Player Matchup

Fenrir
Fenrir
Greyxgods
Fenrir
Level 157
God Stats
3W - 1L
1,652 SR
Queue Stats
410W - 203L
1,799 Elo+
Party 1
Ao Kuang
Ao Kuang
Im Fafnir
Ao Kuang
Level 155
God Stats
1W - 2L
1,589 SR
Queue Stats
495W - 362L
1,781 Elo+
Party 1
Hera
Hera
Xpo VapoR
Hera
Level 157
God Stats
0W - 1L
1,640 SR
Queue Stats
221W - 161L
1,692 Elo+
Party 1
Team Averages
Level 156
1,627 SR
1,757 Elo+

VS

Team Averages
Level 152
1,623 SR
1,675 Elo+
Gilgamesh
Gilgamesh
JPaIms
Gilgamesh
Level 149
God Stats
39W - 23L
1,673 SR
Queue Stats
721W - 412L
1,815 Elo+
Solo
Hou Yi
Hou Yi
MoonNockE
Hou Yi
Level 154
God Stats
1W - 0L
1,255 SR
Queue Stats
17W - 26L
1,578 Elo+
Solo
Sol
Sol
YBEZ DEMOLISH
Sol
Level 154
God Stats
8W - 4L
1,942 SR
Queue Stats
112W - 136L
1,631 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Greyxgods
Fenrir
14
7 / 3 / 4
10,509
701
12,295
17,150
13,920
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ao Kuang
Im Fafnir
Ao Kuang
13
4 / 4 / 6
9,838
656
6,629
16,101
14,957
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hera
12
1 / 6 / 6
8,848
590
8,434
9,174
2,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
JPaIms
Gilgamesh
14
7 / 4 / 5
10,824
722
13,684
15,464
14,755
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hou Yi
MoonNockE
Hou Yi
15
3 / 2 / 9
10,450
697
12,393
8,897
3,369
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
3 / 6 / 4
9,683
646
9,587
11,124
4,020
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
31
12
Kills
13
13
Deaths
12
16
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Greyxgods
Fenrir
7
3
4
3
L
Ao Kuang
Im Fafnir
Ao Kuang
4
4
6
1.75
W
Gilgamesh
JPaIms
Gilgamesh
7
4
5
2.38
W
Hou Yi
MoonNockE
Hou Yi
3
2
9
3.75
L
Hera
1
6
6
0.67
W
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,358
Damage
35,664
42,425
Taken
35,485
31,809
Mitigated
22,144
7,671
Healing
7,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Greyxgods
Fenrir
12,295
3,260
0
3,774
17,150
13,920
0
5,488
11,220
6,120
27,325
L
Ao Kuang
Im Fafnir
Ao Kuang
6,629
1,985
0
2,697
16,101
14,957
0
3,207
12,272
14,339
2,679
W
Gilgamesh
JPaIms
Gilgamesh
13,684
2,766
0
2,805
15,464
14,755
0
5,200
9,521
503
28,499
W
Hou Yi
MoonNockE
Hou Yi
12,393
4,817
0
1,781
8,897
3,369
532
5,068
3,693
0
47,744
L
Hera
8,434
1,398
69
1,131
9,174
2,932
0
1,453
7,424
34,130
0
W
9,587
4,252
0
2,826
11,124
4,020
860
5,498
5,262
40,642
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,195
Gold Earned
30,957
138
Minions Killed
184
4
Camps Cleared
9
843,270
Distance Traveled
791,439
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,509
701
45
3
3
321,512
3
L
Ao Kuang
9,838
656
21
1
1
256,312
3
W
Gilgamesh
10,824
722
20
1
3
294,748
3
W
Hou Yi
10,450
697
89
6
3
280,211
2
L
Hera
8,848
590
72
5
0
265,446
3
W
Sol
9,683
646
75
5
3
216,480
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role