Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
 
Janus
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
CAPITANROGER
Gilgamesh
Level 61
God Stats
29W - 9L
1,740 SR
Queue Stats
197W - 182L
1,538 Elo+
Party 1
Team Averages
Level 106
1,580 SR
1,513 Elo+

VS

Team Averages
Level 84
1,322 SR
1,324 Elo+
Scylla
Scylla
DarkShi3ld
Scylla
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,178 Elo+
Party 2
King Arthur
King Arthur
Humanoide9000
King Arthur
Level 121
God Stats
0W - 3L
1,202 SR
Queue Stats
51W - 77L
1,399 Elo+
Solo
Medusa
Medusa
noonewillpick
Medusa
Level 84
God Stats
4W - 11L
1,264 SR
Queue Stats
254W - 323L
1,394 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
16 / 1 / 2
10,087
1,009
12,824
7,766
3,059
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Janus
 
Janus
10
1 / 2 / 14
7,338
734
9,114
5,894
1,770
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
CAPITANROGER
Gilgamesh
11
1 / 2 / 14
8,019
802
3,643
9,478
8,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
DarkShi3ld
Scylla
9
1 / 4 / 1
6,256
626
4,479
8,997
2,945
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

King Arthur
Humanoide9000
King Arthur
8
2 / 5 / 1
6,570
657
4,022
10,861
6,083
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
1 / 9 / 2
6,439
644
7,030
10,919
3,899
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
8
18
Kills
4
5
Deaths
18
30
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
16
1
2
17
W
Janus
 
Janus
1
2
14
4
W
Gilgamesh
CAPITANROGER
Gilgamesh
1
2
14
4
L
Scylla
DarkShi3ld
Scylla
1
4
1
0.38
L
King Arthur
Humanoide9000
King Arthur
2
5
1
0.5
L
1
9
2
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,581
Damage
15,531
23,138
Taken
30,777
13,627
Mitigated
12,927
9,151
Healing
1,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
12,824
7,453
0
4,649
7,766
3,059
1,904
1,637
5,926
0
44,771
W
Janus
 
Janus
9,114
0
118
1,548
5,894
1,770
304
1,482
4,291
19,821
0
W
Gilgamesh
CAPITANROGER
Gilgamesh
3,643
555
216
2,620
9,478
8,798
100
1,790
7,403
0
8,936
L
Scylla
DarkShi3ld
Scylla
4,479
270
0
250
8,997
2,945
0
3,328
5,669
15,227
0
L
King Arthur
Humanoide9000
King Arthur
4,022
483
0
1,047
10,861
6,083
0
2,283
8,578
0
11,088
L
7,030
3,591
0
584
10,919
3,899
0
3,503
7,416
0
22,258

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,444
Gold Earned
19,265
89
Minions Killed
78
5
Camps Cleared
1
636,363
Distance Traveled
509,183
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,087
1,009
66
7
3
189,729
2
W
Janus
7,338
734
17
2
2
220,755
0
W
Gilgamesh
8,019
802
6
1
0
225,879
0
L
Scylla
6,256
626
32
3
0
172,695
0
L
King Arthur
6,570
657
4
0
0
179,033
1
L
Medusa
6,439
644
42
4
1
157,455
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role