Player Matchup

Artemis
Artemis
Gold IV
Igor9818
Artemis
Gold IV
Level 128
God Stats
19W - 15L
1,609 SR
Queue Stats
312W - 317L
1,375 MMR
Solo
Fenrir
Fenrir
Bronze III
Robija
Fenrir
Bronze III
Level 106
God Stats
1W - 0L
1,329 SR
Queue Stats
3W - 3L
1,445 MMR
Solo
Hera
Hera
Bronze III
TheGodSlayer1995
Hera
Bronze III
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,500 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 101
1,479 SR
1,440 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 137
1,585 SR
1,492 MMR
Hercules
Hercules
Silver V
 
Hercules
Silver V
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Athena
Athena
Bronze III
FirstTimeAres
Athena
Bronze III
Level 128
God Stats
0W - 1L
1,704 SR
Queue Stats
5W - 10L
1,475 MMR
Party 1
Zeus
Zeus
Gold III
й0жЪ
Zeus
Gold III
Level 136
God Stats
171W - 180L
1,551 SR
Queue Stats
224W - 276L
1,501 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Igor9818
Artemis
12
4 / 1 / 11
7,780
778
6,887
5,033
1,791
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
Robija
Fenrir
13
8 / 0 / 9
8,451
845
12,527
8,223
5,725
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
5 / 4 / 10
8,230
823
8,563
7,038
2,637
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
PoseidonThothPersephoneMorgan Le FayTiamat

VS

Bans
GilgameshHou YiCupidAh Muzen CabChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
9
1 / 7 / 4
6,501
650
7,492
11,152
7,749
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

9
4 / 5 / 1
7,375
738
3,099
10,832
9,940
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman

Talisman

+75
Health
+15
Magical Protection

Zeus
й0жЪ
Zeus
9
0 / 5 / 3
6,106
611
5,026
8,927
2,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
13
17
Kills
5
5
Deaths
17
30
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
7
4
0.43
L
4
5
1
0.9
W
Artemis
Igor9818
Artemis
4
1
11
9.5
W
Fenrir
Robija
Fenrir
8
0
9
12.5
W
5
4
10
2.5
L
Zeus
й0жЪ
Zeus
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,977
Damage
15,617
20,294
Taken
30,911
10,153
Mitigated
20,155
4,259
Healing
4,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
7,492
2,263
0
2,066
11,152
7,749
0
2,478
8,316
2,088
13,259
L
3,099
988
0
1,191
10,832
9,940
0
3,834
6,365
6,736
0
W
Artemis
Igor9818
Artemis
6,887
3,303
0
1,299
5,033
1,791
1,201
2,028
3,005
0
19,454
W
Fenrir
Robija
Fenrir
12,527
3,822
0
2,534
8,223
5,725
642
2,903
5,320
0
21,412
W
8,563
1,090
0
426
7,038
2,637
407
4,375
2,663
31,362
0
L
Zeus
й0жЪ
Zeus
5,026
137
102
1,140
8,927
2,466
0
1,895
6,432
28,731
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,461
Gold Earned
19,982
119
Minions Killed
80
7
Camps Cleared
2
569,472
Distance Traveled
479,177
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,501
650
21
2
0
160,514
1
L
Athena
7,375
738
4
0
0
151,821
2
W
Artemis
7,780
778
34
3
2
180,539
4
W
Fenrir
8,451
845
23
2
1
204,611
3
W
Hera
8,230
823
62
6
4
184,322
3
L
Zeus
6,106
611
55
6
2
166,842
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role