Player Matchup

Zhong Kui
Zhong Kui
Fury_732
Zhong Kui
Level 38
God Stats
0W - 2L
1,500 SR
Queue Stats
26W - 31L
1,366 Elo+
Party 3
Danzaburou
Danzaburou
Ivan_gs0394
Danzaburou
Level 29
God Stats
7W - 9L
1,324 SR
Queue Stats
25W - 36L
1,278 Elo+
Party 3
Pele
Pele
Solistar3146
Pele
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 19L
1,393 Elo+
Party 2
Agni
Agni
X8Commando8X
Agni
Level 69
God Stats
2W - 3L
1,535 SR
Queue Stats
340W - 321L
1,432 Elo+
Party 2
Olorun
Olorun
cjHaLl13DoG
Olorun
Level 144
God Stats
1W - 2L
1,823 SR
Queue Stats
202W - 260L
1,369 Elo+
Party 2
Team Averages
Level 61
1,537 SR
1,368 Elo+

VS

Team Averages
Level 85
1,545 SR
1,474 Elo+
Jormungandr
Jormungandr
Detzq
Jormungandr
Level 100
God Stats
2W - 0L
1,742 SR
Queue Stats
151W - 161L
1,493 Elo+
Party 1
Tsukuyomi
Tsukuyomi
DryNuggets
Tsukuyomi
Level 14
God Stats
2W - 0L
1,749 SR
Queue Stats
14W - 7L
1,602 Elo+
Party 1
Cupid
Cupid
KurtRambis55
Cupid
Level 104
God Stats
16W - 7L
1,621 SR
Queue Stats
480W - 613L
1,381 Elo+
Solo
Olorun
Olorun
scorpionEVIL286
Olorun
Level 127
God Stats
1W - 0L
1,223 SR
Queue Stats
256W - 264L
1,413 Elo+
Solo
Ymir
Ymir
suave641
Ymir
Level 79
God Stats
9W - 11L
1,391 SR
Queue Stats
69W - 86L
1,479 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Fury_732
Zhong Kui
8
0 / 6 / 0
5,408
361
3,280
5,595
2,433
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
Ivan_gs0394
Danzaburou
10
1 / 8 / 0
6,392
426
4,271
9,888
2,895
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
0 / 3 / 0
6,887
459
1,710
8,756
4,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

12
4 / 5 / 1
7,444
496
7,037
8,364
2,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Olorun
12
1 / 3 / 0
7,122
475
5,162
9,191
3,997
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Detzq
Jormungandr
15
4 / 0 / 3
8,692
579
6,662
9,283
6,070
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tsukuyomi
DryNuggets
Tsukuyomi
15
7 / 1 / 5
9,034
602
8,793
10,191
3,495
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

16
5 / 1 / 8
9,063
604
6,431
8,609
3,210
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
3 / 4 / 2
8,615
574
4,277
7,502
3,055
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ymir
12
6 / 0 / 6
8,172
545
3,804
8,516
5,748
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
49
6
Kills
25
25
Deaths
6
1
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Detzq
Jormungandr
4
0
3
5.5
W
Tsukuyomi
DryNuggets
Tsukuyomi
7
1
5
9.5
L
Zhong Kui
Fury_732
Zhong Kui
0
6
0
0
L
Danzaburou
Ivan_gs0394
Danzaburou
1
8
0
0.13
W
5
1
8
9
L
0
3
0
0
L
4
5
1
0.9
L
Olorun
1
3
0
0.33
W
3
4
2
1
W
Ymir
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,460
Damage
29,967
41,794
Taken
44,101
15,982
Mitigated
21,578
12,011
Healing
19,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Detzq
Jormungandr
6,662
1,246
0
2,497
9,283
6,070
0
3,537
5,746
53,444
0
W
Tsukuyomi
DryNuggets
Tsukuyomi
8,793
2,906
0
6,534
10,191
3,495
851
2,876
7,315
0
56,476
L
Zhong Kui
Fury_732
Zhong Kui
3,280
975
0
107
5,595
2,433
479
1,434
4,161
13,473
0
L
Danzaburou
Ivan_gs0394
Danzaburou
4,271
1,546
323
2,051
9,888
2,895
910
2,691
7,197
0
32,572
W
6,431
3,834
203
5,708
8,609
3,210
438
1,178
7,431
0
57,706
L
1,710
201
0
3,420
8,756
4,026
131
3,613
5,143
0
26,013
L
7,037
536
0
964
8,364
2,631
0
2,628
5,736
36,898
0
L
Olorun
5,162
2,837
640
4,506
9,191
3,997
1,707
3,470
5,721
35,763
0
W
4,277
2,960
0
1,449
7,502
3,055
2,531
5,786
1,716
43,683
5,714
W
Ymir
3,804
874
174
2,833
8,516
5,748
194
2,102
6,414
29,209
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,253
Gold Earned
43,576
271
Minions Killed
443
0
Camps Cleared
0
1,122,554
Distance Traveled
1,421,808
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
8,692
579
90
6
0
271,113
1
W
Tsukuyomi
9,034
602
92
6
0
338,792
1
L
Zhong Kui
5,408
361
30
2
0
165,878
0
L
Danzaburou
6,392
426
48
3
0
218,459
0
W
Cupid
9,063
604
98
7
0
282,480
6
L
Pele
6,887
459
52
3
0
256,193
5
L
Agni
7,444
496
64
4
0
232,785
0
L
Olorun
7,122
475
77
5
0
249,239
1
W
Olorun
8,615
574
107
7
0
240,610
0
W
Ymir
8,172
545
56
4
0
288,813
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role