Player Matchup

Ne Zha
Ne Zha
Evolvе
Ne Zha
Level 89
God Stats
13W - 4L
1,752 SR
Queue Stats
136W - 122L
1,648 Elo+
Party 1
Nike
Nike
JemmofSaturn
Nike
Level 124
God Stats
4W - 2L
1,426 SR
Queue Stats
135W - 155L
1,560 Elo+
Solo
Scylla
Scylla
KaijuxKaiju
Scylla
Level 160
God Stats
34W - 32L
1,651 SR
Queue Stats
932W - 885L
1,607 Elo+
Party 1
Team Averages
Level 124
1,610 SR
1,605 Elo+

VS

Team Averages
Level 137
1,601 SR
1,587 Elo+
Artio
Artio
Inquiring
Artio
Level 154
God Stats
0W - 1L
1,579 SR
Queue Stats
61W - 47L
1,494 Elo+
Party 2
Ra
Ra
TRB99
Ra
Level 155
God Stats
6W - 7L
1,523 SR
Queue Stats
54W - 41L
1,644 Elo+
Party 2
Sun Wukong
Sun Wukong
ValhallaJohn
Sun Wukong
Level 103
God Stats
3W - 1L
1,702 SR
Queue Stats
113W - 93L
1,624 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Evolvе
Ne Zha
14
4 / 3 / 12
10,432
745
13,297
18,631
8,765
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

14
5 / 3 / 11
10,482
749
9,698
21,085
14,113
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Scylla
15
9 / 2 / 8
10,923
780
12,737
8,071
2,851
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Inquiring
Artio
10
0 / 3 / 5
8,087
578
5,747
8,400
5,916
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ra
12
2 / 11 / 5
9,062
647
7,831
15,990
6,599
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sun Wukong
ValhallaJohn
Sun Wukong
13
5 / 4 / 2
10,048
718
18,638
19,223
21,110
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
19
18
Kills
7
8
Deaths
18
31
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Evolvе
Ne Zha
4
3
12
3.33
L
Artio
Inquiring
Artio
0
3
5
0.83
W
5
3
11
3.5
W
Scylla
9
2
8
6.5
L
Ra
2
11
5
0.41
L
Sun Wukong
ValhallaJohn
Sun Wukong
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,732
Damage
32,216
47,787
Taken
43,613
25,729
Mitigated
33,625
19,133
Healing
7,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Evolvе
Ne Zha
13,297
3,652
0
7,778
18,631
8,765
1,538
5,822
12,659
0
39,260
L
Artio
Inquiring
Artio
5,747
538
720
2,717
8,400
5,916
160
2,996
5,160
11,020
0
W
9,698
1,242
436
9,635
21,085
14,113
1,055
9,016
11,971
0
31,043
W
Scylla
12,737
1,769
0
1,284
8,071
2,851
574
3,165
4,698
36,488
0
L
Ra
7,831
248
395
2,352
15,990
6,599
0
4,902
10,890
30,535
0
L
Sun Wukong
ValhallaJohn
Sun Wukong
18,638
1,300
0
1,326
19,223
21,110
0
4,412
14,485
8,124
39,185

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,837
Gold Earned
27,197
143
Minions Killed
144
5
Camps Cleared
6
737,769
Distance Traveled
592,834
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
10,432
745
42
3
1
224,789
6
L
Artio
8,087
578
13
1
0
120,532
3
W
Nike
10,482
749
35
3
2
249,199
0
W
Scylla
10,923
780
66
5
2
263,781
3
L
Ra
9,062
647
57
4
2
195,081
0
L
Sun Wukong
10,048
718
74
5
4
277,221
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role