Player Matchup

Thor
Thor
AlexisMonroe7
Thor
Level 7
God Stats
13W - 6L
1,803 SR
Queue Stats
29W - 19L
1,764 Elo+
Solo
Cthulhu
Cthulhu
DiegonTSS
Cthulhu
Level 29
God Stats
11W - 3L
1,813 SR
Queue Stats
131W - 89L
1,616 Elo+
Party 1
Olorun
Olorun
SUMMIN_OMEGA
Olorun
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,473 Elo+
Solo
Neith
Neith
SaltyPeach1996
Neith
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,619 Elo+
Solo
Mercury
Mercury
XCouthEel27147X
Mercury
Level 29
God Stats
12W - 3L
1,752 SR
Queue Stats
205W - 131L
1,689 Elo+
Party 1
Team Averages
Level 15
1,674 SR
1,632 Elo+

VS

Team Averages
Level 18
1,577 SR
1,645 Elo+
Aphrodite
Aphrodite
Dvadumcute
Aphrodite
Level 27
God Stats
120W - 115L
1,577 SR
Queue Stats
270W - 232L
1,611 Elo+
Solo
Tsukuyomi
Tsukuyomi
Gxcommunal4234
Tsukuyomi
Level 28
God Stats
2W - 3L
1,511 SR
Queue Stats
119W - 98L
1,606 Elo+
Solo
Pele
Pele
RamenBook
Pele
Level 4
God Stats
1W - 1L
1,708 SR
Queue Stats
1W - 1L
1,665 Elo+
Solo
Ymir
Ymir
ghost_player_57
Ymir
Level 23
God Stats
11W - 12L
1,512 SR
Queue Stats
257W - 230L
1,626 Elo+
Solo
Jormungandr
Jormungandr
wierd1
Jormungandr
Level 9
God Stats
2W - 1L
1,578 SR
Queue Stats
3W - 2L
1,718 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 1 / 6
10,263
570
11,311
11,277
3,704
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
DiegonTSS
Cthulhu
13
3 / 1 / 6
9,086
505
4,833
14,694
14,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Olorun
14
6 / 2 / 3
9,416
523
8,263
10,850
4,500
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

12
0 / 4 / 7
7,868
437
5,554
10,481
3,308
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
8 / 2 / 9
11,504
639
14,527
11,413
5,918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Dvadumcute
Aphrodite
15
1 / 6 / 2
8,806
489
9,385
13,783
6,040
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
Gxcommunal4234
Tsukuyomi
15
6 / 9 / 0
9,571
532
12,868
17,152
6,714
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Pele
10
1 / 7 / 1
6,803
378
6,012
12,301
4,448
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
2 / 0 / 2
7,915
440
5,447
13,235
11,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jormungandr
wierd1
Jormungandr
7
0 / 7 / 2
5,785
321
4,313
11,648
4,799
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
17
27
Kills
10
10
Deaths
29
31
Assists
7
Player
Kills
Deaths
Assists
KDA
W
10
1
6
13
W
Cthulhu
DiegonTSS
Cthulhu
3
1
6
6
L
Aphrodite
Dvadumcute
Aphrodite
1
6
2
0.33
L
Tsukuyomi
Gxcommunal4234
Tsukuyomi
6
9
0
0.67
L
Pele
1
7
1
0.21
W
Olorun
6
2
3
3.75
W
0
4
7
0.88
W
8
2
9
6.25
L
2
0
2
3
L
Jormungandr
wierd1
Jormungandr
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,488
Damage
38,025
58,715
Taken
68,119
32,156
Mitigated
33,421
17,346
Healing
15,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,311
3,094
0
2,654
11,277
3,704
0
1,905
9,252
0
67,826
W
Cthulhu
DiegonTSS
Cthulhu
4,833
717
720
4,358
14,694
14,726
300
7,228
7,376
29,297
0
L
Aphrodite
Dvadumcute
Aphrodite
9,385
393
1,417
6,439
13,783
6,040
466
3,106
10,677
57,245
0
L
Tsukuyomi
Gxcommunal4234
Tsukuyomi
12,868
2,532
0
2,283
17,152
6,714
0
2,722
14,430
0
66,970
L
Pele
6,012
1,300
0
1,907
12,301
4,448
0
1,271
11,030
0
41,003
W
Olorun
8,263
4,214
393
3,058
10,850
4,500
736
4,378
6,160
38,015
4,996
W
5,554
1,918
0
2,636
10,481
3,308
1,473
2,872
7,569
0
48,020
W
14,527
7,435
0
3,527
11,413
5,918
1,635
2,350
8,959
0
73,213
L
5,447
722
180
3,634
13,235
11,420
0
3,078
10,157
39,694
0
L
Jormungandr
wierd1
Jormungandr
4,313
1,236
0
82
11,648
4,799
0
1,747
9,901
18,791
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,137
Gold Earned
38,880
464
Minions Killed
359
0
Camps Cleared
0
1,701,092
Distance Traveled
1,551,687
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
10,263
570
114
6
0
310,960
2
W
Cthulhu
9,086
505
52
3
0
334,623
0
L
Aphrodite
8,806
489
110
6
0
319,848
8
L
Tsukuyomi
9,571
532
116
6
0
317,231
0
L
Pele
6,803
378
60
3
0
349,263
1
W
Olorun
9,416
523
85
5
0
335,672
4
W
Neith
7,868
437
78
4
0
307,317
3
W
Mercury
11,504
639
135
8
0
412,520
2
L
Ymir
7,915
440
55
3
0
298,026
6
L
Jormungandr
5,785
321
18
1
0
267,319
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role