Player Matchup

Chang'e
Chang'e
Masters
BenitoMussоlini
Chang'e
Masters
Level 89
God Stats
21W - 9L
1,747 SR
Queue Stats
267W - 246L
2,597 MMR
Solo
Apollo
Apollo
Diamond II
NERFEAME
Apollo
Diamond II
Level 67
God Stats
2W - 0L
1,750 SR
Queue Stats
83W - 59L
2,481 MMR
Party 1
Serqet
Serqet
Diamond IV
SrZiad01
Serqet
Diamond IV
Level 157
God Stats
13W - 11L
1,656 SR
Queue Stats
62W - 46L
2,261 MMR
Party 1
Cerberus
Cerberus
Masters
YukinonMain
Cerberus
Masters
Level 160
God Stats
12W - 7L
1,726 SR
Queue Stats
262W - 224L
2,703 MMR
Solo
Hun Batz
Hun Batz
Masters
onlyplayvalorant
Hun Batz
Masters
Level 109
God Stats
3W - 0L
1,500 SR
Queue Stats
219W - 85L
3,482 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 116
1,676 SR
2,705 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 106
1,673 SR
2,538 MMR
Anhur
Anhur
Diamond III
 
Anhur
Diamond III
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Masters
Fran70menos1
Artio
Masters
Level 44
God Stats
4W - 4L
1,696 SR
Queue Stats
126W - 100L
2,980 MMR
Solo
Thoth
Thoth
Diamond I
TwinCeed
Thoth
Diamond I
Level 159
God Stats
7W - 7L
1,632 SR
Queue Stats
263W - 249L
2,503 MMR
Solo
Bacchus
Bacchus
Masters
UmbreK
Bacchus
Masters
Level 157
God Stats
9W - 4L
1,795 SR
Queue Stats
471W - 476L
2,617 MMR
Solo
Susano
Susano
Masters
draacoAKAdraaco
Susano
Masters
Level 82
God Stats
41W - 20L
1,742 SR
Queue Stats
166W - 143L
3,090 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 1 / 2
9,323
622
3,720
7,221
2,428
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apollo
NERFEAME
Apollo
15
4 / 4 / 2
8,845
590
7,014
10,307
2,885
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Serqet
SrZiad01
Serqet
13
0 / 0 / 6
7,722
515
4,407
9,149
4,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cerberus
YukinonMain
Cerberus
16
0 / 0 / 0
8,675
578
5,249
12,961
9,994
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

16
6 / 1 / 1
9,162
611
7,397
7,475
2,951
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
AthenaPersephoneTiamatSetMorgan Le Fay

VS

Bans
OdinAresGebRamaSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
3 / 6 / 0
8,688
579
8,203
12,603
4,094
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
0 / 0 / 0
8,601
573
8,588
10,915
9,283
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Thoth
TwinCeed
Thoth
15
1 / 4 / 1
8,395
560
3,111
6,954
2,196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
UmbreK
Bacchus
12
0 / 1 / 4
7,693
513
4,926
7,738
10,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

13
2 / 3 / 1
7,625
508
2,678
6,905
3,279
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
12
14
Kills
6
6
Deaths
14
11
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
3
6
0
0.5
W
4
1
2
5
L
0
0
0
0
W
Apollo
NERFEAME
Apollo
4
4
2
1.25
W
Serqet
SrZiad01
Serqet
0
0
6
3
L
Thoth
TwinCeed
Thoth
1
4
1
0.38
L
Bacchus
UmbreK
Bacchus
0
1
4
2
W
Cerberus
YukinonMain
Cerberus
0
0
0
0
L
2
3
1
0.83
W
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,787
Damage
27,506
47,113
Taken
45,115
22,733
Mitigated
29,367
16,786
Healing
15,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
8,203
2,492
0
3,631
12,603
4,094
0
429
11,746
0
56,411
W
3,720
169
895
3,954
7,221
2,428
0
3,092
4,129
73,033
0
L
8,588
1,533
0
7,670
10,915
9,283
0
4,876
6,039
68,575
0
W
Apollo
NERFEAME
Apollo
7,014
4,441
0
2,162
10,307
2,885
1,602
1,510
8,797
0
65,196
W
Serqet
SrZiad01
Serqet
4,407
929
0
1,587
9,149
4,475
0
2,407
6,742
0
20,588
L
Thoth
TwinCeed
Thoth
3,111
38
0
841
6,954
2,196
0
1,661
5,121
71,064
0
L
Bacchus
UmbreK
Bacchus
4,926
401
0
1,886
7,738
10,515
0
1,123
6,615
23,734
0
W
Cerberus
YukinonMain
Cerberus
5,249
1,054
0
7,852
12,961
9,994
0
8,588
4,373
66,877
0
L
2,678
325
0
1,611
6,905
3,279
0
880
6,025
0
48,107
W
7,397
2,397
0
336
7,475
2,951
0
1,093
6,382
0
71,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,727
Gold Earned
41,002
604
Minions Killed
547
0
Camps Cleared
0
1,644,825
Distance Traveled
1,492,388
11
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,688
579
110
7
0
257,032
4
W
Chang'e
9,323
622
160
11
0
332,986
2
L
Artio
8,601
573
142
9
0
347,200
6
W
Apollo
8,845
590
117
8
0
307,528
2
W
Serqet
7,722
515
34
2
0
359,539
5
L
Thoth
8,395
560
163
11
0
302,960
9
L
Bacchus
7,693
513
34
2
0
302,722
2
W
Cerberus
8,675
578
159
11
0
296,948
1
L
Susano
7,625
508
98
7
0
282,474
6
W
Hun Batz
9,162
611
134
9
0
347,824
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role