Player Matchup

Anubis
Anubis
Alexinho95110
Anubis
Level 25
God Stats
5W - 5L
1,513 SR
Queue Stats
38W - 32L
1,393 Elo+
Solo
Bakasura
Bakasura
Neopolitanx
Bakasura
Level 4
God Stats
14W - 12L
1,199 SR
Queue Stats
19W - 18L
1,126 Elo+
Solo
Ares
Ares
SlyBei
Ares
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
168W - 161L
1,355 Elo+
Party 1
Cerberus
Cerberus
mo2005-11
Cerberus
Level 16
God Stats
5W - 4L
1,500 SR
Queue Stats
140W - 155L
1,415 Elo+
Party 1
Nemesis
Nemesis
wib94
Nemesis
Level 15
God Stats
0W - 1L
1,747 SR
Queue Stats
40W - 33L
1,473 Elo+
Solo
Team Averages
Level 15
1,492 SR
1,352 Elo+

VS

Team Averages
Level 23
1,524 SR
1,519 Elo+
Mercury
Mercury
H4rpy
Mercury
Level 25
God Stats
38W - 6L
1,500 SR
Queue Stats
118W - 44L
1,632 Elo+
Solo
Terra
Terra
N_1LUM1NAT1_25
Terra
Level 22
God Stats
2W - 1L
1,578 SR
Queue Stats
77W - 87L
1,465 Elo+
Party 2
Merlin
Merlin
Valthorium
Merlin
Level 26
God Stats
2W - 6L
1,547 SR
Queue Stats
51W - 52L
1,230 Elo+
Solo
Fenrir
Fenrir
aLexvera777
Fenrir
Level 16
God Stats
4W - 5L
1,495 SR
Queue Stats
35W - 25L
1,586 Elo+
Party 2
Heimdallr
Heimdallr
albertvm7
Heimdallr
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 31L
1,679 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 4
6,053
504
2,836
7,371
3,246
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bakasura
Neopolitanx
Bakasura
9
2 / 5 / 0
5,657
471
2,836
7,277
2,811
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ares
SlyBei
Ares
7
0 / 4 / 2
4,874
406
1,765
8,637
3,806
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cerberus
mo2005-11
Cerberus
6
0 / 5 / 2
4,551
379
1,352
7,925
2,564
Nemesis
wib94
Nemesis
9
3 / 3 / 0
6,115
510
5,249
8,872
2,520
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
H4rpy
Mercury
12
4 / 0 / 3
7,567
631
7,465
6,719
2,767
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
1 / 0 / 5
6,284
524
2,225
7,720
4,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
Valthorium
Merlin
9
0 / 3 / 3
5,742
479
2,258
4,501
1,102
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
12
14 / 2 / 1
8,069
672
10,003
8,172
2,792
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Heimdallr
albertvm7
Heimdallr
10
2 / 1 / 5
6,314
526
5,285
3,895
1,067
Heavy Mace

Heavy Mace

+30
Physical Power

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
38
6
Kills
21
21
Deaths
6
8
Assists
17
Player
Kills
Deaths
Assists
KDA
L
1
4
4
0.75
W
Mercury
H4rpy
Mercury
4
0
3
5.5
W
1
0
5
3.5
L
Bakasura
Neopolitanx
Bakasura
2
5
0
0.4
L
Ares
SlyBei
Ares
0
4
2
0.25
W
Merlin
Valthorium
Merlin
0
3
3
0.5
W
Fenrir
14
2
1
7.25
W
Heimdallr
albertvm7
Heimdallr
2
1
5
4.5
L
Cerberus
mo2005-11
Cerberus
0
5
2
0.2
L
Nemesis
wib94
Nemesis
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,038
Damage
27,236
40,082
Taken
31,007
14,947
Mitigated
12,440
5,961
Healing
6,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,836
49
0
2,457
7,371
3,246
0
1,280
6,091
28,830
0
W
Mercury
H4rpy
Mercury
7,465
3,127
0
1,760
6,719
2,767
9
281
6,263
0
47,725
W
2,225
262
308
2,203
7,720
4,712
302
1,838
5,882
13,771
0
L
Bakasura
Neopolitanx
Bakasura
2,836
1,826
0
1,034
7,277
2,811
0
203
7,074
0
17,495
L
Ares
SlyBei
Ares
1,765
279
0
0
8,637
3,806
58
656
7,981
12,201
0
W
Merlin
Valthorium
Merlin
2,258
225
0
727
4,501
1,102
432
1,316
3,101
22,625
0
W
Fenrir
10,003
2,180
0
938
8,172
2,792
0
1,525
6,637
0
42,298
W
Heimdallr
albertvm7
Heimdallr
5,285
1,593
0
1,028
3,895
1,067
378
993
2,902
0
31,667
L
Cerberus
mo2005-11
Cerberus
1,352
61
0
352
7,925
2,564
21
1,766
6,159
7,071
0
L
Nemesis
wib94
Nemesis
5,249
1,735
0
2,118
8,872
2,520
0
578
8,294
0
32,690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,250
Gold Earned
33,976
181
Minions Killed
260
0
Camps Cleared
0
1,237,865
Distance Traveled
1,168,970
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,053
504
52
4
0
225,255
0
W
Mercury
7,567
631
89
7
0
263,887
4
W
Terra
6,284
524
20
2
0
240,468
3
L
Bakasura
5,657
471
45
4
0
244,261
0
L
Ares
4,874
406
12
1
0
249,523
0
W
Merlin
5,742
479
33
3
0
200,786
0
W
Fenrir
8,069
672
69
6
0
260,099
0
W
Heimdallr
6,314
526
49
4
0
203,730
0
L
Cerberus
4,551
379
19
2
0
245,150
0
L
Nemesis
6,115
510
53
4
0
273,676
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role