Player Matchup

Aphrodite
Aphrodite
Platinum V
 
Aphrodite
Platinum V
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Gold V
 
Hachiman
Gold V
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Gold IV
Micklav
Jormungandr
Gold IV
Level 159
God Stats
2W - 0L
1,449 SR
Queue Stats
211W - 205L
1,343 MMR
Solo
Mercury
Mercury
Gold II
Rogelio19
Mercury
Gold II
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 86L
1,518 MMR
Solo
Fafnir
Fafnir
Gold III
zZbryanRMZz
Fafnir
Gold III
Level 159
God Stats
2W - 1L
1,531 SR
Queue Stats
343W - 341L
1,366 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 134
1,496 SR
1,445 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 88
1,542 SR
1,425 MMR
Vulcan
Vulcan
Silver III
 
Vulcan
Silver III
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Silver IV
DIABOLICxGENIUS
Rama
Silver IV
Level 48
God Stats
0W - 2L
1,560 SR
Queue Stats
7W - 13L
1,310 MMR
Solo
Erlang Shen
Erlang Shen
Gold III
Keyven
Erlang Shen
Gold III
Level 122
God Stats
2W - 4L
1,493 SR
Queue Stats
136W - 139L
1,416 MMR
Solo
Odin
Odin
Silver II
Netflìx
Odin
Silver II
Level 35
God Stats
3W - 4L
1,506 SR
Queue Stats
9W - 13L
1,554 MMR
Solo
Ymir
Ymir
Gold IV
rinzlaer
Ymir
Gold IV
Level 119
God Stats
18W - 14L
1,651 SR
Queue Stats
138W - 142L
1,346 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
14
5 / 3 / 2
8,253
516
11,785
14,764
5,563
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
 
Hachiman
14
4 / 1 / 2
8,237
515
10,557
8,688
2,818
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
Micklav
Jormungandr
14
3 / 2 / 2
9,096
569
10,082
9,036
7,789
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Mercury
Rogelio19
Mercury
13
4 / 3 / 2
7,887
493
9,145
12,694
4,894
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fafnir
12
0 / 2 / 5
7,703
481
6,603
13,324
13,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
Morgan Le FayTiamatArtemisAthenaCthulhu

VS

Bans
GilgameshDanzaburouPersephoneApolloIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
12
2 / 6 / 1
7,557
472
9,527
11,755
4,304
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
3 / 3 / 3
7,951
497
7,752
9,819
2,887
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Erlang Shen
Keyven
Erlang Shen
15
5 / 0 / 5
9,214
576
11,147
16,609
13,941
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Odin
11
0 / 5 / 3
6,879
430
4,895
11,976
8,212
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
12
1 / 2 / 5
7,523
470
5,254
17,052
9,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
28
16
Kills
11
11
Deaths
16
13
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
5
3
2
2
W
Hachiman
 
Hachiman
4
1
2
5
L
Vulcan
 
Vulcan
2
6
1
0.42
L
3
3
3
1.5
L
Erlang Shen
Keyven
Erlang Shen
5
0
5
7.5
W
Jormungandr
Micklav
Jormungandr
3
2
2
2
L
Odin
0
5
3
0.3
W
Mercury
Rogelio19
Mercury
4
3
2
1.67
L
Ymir
1
2
5
1.75
W
Fafnir
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,172
Damage
38,575
58,506
Taken
67,211
34,755
Mitigated
38,942
19,782
Healing
24,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
11,785
871
2,137
9,040
14,764
5,563
0
6,491
8,011
48,900
0
W
Hachiman
 
Hachiman
10,557
6,133
0
2,860
8,688
2,818
0
1,594
7,094
0
60,005
L
Vulcan
 
Vulcan
9,527
3,633
0
2,566
11,755
4,304
0
7,119
4,636
47,125
0
L
7,752
5,323
0
3,435
9,819
2,887
782
3,141
6,678
0
52,365
L
Erlang Shen
Keyven
Erlang Shen
11,147
3,124
0
7,433
16,609
13,941
0
6,779
9,830
14,070
45,994
W
Jormungandr
Micklav
Jormungandr
10,082
4,499
0
1,088
9,036
7,789
0
1,959
7,019
58,921
0
L
Odin
4,895
1,277
0
2,790
11,976
8,212
0
6,446
5,530
0
35,752
W
Mercury
Rogelio19
Mercury
9,145
5,226
0
1,111
12,694
4,894
97
3,616
8,952
0
53,951
L
Ymir
5,254
1,849
0
8,147
17,052
9,598
0
4,985
12,067
21,067
0
W
Fafnir
6,603
1,814
0
3,546
13,324
13,691
0
4,225
8,993
23,013
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,176
Gold Earned
39,124
463
Minions Killed
402
0
Camps Cleared
0
1,605,003
Distance Traveled
1,533,059
27
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
8,253
516
104
7
0
313,827
4
W
Hachiman
8,237
515
109
7
0
296,696
4
L
Vulcan
7,557
472
91
6
0
306,202
7
L
Rama
7,951
497
107
7
0
302,628
4
L
Erlang Shen
9,214
576
96
6
0
345,728
2
W
Jormungandr
9,096
569
134
8
0
322,654
1
L
Odin
6,879
430
71
4
0
272,125
0
W
Mercury
7,887
493
85
5
0
360,963
6
L
Ymir
7,523
470
37
2
0
306,376
10
W
Fafnir
7,703
481
31
2
0
310,863
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role