Player Matchup

Achilles
Achilles
 
Achilles
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Oni Blessin
Ah Muzen Cab
Level 143
God Stats
5W - 3L
1,531 SR
Queue Stats
90W - 101L
1,493 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Snatch Op
Morgan Le Fay
Level 142
God Stats
3W - 0L
1,893 SR
Queue Stats
51W - 38L
1,555 Elo+
Party 2
Bacchus
Bacchus
benja400
Bacchus
Level 68
God Stats
6W - 5L
1,514 SR
Queue Stats
19W - 16L
1,383 Elo+
Solo
Nemesis
Nemesis
tommysmokes
Nemesis
Level 140
God Stats
10W - 12L
1,399 SR
Queue Stats
348W - 374L
1,339 Elo+
Solo
Team Averages
Level 130
1,567 SR
1,454 Elo+

VS

Team Averages
Level 87
1,501 SR
1,349 Elo+
Apollo
Apollo
Averywjohnson
Apollo
Level 106
God Stats
14W - 19L
1,407 SR
Queue Stats
32W - 53L
1,311 Elo+
Party 1
Athena
Athena
DJmurph8924
Athena
Level 89
God Stats
11W - 26L
1,377 SR
Queue Stats
585W - 706L
1,380 Elo+
Solo
Nemesis
Nemesis
FENIXxSEN
Nemesis
Level 67
God Stats
6W - 8L
1,500 SR
Queue Stats
161W - 207L
1,368 Elo+
Solo
Horus
Horus
MancillaBW
Horus
Level 67
God Stats
3W - 1L
1,779 SR
Queue Stats
280W - 315L
1,376 Elo+
Solo
Sol
Sol
ggonzales2
Sol
Level 106
God Stats
7W - 10L
1,443 SR
Queue Stats
32W - 53L
1,311 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
11
2 / 1 / 1
6,335
528
6,162
7,043
5,580
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Ah Muzen Cab
Oni Blessin
Ah Muzen Cab
10
5 / 0 / 4
6,273
523
7,518
4,852
1,628
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morgan Le Fay
Snatch Op
Morgan Le Fay
13
7 / 0 / 6
7,704
642
10,319
6,483
2,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
benja400
Bacchus
9
3 / 0 / 8
6,396
533
5,778
7,256
6,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nemesis
tommysmokes
Nemesis
10
2 / 0 / 5
5,798
483
2,379
5,990
1,792
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 0
5,132
428
2,681
8,129
2,815
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Athena
8
0 / 3 / 0
5,293
441
2,298
11,890
6,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nemesis
FENIXxSEN
Nemesis
8
1 / 5 / 0
5,123
427
3,287
8,835
3,216
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
10
0 / 2 / 1
5,634
470
2,808
7,880
5,040
Fighter's Mask

Fighter's Mask

+10
Physical Power
+15
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

9
0 / 4 / 1
5,480
457
5,197
7,134
2,110
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
3
19
Kills
1
1
Deaths
19
24
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
2
1
1
2.5
L
0
5
0
0
L
Athena
0
3
0
0
L
Nemesis
FENIXxSEN
Nemesis
1
5
0
0.2
L
Horus
0
2
1
0.25
W
Ah Muzen Cab
Oni Blessin
Ah Muzen Cab
5
0
4
7
W
Morgan Le Fay
Snatch Op
Morgan Le Fay
7
0
6
10
W
Bacchus
benja400
Bacchus
3
0
8
7
L
0
4
1
0.13
W
Nemesis
tommysmokes
Nemesis
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,156
Damage
16,271
31,624
Taken
43,868
17,502
Mitigated
19,448
12,251
Healing
9,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
6,162
1,639
0
2,561
7,043
5,580
0
1,128
5,849
0
32,084
L
2,681
1,688
0
1,180
8,129
2,815
577
2,588
5,509
0
26,809
L
Athena
2,298
914
598
3,818
11,890
6,267
0
3,750
7,808
16,772
0
L
Nemesis
FENIXxSEN
Nemesis
3,287
1,047
0
1,641
8,835
3,216
0
4,161
4,379
0
17,215
L
Horus
2,808
1,423
218
1,131
7,880
5,040
0
1,318
5,855
0
21,828
W
Ah Muzen Cab
Oni Blessin
Ah Muzen Cab
7,518
3,228
0
2,073
4,852
1,628
1,241
736
4,116
0
36,759
W
Morgan Le Fay
Snatch Op
Morgan Le Fay
10,319
874
0
3,089
6,483
2,185
406
1,962
4,371
45,169
0
W
Bacchus
benja400
Bacchus
5,778
694
0
1,780
7,256
6,317
124
2,384
4,726
15,054
0
L
5,197
677
0
1,392
7,134
2,110
0
3,648
3,216
29,254
0
W
Nemesis
tommysmokes
Nemesis
2,379
666
0
2,748
5,990
1,792
482
1,009
4,917
0
17,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,506
Gold Earned
26,662
263
Minions Killed
248
0
Camps Cleared
0
1,137,553
Distance Traveled
1,108,201
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
6,335
528
58
5
0
205,009
5
L
Apollo
5,132
428
67
6
0
187,114
1
L
Athena
5,293
441
34
3
0
216,617
1
L
Nemesis
5,123
427
36
3
0
249,724
4
L
Horus
5,634
470
50
4
0
245,983
4
W
Ah Muzen Cab
6,273
523
65
5
0
201,338
0
W
Morgan Le Fay
7,704
642
81
7
0
235,371
5
W
Bacchus
6,396
533
22
2
0
241,219
3
L
Sol
5,480
457
61
5
0
208,763
0
W
Nemesis
5,798
483
37
3
0
254,616
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role