Player Matchup

Cabrakan
Cabrakan
Gold I
WagFather
Cabrakan
Gold I
Level 77
God Stats
22W - 28L
1,556 SR
Queue Stats
723W - 579L
1,383 MMR
Party 1
Sol
Sol
Platinum I
littlemantn
Sol
Platinum I
Level 160
God Stats
61W - 32L
1,620 SR
Queue Stats
267W - 215L
1,808 MMR
Party 1
Izanami
Izanami
Platinum II
x G1RAFF3
Izanami
Platinum II
Level 65
God Stats
2W - 1L
1,500 SR
Queue Stats
167W - 125L
1,907 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 101
1,559 SR
1,699 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 99
1,522 SR
1,543 MMR
Cthulhu
Cthulhu
Gold I
 
Cthulhu
Gold I
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Osiris
Osiris
Gold IV
AkumaIKU
Osiris
Gold IV
Level 114
God Stats
0W - 1L
1,443 SR
Queue Stats
75W - 82L
1,571 MMR
Solo
Nu Wa
Nu Wa
Bronze III
LILYMOONGIRL
Nu Wa
Bronze III
Level 32
God Stats
0W - 1L
1,624 SR
Queue Stats
4W - 4L
1,557 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
WagFather
Cabrakan
10
2 / 1 / 7
6,938
694
4,177
8,669
9,133
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

12
6 / 0 / 5
8,016
802
10,988
8,109
2,967
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Izanami
x G1RAFF3
Izanami
11
3 / 0 / 7
7,429
743
8,637
5,161
2,075
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
GilgameshPersephoneTiamatMorgan Le FayOdin

VS

Bans
AthenaScyllaKhepriChronosKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
0 / 2 / 1
6,157
616
5,620
12,143
8,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Osiris
AkumaIKU
Osiris
9
1 / 4 / 0
5,960
596
5,638
9,355
5,113
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

9
0 / 5 / 1
5,883
588
5,634
6,591
2,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
3
11
Kills
1
1
Deaths
11
19
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
2
1
0.25
L
Osiris
AkumaIKU
Osiris
1
4
0
0.25
L
0
5
1
0.1
W
Cabrakan
WagFather
Cabrakan
2
1
7
5.5
W
6
0
5
8.5
W
Izanami
x G1RAFF3
Izanami
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,802
Damage
16,892
21,939
Taken
28,089
14,175
Mitigated
16,007
7,330
Healing
4,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
5,620
268
118
3,833
12,143
8,768
0
6,750
5,050
15,813
0
L
Osiris
AkumaIKU
Osiris
5,638
1,752
0
330
9,355
5,113
0
4,150
4,926
0
13,600
L
5,634
1,526
254
282
6,591
2,126
0
3,650
2,772
21,257
0
W
Cabrakan
WagFather
Cabrakan
4,177
558
0
2,163
8,669
9,133
0
3,971
4,698
5,903
0
W
10,988
4,878
0
4,147
8,109
2,967
1,134
4,704
3,405
36,609
0
W
Izanami
x G1RAFF3
Izanami
8,637
6,220
0
1,020
5,161
2,075
2,063
2,831
2,330
0
30,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,383
Gold Earned
18,000
125
Minions Killed
89
3
Camps Cleared
3
524,232
Distance Traveled
527,353
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,157
616
24
2
0
189,326
2
L
Osiris
5,960
596
19
2
2
182,565
2
L
Nu Wa
5,883
588
46
5
1
155,462
0
W
Cabrakan
6,938
694
4
0
0
167,630
0
W
Sol
8,016
802
66
7
2
182,959
0
W
Izanami
7,429
743
55
6
1
173,643
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role