Player Matchup

Achilles
Achilles
 
Achilles
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
CatCrazyy
Janus
Level 124
God Stats
13W - 8L
1,650 SR
Queue Stats
338W - 215L
1,646 Elo+
Party 1
Chang'e
Chang'e
NoMoreMRNiceJew
Chang'e
Level 158
God Stats
11W - 10L
1,567 SR
Queue Stats
768W - 454L
1,752 Elo+
Party 1
Team Averages
Level 123
1,572 SR
1,633 Elo+

VS

Team Averages
Level 49
1,407 SR
1,315 Elo+
Jormungandr
Jormungandr
AmIYourPogChamp
Jormungandr
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 18L
1,034 Elo+
Solo
Neith
Neith
Haystackers420
Neith
Level 7
God Stats
0W - 5L
1,145 SR
Queue Stats
2W - 7L
1,355 Elo+
Solo
Danzaburou
Danzaburou
JoATMON1
Danzaburou
Level 124
God Stats
8W - 10L
1,576 SR
Queue Stats
343W - 387L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
12
3 / 2 / 16
9,471
729
8,844
18,108
21,512
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Janus
CatCrazyy
Janus
14
12 / 0 / 4
10,766
828
20,953
10,900
3,806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
4 / 0 / 11
9,680
745
10,608
9,578
4,124
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AmIYourPogChamp
Jormungandr
10
0 / 8 / 1
7,230
556
7,486
17,878
12,259
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 10 / 1
7,452
573
4,038
14,834
5,081
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
JoATMON1
Danzaburou
12
2 / 1 / 0
8,298
638
10,095
12,538
4,478
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
4
19
Kills
2
2
Deaths
19
31
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
3
2
16
5.5
L
Jormungandr
AmIYourPogChamp
Jormungandr
0
8
1
0.06
W
Janus
CatCrazyy
Janus
12
0
4
14
L
0
10
1
0.05
L
Danzaburou
JoATMON1
Danzaburou
2
1
0
2
W
4
0
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,405
Damage
21,619
38,586
Taken
45,250
29,442
Mitigated
21,818
19,594
Healing
3,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
8,844
1,591
117
6,133
18,108
21,512
478
1,772
16,336
0
19,920
L
Jormungandr
AmIYourPogChamp
Jormungandr
7,486
1,932
0
880
17,878
12,259
0
12,812
4,709
20,333
0
W
Janus
CatCrazyy
Janus
20,953
1,097
490
2,261
10,900
3,806
717
3,086
7,814
47,891
0
L
4,038
1,538
0
658
14,834
5,081
0
11,132
3,260
0
18,078
L
Danzaburou
JoATMON1
Danzaburou
10,095
3,899
0
1,634
12,538
4,478
0
7,927
4,348
0
42,035
W
10,608
373
4,073
6,520
9,578
4,124
1,006
3,201
6,377
47,086
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,917
Gold Earned
22,980
162
Minions Killed
130
10
Camps Cleared
2
829,333
Distance Traveled
680,078
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
9,471
729
22
2
1
261,145
4
L
Jormungandr
7,230
556
23
2
0
216,569
0
W
Janus
10,766
828
59
5
4
295,641
4
L
Neith
7,452
573
41
3
1
202,852
0
L
Danzaburou
8,298
638
66
5
1
260,657
4
W
Chang'e
9,680
745
81
6
5
272,547
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role