Player Matchup

Bakasura
Bakasura
ZzzMrDarksideZzz
Bakasura
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 51L
1,500 Elo+
Party 1
He Bo
He Bo
caveira667
He Bo
Level 43
God Stats
0W - 1L
1,261 SR
Queue Stats
21W - 31L
1,276 Elo+
Party 1
Medusa
Medusa
elionaik17
Medusa
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 28L
1,400 Elo+
Solo
Yemoja
Yemoja
lucasoliveiraaBR
Yemoja
Level 6
God Stats
1W - 3L
1,357 SR
Queue Stats
50W - 59L
1,276 Elo+
Party 1
Ra
Ra
n4ds4t
Ra
Level 5
God Stats
0W - 3L
1,306 SR
Queue Stats
2W - 4L
1,375 Elo+
Solo
Team Averages
Level 18
1,385 SR
1,365 Elo+

VS

Team Averages
Level 36
1,414 SR
1,429 Elo+
Neith
Neith
 
Neith
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Lmartins2009
Ra
Level 6
God Stats
1W - 3L
1,279 SR
Queue Stats
8W - 11L
1,417 Elo+
Party 2
Cerberus
Cerberus
RodolfoT
Cerberus
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 31L
1,330 Elo+
Solo
Vulcan
Vulcan
Zaniteta
Vulcan
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
18W - 19L
1,391 Elo+
Solo
Mercury
Mercury
lmartins79
Mercury
Level 127
God Stats
1W - 2L
1,293 SR
Queue Stats
11W - 11L
1,507 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 11 / 2
9,111
1,012
8,062
22,204
9,515
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

He Bo
15
1 / 6 / 4
8,533
948
6,512
12,694
4,837
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
elionaik17
Medusa
14
3 / 9 / 0
9,153
1,017
7,195
15,901
6,079
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
0 / 4 / 5
8,650
961
1,727
14,491
13,768
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ra
15
0 / 13 / 5
9,103
1,011
8,669
17,676
6,669
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

305

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
20
27 / 1 / 12
14,583
1,620
42,885
7,201
3,471
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
3 / 2 / 22
9,967
1,107
9,441
7,959
3,361
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
RodolfoT
Cerberus
18
7 / 3 / 23
10,945
1,216
9,528
11,894
15,194
Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Vulcan
Zaniteta
Vulcan
18
6 / 0 / 26
11,306
1,256
11,947
4,041
1,583
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
lmartins79
Mercury
16
0 / 0 / 17
9,130
1,014
2,549
4,241
1,721
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
143
6
Kills
43
43
Deaths
6
16
Assists
100
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
27
1
12
33
W
3
2
22
7
W
Cerberus
RodolfoT
Cerberus
7
3
23
6.17
W
Vulcan
Zaniteta
Vulcan
6
0
26
19
L
2
11
2
0.27
L
He Bo
1
6
4
0.5
L
Medusa
elionaik17
Medusa
3
9
0
0.33
W
Mercury
lmartins79
Mercury
0
0
17
8.5
L
0
4
5
0.63
L
Ra
0
13
5
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,165
Damage
76,350
82,966
Taken
35,336
40,868
Mitigated
25,330
4,091
Healing
10,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
42,885
26,699
0
2,601
7,201
3,471
0
3,370
3,621
0
68,437
W
9,441
1,539
3,046
1,135
7,959
3,361
0
4,322
3,428
23,941
0
W
Cerberus
RodolfoT
Cerberus
9,528
1,350
0
1,836
11,894
15,194
0
5,438
6,083
13,560
0
W
Vulcan
Zaniteta
Vulcan
11,947
4,210
0
1,482
4,041
1,583
0
1,569
2,377
37,948
0
L
8,062
3,783
0
1,015
22,204
9,515
0
8,728
13,476
0
13,025
L
He Bo
6,512
334
0
315
12,694
4,837
0
3,313
9,381
11,513
0
L
Medusa
elionaik17
Medusa
7,195
2,041
0
47
15,901
6,079
0
5,296
10,605
0
15,693
W
Mercury
lmartins79
Mercury
2,549
739
0
0
4,241
1,721
0
2,209
1,992
0
10,631
L
1,727
1,233
2,218
286
14,491
13,768
0
7,264
7,227
8,014
0
L
Ra
8,669
615
116
94
17,676
6,669
0
6,315
11,361
44,507
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,550
Gold Earned
55,931
148
Minions Killed
193
3
Camps Cleared
7
828,845
Distance Traveled
856,993
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
14,583
1,620
54
6
3
166,142
1
W
Ra
9,967
1,107
33
4
1
177,778
0
W
Cerberus
10,945
1,216
16
2
0
138,120
0
W
Vulcan
11,306
1,256
67
7
2
202,901
0
L
Bakasura
9,111
1,012
21
2
2
181,885
0
L
He Bo
8,533
948
14
2
1
175,991
0
L
Medusa
9,153
1,017
24
3
0
166,942
0
W
Mercury
9,130
1,014
23
3
1
172,052
0
L
Yemoja
8,650
961
14
2
0
157,023
0
L
Ra
9,103
1,011
75
8
0
147,004
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role