Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
 
Amaterasu
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
DCThanatos
Jormungandr
Level 100
God Stats
5W - 3L
1,769 SR
Queue Stats
18W - 15L
1,513 Elo+
Party 2
Fenrir
Fenrir
Magbomber
Fenrir
Level 13
God Stats
5W - 6L
1,459 SR
Queue Stats
19W - 12L
1,631 Elo+
Party 2
Janus
Janus
TheGreatHawk
Janus
Level 19
God Stats
2W - 4L
1,431 SR
Queue Stats
10W - 7L
1,538 Elo+
Party 2
Team Averages
Level 35
1,532 SR
1,537 Elo+

VS

Team Averages
Level 33
1,592 SR
1,597 Elo+
Sol
Sol
DecimusAurelius
Sol
Level 8
God Stats
19W - 17L
1,504 SR
Queue Stats
26W - 30L
1,590 Elo+
Party 1
Da Ji
Da Ji
IreOfOld
Da Ji
Level 29
God Stats
1W - 0L
1,262 SR
Queue Stats
30W - 37L
1,508 Elo+
Solo
Odin
Odin
PoTaTo419plus1
Odin
Level 18
God Stats
1W - 0L
1,783 SR
Queue Stats
30W - 14L
1,626 Elo+
Party 3
Skadi
Skadi
mfnkennyv
Skadi
Level 89
God Stats
11W - 10L
1,565 SR
Queue Stats
28W - 31L
1,550 Elo+
Party 1
Anubis
Anubis
tier6tyrskin
Anubis
Level 23
God Stats
1W - 0L
1,846 SR
Queue Stats
59W - 23L
1,711 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
9
1 / 2 / 3
5,776
578
3,676
5,114
1,325
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Amaterasu
 
Amaterasu
7
3 / 2 / 1
5,037
504
2,536
7,548
2,994
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jormungandr
DCThanatos
Jormungandr
9
0 / 4 / 1
5,412
541
1,792
5,799
2,955
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
Magbomber
Fenrir
7
2 / 4 / 1
4,937
494
3,788
7,434
1,762
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 4 / 0
5,100
510
2,441
4,372
958
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 3
5,101
510
2,270
3,812
543
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
IreOfOld
Da Ji
8
0 / 1 / 1
5,168
517
1,789
6,410
1,700
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
3 / 0 / 3
6,520
652
2,567
4,962
3,185
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Skadi
mfnkennyv
Skadi
8
1 / 3 / 2
4,834
483
2,625
5,765
854
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Anubis
13
11 / 0 / 1
7,501
750
8,161
5,471
2,797
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
26
6
Kills
16
16
Deaths
6
6
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
1
2
3
1.25
L
Amaterasu
 
Amaterasu
3
2
1
1.75
L
Jormungandr
DCThanatos
Jormungandr
0
4
1
0.13
W
1
2
3
1.25
W
Da Ji
IreOfOld
Da Ji
0
1
1
0.5
L
Fenrir
Magbomber
Fenrir
2
4
1
0.63
W
3
0
3
4.5
L
0
4
0
0
W
Skadi
mfnkennyv
Skadi
1
3
2
0.67
W
Anubis
11
0
1
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,233
Damage
17,412
30,267
Taken
26,420
9,994
Mitigated
9,079
5,966
Healing
12,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
3,676
1,465
0
1,924
5,114
1,325
0
1,581
3,533
0
25,017
L
Amaterasu
 
Amaterasu
2,536
827
0
1,229
7,548
2,994
0
2,220
5,328
0
14,454
L
Jormungandr
DCThanatos
Jormungandr
1,792
838
0
500
5,799
2,955
0
1,130
4,318
25,106
0
W
2,270
734
0
1,556
3,812
543
0
0
3,812
21,260
0
W
Da Ji
IreOfOld
Da Ji
1,789
383
0
3,178
6,410
1,700
0
556
5,810
0
27,226
L
Fenrir
Magbomber
Fenrir
3,788
1,054
0
1,563
7,434
1,762
0
2,837
4,597
0
25,200
W
2,567
781
0
1,347
4,962
3,185
0
1,786
3,134
0
34,043
L
2,441
194
0
750
4,372
958
0
2,663
1,667
22,761
0
W
Skadi
mfnkennyv
Skadi
2,625
1,695
157
1,973
5,765
854
0
0
5,765
0
19,405
W
Anubis
8,161
540
0
4,061
5,471
2,797
0
1,642
3,666
43,876
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,262
Gold Earned
29,124
239
Minions Killed
327
0
Camps Cleared
0
877,953
Distance Traveled
904,812
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,776
578
50
5
0
179,686
3
L
Amaterasu
5,037
504
15
2
0
186,146
6
L
Jormungandr
5,412
541
61
6
0
174,678
2
W
Sol
5,101
510
45
5
0
177,215
2
W
Da Ji
5,168
517
67
7
0
186,064
0
L
Fenrir
4,937
494
49
5
0
172,973
0
W
Odin
6,520
652
86
9
0
197,829
1
L
Janus
5,100
510
64
6
0
164,470
0
W
Skadi
4,834
483
45
5
0
167,051
3
W
Anubis
7,501
750
84
8
0
176,653
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role