Player Matchup

Tiamat
Tiamat
FuzzMo97
Tiamat
Level 36
God Stats
1W - 1L
1,677 SR
Queue Stats
22W - 10L
1,619 Elo+
Solo
Bacchus
Bacchus
JESSUS2002HR
Bacchus
Level 101
God Stats
27W - 14L
1,635 SR
Queue Stats
607W - 587L
1,489 Elo+
Solo
Jormungandr
Jormungandr
KingUC81
Jormungandr
Level 66
God Stats
3W - 1L
1,607 SR
Queue Stats
190W - 173L
1,443 Elo+
Solo
Neith
Neith
Maniac_Marsh_Tr
Neith
Level 103
God Stats
3W - 1L
1,552 SR
Queue Stats
110W - 104L
1,434 Elo+
Solo
Fenrir
Fenrir
los_Acosta
Fenrir
Level 49
God Stats
34W - 24L
1,588 SR
Queue Stats
204W - 210L
1,390 Elo+
Solo
Team Averages
Level 71
1,612 SR
1,475 Elo+

VS

Team Averages
Level 66
1,540 SR
1,477 Elo+
Horus
Horus
 
Horus
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
WattsThePoint69
Kuzenbo
Level 35
God Stats
169W - 141L
1,613 SR
Queue Stats
278W - 243L
1,545 Elo+
Solo
Hera
Hera
kayle_85
Hera
Level 157
God Stats
10W - 8L
1,561 SR
Queue Stats
381W - 365L
1,435 Elo+
Solo
Danzaburou
Danzaburou
xXRealRicanXx
Danzaburou
Level 45
God Stats
21W - 23L
1,528 SR
Queue Stats
182W - 207L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
FuzzMo97
Tiamat
14
7 / 1 / 3
8,134
581
9,227
10,731
7,806
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
JESSUS2002HR
Bacchus
10
3 / 1 / 8
6,894
492
5,764
10,039
11,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Jormungandr
KingUC81
Jormungandr
14
4 / 0 / 1
7,880
563
7,894
8,536
4,715
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Magic Focus

Magic Focus

+20
Magical Power

11
4 / 3 / 4
6,801
486
6,325
7,071
2,716
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
los_Acosta
Fenrir
12
2 / 0 / 3
7,071
505
4,871
6,091
1,919
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
0 / 1 / 0
6,215
444
4,214
8,571
4,113
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Fenrir
 
Fenrir
8
1 / 7 / 0
5,564
397
3,674
10,865
3,352
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
1 / 5 / 2
6,326
452
5,884
11,663
10,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hera
12
1 / 2 / 2
7,055
504
4,632
7,623
2,922
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
xXRealRicanXx
Danzaburou
11
2 / 5 / 0
7,111
508
4,794
9,809
2,902
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
9
20
Kills
5
5
Deaths
20
19
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
1
0
0
L
Fenrir
 
Fenrir
1
7
0
0.14
W
Tiamat
FuzzMo97
Tiamat
7
1
3
8.5
W
Bacchus
JESSUS2002HR
Bacchus
3
1
8
7
W
Jormungandr
KingUC81
Jormungandr
4
0
1
4.5
W
4
3
4
2
L
1
5
2
0.4
L
Hera
1
2
2
1
W
Fenrir
los_Acosta
Fenrir
2
0
3
3.5
L
Danzaburou
xXRealRicanXx
Danzaburou
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,081
Damage
23,198
42,468
Taken
48,531
28,209
Mitigated
24,254
13,491
Healing
13,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
4,214
1,823
76
2,440
8,571
4,113
0
4,090
3,973
0
30,870
L
Fenrir
 
Fenrir
3,674
843
0
2,817
10,865
3,352
15
5,926
4,725
0
13,584
W
Tiamat
FuzzMo97
Tiamat
9,227
1,755
134
4,889
10,731
7,806
0
2,858
7,785
55,703
0
W
Bacchus
JESSUS2002HR
Bacchus
5,764
629
0
1,732
10,039
11,053
27
4,659
5,380
18,129
0
W
Jormungandr
KingUC81
Jormungandr
7,894
2,240
0
3,941
8,536
4,715
0
265
8,143
49,081
0
W
6,325
2,054
0
967
7,071
2,716
264
2,156
4,915
0
33,117
L
5,884
1,979
102
2,550
11,663
10,965
191
3,698
7,965
20,874
0
L
Hera
4,632
1,999
96
2,966
7,623
2,922
192
5,265
2,310
42,760
2,069
W
Fenrir
los_Acosta
Fenrir
4,871
990
0
1,828
6,091
1,919
302
294
5,797
0
48,690
L
Danzaburou
xXRealRicanXx
Danzaburou
4,794
2,058
0
2,893
9,809
2,902
500
3,088
6,673
0
40,537

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,780
Gold Earned
32,271
361
Minions Killed
274
0
Camps Cleared
0
1,267,293
Distance Traveled
1,224,607
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,215
444
57
4
0
255,895
5
L
Fenrir
5,564
397
19
1
0
256,414
3
W
Tiamat
8,134
581
94
7
0
244,630
2
W
Bacchus
6,894
492
24
2
0
243,861
0
W
Jormungandr
7,880
563
110
8
0
223,706
0
W
Neith
6,801
486
53
4
0
266,217
0
L
Kuzenbo
6,326
452
22
2
0
243,098
0
L
Hera
7,055
504
99
7
0
234,356
0
W
Fenrir
7,071
505
80
6
0
288,879
0
L
Danzaburou
7,111
508
77
6
0
234,844
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role