Player Matchup

Cerberus
Cerberus
Drizzzzit
Cerberus
Level 13
God Stats
11W - 17L
1,197 SR
Queue Stats
24W - 41L
995 Elo+
Party 1
Hel
Hel
Harryyang2005
Hel
Level 10
God Stats
5W - 4L
1,028 SR
Queue Stats
8W - 18L
1,500 Elo+
Party 1
Neith
Neith
Steamedpotato05
Neith
Level 11
God Stats
0W - 4L
1,039 SR
Queue Stats
3W - 12L
1,038 Elo+
Party 1
Team Averages
Level 11
1,088 SR
1,178 Elo+

VS

Team Averages
Level 24
1,407 SR
1,257 Elo+
Achilles
Achilles
BlazedFC-Troy
Achilles
Level 28
God Stats
9W - 7L
1,558 SR
Queue Stats
101W - 147L
1,377 Elo+
Solo
Thanatos
Thanatos
FreeCastle47159
Thanatos
Level 17
God Stats
3W - 4L
1,416 SR
Queue Stats
14W - 25L
1,073 Elo+
Solo
Zeus
Zeus
braianke2015
Zeus
Level 28
God Stats
3W - 3L
1,247 SR
Queue Stats
96W - 132L
1,322 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Drizzzzit
Cerberus
14
3 / 9 / 3
11,082
693
7,145
30,138
25,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
1 / 10 / 5
9,348
584
6,584
15,261
6,484
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 11 / 4
9,307
582
5,285
17,642
7,143
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BlazedFC-Troy
Achilles
15
8 / 2 / 14
11,509
719
14,704
15,910
12,127
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Thanatos
14
3 / 3 / 16
11,326
708
7,452
10,736
3,468
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
19 / 1 / 11
13,318
832
32,777
8,135
2,522
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
71
6
Kills
30
30
Deaths
6
12
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Achilles
BlazedFC-Troy
Achilles
8
2
14
7.5
L
Cerberus
Drizzzzit
Cerberus
3
9
3
0.5
W
Thanatos
3
3
16
3.67
L
1
10
5
0.35
L
2
11
4
0.36
W
19
1
11
24.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,014
Damage
54,933
63,041
Taken
34,781
38,689
Mitigated
18,117
17,072
Healing
12,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
BlazedFC-Troy
Achilles
14,704
4,070
131
3,660
15,910
12,127
608
5,103
10,400
0
29,196
L
Cerberus
Drizzzzit
Cerberus
7,145
919
0
7,036
30,138
25,062
0
15,601
14,537
27,773
0
W
Thanatos
7,452
598
0
5,025
10,736
3,468
1,667
4,317
6,145
0
39,007
L
6,584
755
4,406
3,193
15,261
6,484
0
7,240
8,021
21,076
0
L
5,285
3,472
0
2,437
17,642
7,143
0
10,122
7,520
0
20,233
W
32,777
3,866
0
3,444
8,135
2,522
753
4,321
3,727
67,746
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,737
Gold Earned
36,153
124
Minions Killed
181
2
Camps Cleared
10
711,316
Distance Traveled
872,139
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,509
719
25
2
1
296,201
0
L
Cerberus
11,082
693
48
3
1
255,904
1
W
Thanatos
11,326
708
63
4
5
302,930
0
L
Hel
9,348
584
31
2
1
236,412
0
L
Neith
9,307
582
45
3
0
219,000
0
W
Zeus
13,318
832
93
6
4
273,008
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role