Player Matchup

Kuzenbo
Kuzenbo
Silver II
CherubicSine18
Kuzenbo
Silver II
Level 80
God Stats
9W - 7L
1,635 SR
Queue Stats
358W - 388L
1,157 MMR
Party 1
Cabrakan
Cabrakan
Gold V
Cukie21
Cabrakan
Gold V
Level 144
God Stats
15W - 12L
1,588 SR
Queue Stats
81W - 78L
1,267 MMR
Solo
Zhong Kui
Zhong Kui
Gold V
Dgetsmoney16
Zhong Kui
Gold V
Level 97
God Stats
39W - 36L
1,534 SR
Queue Stats
198W - 198L
1,259 MMR
Solo
Chang'e
Chang'e
Silver I
Lost_SKripTZ_
Chang'e
Silver I
Level 138
God Stats
1W - 3L
1,289 SR
Queue Stats
438W - 457L
1,272 MMR
Solo
Danzaburou
Danzaburou
Gold IV
Take2shots13
Danzaburou
Gold IV
Level 144
God Stats
35W - 34L
1,569 SR
Queue Stats
725W - 733L
1,458 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 121
1,523 SR
1,283 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 117
1,547 SR
1,283 MMR
Izanami
Izanami
Gold IV
Cat_da_Name
Izanami
Gold IV
Level 108
God Stats
26W - 17L
1,598 SR
Queue Stats
112W - 123L
1,312 MMR
Solo
Discordia
Discordia
Bronze III
andyplummy
Discordia
Bronze III
Level 117
God Stats
1W - 0L
1,761 SR
Queue Stats
8W - 11L
1,323 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
luCkyImUrDad
Sun Wukong
Silver I
Level 149
God Stats
4W - 10L
1,366 SR
Queue Stats
71W - 70L
1,243 MMR
Solo
Thanatos
Thanatos
Gold V
xXDoubleTripleXx
Thanatos
Gold V
Level 124
God Stats
11W - 18L
1,443 SR
Queue Stats
223W - 228L
1,255 MMR
Solo
Cerberus
Cerberus
Silver I
xx pberk xx
Cerberus
Silver I
Level 89
God Stats
6W - 4L
1,566 SR
Queue Stats
82W - 84L
1,283 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 7 / 1
10,481
361
6,001
23,143
23,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cabrakan
Cukie21
Cabrakan
20
12 / 9 / 2
14,787
510
18,072
24,742
15,970
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
Dgetsmoney16
Zhong Kui
20
3 / 4 / 5
14,097
486
16,159
22,978
32,952
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chang'e
18
2 / 15 / 5
11,802
407
9,835
29,798
8,092
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
Take2shots13
Danzaburou
20
2 / 2 / 2
13,997
483
5,034
9,814
3,222
Bans
GilgameshAresAthenaHeraMorgan Le Fay

VS

Bans
OdinThorYmirArachneCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Cat_da_Name
Izanami
20
11 / 0 / 3
19,297
665
15,078
17,342
7,206
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Discordia
andyplummy
Discordia
20
1 / 9 / 15
15,418
532
12,836
14,079
5,483
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
luCkyImUrDad
Sun Wukong
20
3 / 4 / 10
16,111
556
10,127
16,104
21,094
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
17 / 4 / 10
18,244
629
20,891
19,767
10,305
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cerberus
xx pberk xx
Cerberus
20
5 / 2 / 19
16,733
577
15,631
29,827
43,112
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
94
19
Kills
37
37
Deaths
19
15
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Izanami
Cat_da_Name
Izanami
11
0
3
12.5
L
0
7
1
0.07
L
Cabrakan
Cukie21
Cabrakan
12
9
2
1.44
L
Zhong Kui
Dgetsmoney16
Zhong Kui
3
4
5
1.38
L
Chang'e
2
15
5
0.3
L
Danzaburou
Take2shots13
Danzaburou
2
2
2
1.5
W
Discordia
andyplummy
Discordia
1
9
15
0.94
W
Sun Wukong
luCkyImUrDad
Sun Wukong
3
4
10
2
W
17
4
10
5.5
W
Cerberus
xx pberk xx
Cerberus
5
2
19
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,101
Damage
74,563
110,475
Taken
97,119
83,518
Mitigated
87,200
25,451
Healing
47,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Cat_da_Name
Izanami
15,078
12,206
0
11,736
17,342
7,206
8,085
8,404
8,938
0
183,751
L
6,001
1,503
0
1,496
23,143
23,282
0
5,503
17,499
62,759
0
L
Cabrakan
Cukie21
Cabrakan
18,072
2,453
0
4,777
24,742
15,970
0
7,367
17,075
102,698
0
L
Zhong Kui
Dgetsmoney16
Zhong Kui
16,159
1,322
0
7,087
22,978
32,952
374
4,334
18,596
106,423
0
L
Chang'e
9,835
820
1,057
7,142
29,798
8,092
1,204
9,079
20,291
74,835
0
L
Danzaburou
Take2shots13
Danzaburou
5,034
1,763
0
3,892
9,814
3,222
1,174
1,788
7,912
0
115,015
W
Discordia
andyplummy
Discordia
12,836
586
108
1,485
14,079
5,483
830
10,242
3,837
81,677
0
W
Sun Wukong
luCkyImUrDad
Sun Wukong
10,127
2,717
0
5,362
16,104
21,094
1,646
9,249
6,855
9,638
74,939
W
20,891
7,329
0
21,757
19,767
10,305
6,728
12,040
7,727
0
150,609
W
Cerberus
xx pberk xx
Cerberus
15,631
1,080
0
7,519
29,827
43,112
439
11,168
18,659
80,111
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,164
Gold Earned
85,803
737
Minions Killed
753
0
Camps Cleared
0
2,321,225
Distance Traveled
2,691,480
8
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
19,297
665
249
9
0
533,168
8
L
Kuzenbo
10,481
361
91
3
0
446,465
0
L
Cabrakan
14,787
510
146
5
0
444,508
3
L
Zhong Kui
14,097
486
194
7
0
469,470
0
L
Chang'e
11,802
407
105
4
0
458,319
1
L
Danzaburou
13,997
483
201
7
0
502,463
4
W
Discordia
15,418
532
125
4
0
511,494
7
W
Sun Wukong
16,111
556
141
5
0
511,148
5
W
Thanatos
18,244
629
154
5
0
608,554
6
W
Cerberus
16,733
577
84
3
0
527,116
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role