
6
6
0.83
W
Gilgamesh
IamOriginal
Gilgamesh
7
3
11
4.17
L
Aphrodite
Reesfro
Aphrodite
2
6
3
0.58
W
Xing Tian
SeveranceArt
Xing Tian
2
2
19
5.75
W
5
2
14
6
W
Danzaburou
Tostman
Danzaburou
11
2
8
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,254
Damage
45,281
62,912
Taken
68,870
60,054
Mitigated
73,168
15,014
Healing
16,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
CassFGC
Gilgamesh
14,260
3,640
0
2,350
16,407
15,674
0
5,341
11,066
0
49,630
L
Poseidon
5,380
366
0
578
11,290
4,028
920
5,035
6,255
37,429
0
L
Chaac
Gengarrss
Chaac
17,521
1,705
0
4,275
24,396
31,121
43
9,538
14,858
475
67,701
W
Gilgamesh
IamOriginal
Gilgamesh
13,730
4,170
0
2,179
18,634
22,218
952
5,229
13,405
0
36,422
L
Aphrodite
Reesfro
Aphrodite
8,120
878
3,881
5,357
16,777
22,345
0
7,139
9,638
30,065
0
W
Xing Tian
SeveranceArt
Xing Tian
7,220
854
0
1,657
17,447
24,821
222
3,556
13,891
27,128
0
W
19,225
5,298
0
8,128
15,722
8,026
2,033
3,739
11,983
54,895
0
W
Danzaburou
Tostman
Danzaburou
20,079
8,186
0
3,050
11,109
4,989
4,802
1,850
9,259
0
61,532

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,726
Gold Earned
45,589
229
Minions Killed
285
12
Camps Cleared
14
1,338,071
Distance Traveled
1,149,780
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
11,407
713
57
4
9
331,580
2
L
Poseidon
11,074
692
70
4
1
238,097
0
L
Chaac
11,914
745
98
6
0
321,115
3
W
Gilgamesh
12,619
789
42
3
3
356,789
2
L
Aphrodite
11,194
700
60
4
4
258,988
2
W
Xing Tian
12,247
765
21
1
1
324,445
2
W
Sol
12,630
789
64
4
5
334,836
6
W
Danzaburou
14,230
889
102
6
3
322,001
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role