Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
 
Cthulhu
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Deaths Sire
Sol
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 26L
1,368 Elo+
Party 1
Achilles
Achilles
ImJustRoids
Achilles
Level 43
God Stats
0W - 2L
1,530 SR
Queue Stats
39W - 55L
1,370 Elo+
Party 1
Chernobog
Chernobog
gustropHenry
Chernobog
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
528W - 517L
1,493 Elo+
Solo
Team Averages
Level 62
1,506 SR
1,446 Elo+

VS

Team Averages
Level 85
1,476 SR
1,420 Elo+
Loki
Loki
A Salty Hick
Loki
Level 128
God Stats
44W - 25L
1,597 SR
Queue Stats
513W - 484L
1,464 Elo+
Party 2
Chaac
Chaac
FOXY41103
Chaac
Level 125
God Stats
10W - 10L
1,470 SR
Queue Stats
636W - 628L
1,469 Elo+
Party 2
Sol
Sol
Kinozuma
Sol
Level 63
God Stats
10W - 12L
1,386 SR
Queue Stats
137W - 149L
1,402 Elo+
Party 3
Cthulhu
Cthulhu
QubeMcgoob
Cthulhu
Level 42
God Stats
35W - 28L
1,485 SR
Queue Stats
238W - 251L
1,384 Elo+
Party 3
Artemis
Artemis
Sun-Sun96
Artemis
Level 65
God Stats
5W - 5L
1,441 SR
Queue Stats
100W - 117L
1,380 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
11
2 / 2 / 2
6,715
517
5,190
10,263
3,361
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
 
Cthulhu
8
1 / 4 / 0
5,397
415
1,841
7,825
3,285
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
0 / 3 / 0
6,057
466
3,120
8,437
3,176
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
ImJustRoids
Achilles
11
1 / 6 / 2
6,567
505
3,680
10,088
6,530
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chernobog
gustropHenry
Chernobog
10
0 / 3 / 1
5,944
457
2,955
9,521
2,967
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 0
7,895
607
2,952
6,893
2,149
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
FOXY41103
Chaac
15
7 / 2 / 1
9,322
717
10,642
11,139
8,766
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
2 / 0 / 0
7,871
605
6,151
6,796
1,926
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
QubeMcgoob
Cthulhu
10
3 / 0 / 3
7,060
543
5,081
7,480
4,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artemis
Sun-Sun96
Artemis
11
2 / 2 / 4
7,154
550
5,404
5,375
1,565
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
26
4
Kills
18
18
Deaths
5
5
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
2
2
2
1.5
L
Cthulhu
 
Cthulhu
1
4
0
0.25
W
4
1
0
4
L
0
3
0
0
W
Chaac
FOXY41103
Chaac
7
2
1
3.75
L
Achilles
ImJustRoids
Achilles
1
6
2
0.33
W
2
0
0
2
W
Cthulhu
QubeMcgoob
Cthulhu
3
0
3
4.5
W
Artemis
Sun-Sun96
Artemis
2
2
4
2
L
Chernobog
gustropHenry
Chernobog
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,786
Damage
30,230
46,134
Taken
37,683
19,319
Mitigated
18,988
11,196
Healing
12,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
5,190
3,344
0
4,680
10,263
3,361
0
2,848
7,301
0
22,633
L
Cthulhu
 
Cthulhu
1,841
56
0
413
7,825
3,285
0
1,659
6,166
13,826
0
W
2,952
594
0
2,858
6,893
2,149
0
560
6,333
0
46,287
L
3,120
778
0
2,265
8,437
3,176
0
3,892
4,225
31,556
0
W
Chaac
FOXY41103
Chaac
10,642
2,488
0
4,448
11,139
8,766
2,175
672
10,087
8,897
48,088
L
Achilles
ImJustRoids
Achilles
3,680
1,557
0
439
10,088
6,530
0
1,107
8,981
0
24,852
W
6,151
881
0
2,891
6,796
1,926
2,779
1,924
4,395
43,868
0
W
Cthulhu
QubeMcgoob
Cthulhu
5,081
353
182
2,096
7,480
4,582
280
1,206
6,154
23,947
0
W
Artemis
Sun-Sun96
Artemis
5,404
2,539
0
500
5,375
1,565
494
1,074
4,141
0
40,632
L
Chernobog
gustropHenry
Chernobog
2,955
1,808
339
3,060
9,521
2,967
0
3,013
6,508
0
35,253

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,680
Gold Earned
39,302
301
Minions Killed
400
0
Camps Cleared
0
1,178,088
Distance Traveled
1,243,912
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
6,715
517
72
6
0
263,806
4
L
Cthulhu
5,397
415
27
2
0
189,142
0
W
Loki
7,895
607
94
7
0
302,047
3
L
Sol
6,057
466
62
5
0
257,907
2
W
Chaac
9,322
717
113
9
0
225,803
1
L
Achilles
6,567
505
60
5
0
219,547
3
W
Sol
7,871
605
91
7
0
247,439
2
W
Cthulhu
7,060
543
31
2
0
251,848
2
W
Artemis
7,154
550
71
5
0
216,775
2
L
Chernobog
5,944
457
80
6
0
247,686
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role