Player Matchup

Geb
Geb
 
Geb
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
 
Mulan
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
CasualTryhardy
Neith
Level 18
God Stats
13W - 14L
1,638 SR
Queue Stats
219W - 241L
1,602 Elo+
Solo
Artio
Artio
NordioZ
Artio
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Ra
Ra
invadeyou
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,722 Elo+
Party 1
Team Averages
Level 20
1,528 SR
1,565 Elo+

VS

Team Averages
Level 21
1,514 SR
1,629 Elo+
Fenrir
Fenrir
Reysilver
Fenrir
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,732 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
StickyBrains
Morgan Le Fay
Level 28
God Stats
2W - 3L
1,223 SR
Queue Stats
238W - 228L
1,573 Elo+
Party 2
Charybdis
Charybdis
casifaire
Charybdis
Level 16
God Stats
2W - 2L
1,777 SR
Queue Stats
30W - 27L
1,519 Elo+
Solo
Ares
Ares
fitteslikker1
Ares
Level 15
God Stats
2W - 1L
1,568 SR
Queue Stats
210W - 200L
1,703 Elo+
Solo
Aphrodite
Aphrodite
iChuchuu
Aphrodite
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 62L
1,619 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
13
2 / 0 / 1
7,412
494
4,533
8,561
3,296
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mulan
 
Mulan
12
0 / 3 / 2
7,378
492
4,324
11,263
8,663
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
0 / 5 / 1
7,247
483
4,690
10,443
3,291
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Artio
NordioZ
Artio
8
1 / 1 / 0
5,561
371
1,509
6,907
3,834
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

9
0 / 10 / 1
5,737
382
4,041
9,211
3,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Reysilver
Fenrir
13
4 / 1 / 3
8,464
564
5,070
10,959
4,063
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Morgan Le Fay
StickyBrains
Morgan Le Fay
15
2 / 1 / 5
8,857
590
7,313
5,281
2,540
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
casifaire
Charybdis
14
0 / 0 / 6
8,581
572
4,365
8,542
2,762
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
4 / 1 / 6
8,547
570
7,208
8,421
6,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Aphrodite
iChuchuu
Aphrodite
15
9 / 0 / 3
9,866
658
8,925
9,280
4,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
42
3
Kills
19
19
Deaths
3
5
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
2
0
1
2.5
L
Mulan
 
Mulan
0
3
2
0.33
L
0
5
1
0.1
L
Artio
NordioZ
Artio
1
1
0
1
W
Fenrir
Reysilver
Fenrir
4
1
3
5.5
W
Morgan Le Fay
StickyBrains
Morgan Le Fay
2
1
5
4.5
W
Charybdis
casifaire
Charybdis
0
0
6
3
W
4
1
6
7
W
Aphrodite
iChuchuu
Aphrodite
9
0
3
10.5
L
0
10
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,097
Damage
32,881
46,385
Taken
42,483
22,551
Mitigated
20,490
12,020
Healing
22,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
4,533
507
0
3,829
8,561
3,296
0
3,662
4,899
50,238
0
L
Mulan
 
Mulan
4,324
293
0
2,692
11,263
8,663
0
4,893
6,370
0
37,727
L
4,690
1,696
0
2,820
10,443
3,291
0
4,206
6,237
0
56,785
L
Artio
NordioZ
Artio
1,509
284
380
1,076
6,907
3,834
0
4,249
2,658
5,607
0
W
Fenrir
Reysilver
Fenrir
5,070
1,530
0
3,229
10,959
4,063
0
1,695
9,264
0
49,671
W
Morgan Le Fay
StickyBrains
Morgan Le Fay
7,313
967
0
2,420
5,281
2,540
495
1,568
3,713
47,384
0
W
Charybdis
casifaire
Charybdis
4,365
2,558
0
4,641
8,542
2,762
1,705
1,343
7,199
0
65,229
W
7,208
621
0
1,647
8,421
6,645
102
1,800
6,621
28,201
0
W
Aphrodite
iChuchuu
Aphrodite
8,925
1,492
3,815
6,840
9,280
4,480
643
3,748
5,532
61,224
0
L
4,041
689
326
897
9,211
3,467
0
6,591
2,620
21,006
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,335
Gold Earned
44,315
335
Minions Killed
444
0
Camps Cleared
0
1,418,961
Distance Traveled
1,460,256
10
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,412
494
90
6
0
321,032
1
L
Mulan
7,378
492
92
6
0
300,097
1
L
Neith
7,247
483
108
7
0
250,447
5
L
Artio
5,561
371
12
1
0
275,587
2
W
Fenrir
8,464
564
81
5
0
286,005
1
W
Morgan Le Fay
8,857
590
96
6
0
291,292
6
W
Charybdis
8,581
572
110
7
0
288,006
7
W
Ares
8,547
570
34
2
0
289,708
10
W
Aphrodite
9,866
658
123
8
0
305,245
6
L
Ra
5,737
382
33
2
0
271,798
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role