Player Matchup

Hel
Hel
DaniDelicious_92
Hel
Level 5
God Stats
5W - 10L
1,712 SR
Queue Stats
38W - 50L
1,775 Elo+
Solo
Gilgamesh
Gilgamesh
Ismael_pm_30
Gilgamesh
Level 27
God Stats
3W - 3L
1,489 SR
Queue Stats
99W - 123L
1,406 Elo+
Party 1
Ne Zha
Ne Zha
Minato 95i
Ne Zha
Level 7
God Stats
7W - 2L
1,479 SR
Queue Stats
11W - 9L
1,534 Elo+
Party 2
Nu Wa
Nu Wa
NN Kong
Nu Wa
Level 159
God Stats
3W - 2L
1,635 SR
Queue Stats
35W - 33L
1,563 Elo+
Party 2
Odin
Odin
antonio_rc_67
Odin
Level 17
God Stats
0W - 4L
1,283 SR
Queue Stats
38W - 50L
1,351 Elo+
Party 1
Team Averages
Level 43
1,520 SR
1,526 Elo+

VS

Team Averages
Level 22
1,507 SR
1,457 Elo+
Medusa
Medusa
BelovedSmoke
Medusa
Level 18
God Stats
8W - 0L
1,709 SR
Queue Stats
106W - 45L
1,572 Elo+
Solo
Bacchus
Bacchus
HARLEY-Bomber
Bacchus
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
26W - 24L
1,391 Elo+
Solo
Nemesis
Nemesis
RegisTheVampire
Nemesis
Level 15
God Stats
4W - 7L
1,284 SR
Queue Stats
11W - 17L
1,354 Elo+
Solo
Thanatos
Thanatos
WelshieRich
Thanatos
Level 26
God Stats
52W - 50L
1,515 SR
Queue Stats
126W - 119L
1,486 Elo+
Solo
Kukulkan
Kukulkan
jmm90_
Kukulkan
Level 25
God Stats
2W - 1L
1,524 SR
Queue Stats
9W - 8L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 4 / 14
12,483
1,040
1,680
17,884
9,074
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
Ismael_pm_30
Gilgamesh
19
1 / 14 / 11
12,052
1,004
21,283
30,469
22,975
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

Ne Zha
Minato 95i
Ne Zha
19
1 / 9 / 8
11,332
944
6,134
25,918
22,677
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nu Wa
NN Kong
Nu Wa
20
8 / 4 / 9
14,776
1,231
25,079
13,714
7,183
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

19
10 / 13 / 4
13,991
1,166
20,200
26,031
17,747
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Team 1 Tickets

0

VS

Team 2 Tickets

162

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
20
23 / 8 / 11
16,982
1,415
39,711
17,315
7,561
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bacchus
20
0 / 3 / 31
12,871
1,073
13,066
19,093
20,513
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

20
2 / 3 / 22
12,120
1,010
10,174
15,785
6,782
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Thanatos
WelshieRich
Thanatos
20
12 / 4 / 17
13,880
1,157
17,630
14,895
4,589
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
jmm90_
Kukulkan
20
7 / 3 / 21
13,464
1,122
22,546
12,895
5,395
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
146
21
Kills
44
44
Deaths
21
46
Assists
102
Player
Kills
Deaths
Assists
KDA
W
Medusa
23
8
11
3.56
L
1
4
14
2
W
Bacchus
0
3
31
5.17
L
Gilgamesh
Ismael_pm_30
Gilgamesh
1
14
11
0.46
L
Ne Zha
Minato 95i
Ne Zha
1
9
8
0.56
L
Nu Wa
NN Kong
Nu Wa
8
4
9
3.13
W
2
3
22
4.33
W
Thanatos
WelshieRich
Thanatos
12
4
17
5.13
L
10
13
4
0.92
W
Kukulkan
jmm90_
Kukulkan
7
3
21
5.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,376
Damage
103,127
114,016
Taken
79,983
79,656
Mitigated
44,840
25,540
Healing
11,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
39,711
23,279
0
2,008
17,315
7,561
0
6,139
11,028
0
84,040
L
1,680
933
11,795
6,791
17,884
9,074
0
10,194
7,690
6,853
0
W
Bacchus
13,066
1,544
0
91
19,093
20,513
0
2,609
16,203
32,935
0
L
Gilgamesh
Ismael_pm_30
Gilgamesh
21,283
9,876
294
994
30,469
22,975
0
7,791
22,678
0
42,879
L
Ne Zha
Minato 95i
Ne Zha
6,134
2,371
0
1,277
25,918
22,677
0
6,929
18,989
0
19,305
L
Nu Wa
NN Kong
Nu Wa
25,079
5,501
586
1,901
13,714
7,183
0
2,510
11,204
66,555
0
W
10,174
4,299
0
605
15,785
6,782
0
5,308
10,327
0
16,981
W
Thanatos
WelshieRich
Thanatos
17,630
6,945
0
7,874
14,895
4,589
0
7,405
7,312
0
33,507
L
20,200
10,628
0
1,902
26,031
17,747
0
8,188
17,843
0
33,417
W
Kukulkan
jmm90_
Kukulkan
22,546
3,589
66
1,205
12,895
5,395
0
5,298
7,597
54,347
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,634
Gold Earned
69,317
192
Minions Killed
259
5
Camps Cleared
11
1,145,671
Distance Traveled
1,111,813
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
16,982
1,415
107
9
3
208,124
0
L
Hel
12,483
1,040
8
1
2
247,255
1
W
Bacchus
12,871
1,073
58
5
2
223,233
0
L
Gilgamesh
12,052
1,004
46
4
0
225,952
0
L
Ne Zha
11,332
944
29
2
0
207,606
0
L
Nu Wa
14,776
1,231
79
7
2
247,273
0
W
Nemesis
12,120
1,010
8
1
3
266,991
0
W
Thanatos
13,880
1,157
22
2
2
229,593
0
L
Odin
13,991
1,166
30
3
1
217,585
0
W
Kukulkan
13,464
1,122
64
5
1
183,872
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role