Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Huntiman
Cthulhu
Level 23
God Stats
0W - 1L
1,438 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Izanami
Izanami
Jtma1
Izanami
Level 23
God Stats
0W - 1L
1,445 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Artio
Artio
NeonWolfgames
Artio
Level 42
God Stats
0W - 1L
1,340 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Awilix
Awilix
SacredDawn
Awilix
Level 18
God Stats
0W - 1L
1,434 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 49
1,432 SR
1,500 Elo+

VS

Team Averages
Level 109
1,590 SR
1,403 Elo+
Poseidon
Poseidon
LiL-Tetz
Poseidon
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,389 Elo+
Party 2
Sol
Sol
Septimus112
Sol
Level 29
God Stats
26W - 5L
2,061 SR
Queue Stats
153W - 41L
1,807 Elo+
Solo
Chaac
Chaac
Zaiji
Chaac
Level 108
God Stats
5W - 1L
1,530 SR
Queue Stats
64W - 60L
1,421 Elo+
Solo
Apollo
Apollo
ouTi2k
Apollo
Level 158
God Stats
1W - 0L
1,488 SR
Queue Stats
13W - 17L
1,403 Elo+
Party 2
Thanatos
Thanatos
senZZZ
Thanatos
Level 94
God Stats
1W - 0L
1,370 SR
Queue Stats
3W - 3L
994 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
19
5 / 4 / 6
12,095
756
17,898
14,536
5,979
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cthulhu
Huntiman
Cthulhu
17
2 / 3 / 8
10,466
654
8,875
17,035
15,955
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Izanami
Jtma1
Izanami
17
2 / 8 / 6
10,785
674
14,871
16,256
6,190
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
3 / 4 / 7
10,990
687
12,466
23,478
24,649
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Awilix
SacredDawn
Awilix
16
2 / 7 / 6
10,068
629
6,041
15,643
6,454
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
LiL-Tetz
Poseidon
19
3 / 2 / 11
11,959
747
8,391
10,609
3,898
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
6 / 2 / 12
12,854
803
24,349
15,730
7,121
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
Zaiji
Chaac
19
6 / 4 / 13
12,525
783
21,137
24,099
15,603
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Apollo
ouTi2k
Apollo
19
6 / 2 / 9
12,583
786
12,032
12,169
4,739
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
senZZZ
Thanatos
18
5 / 4 / 9
12,545
784
8,549
13,550
5,947
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
80
14
Kills
26
26
Deaths
14
33
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
5
4
6
2
L
Cthulhu
Huntiman
Cthulhu
2
3
8
2
L
Izanami
Jtma1
Izanami
2
8
6
0.63
W
Poseidon
LiL-Tetz
Poseidon
3
2
11
4.25
L
3
4
7
1.63
L
Awilix
SacredDawn
Awilix
2
7
6
0.71
W
6
2
12
6
W
Chaac
Zaiji
Chaac
6
4
13
3.13
W
Apollo
ouTi2k
Apollo
6
2
9
5.25
W
Thanatos
senZZZ
Thanatos
5
4
9
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,151
Damage
74,458
86,948
Taken
76,157
59,227
Mitigated
37,308
14,157
Healing
28,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
17,898
1,040
138
2,045
14,536
5,979
2
7,199
7,249
56,801
0
L
Cthulhu
Huntiman
Cthulhu
8,875
646
331
3,250
17,035
15,955
0
5,363
11,544
20,942
0
L
Izanami
Jtma1
Izanami
14,871
9,732
0
0
16,256
6,190
171
6,692
9,454
0
41,710
W
Poseidon
LiL-Tetz
Poseidon
8,391
1,256
274
1,875
10,609
3,898
211
5,611
4,998
44,569
0
L
12,466
441
2,120
6,013
23,478
24,649
0
9,221
14,173
33,832
0
L
Awilix
SacredDawn
Awilix
6,041
1,756
0
260
15,643
6,454
0
4,497
11,110
0
24,988
W
24,349
7,485
0
8,079
15,730
7,121
1,372
8,730
7,000
67,283
0
W
Chaac
Zaiji
Chaac
21,137
4,138
198
7,383
24,099
15,603
431
12,593
11,472
0
39,221
W
Apollo
ouTi2k
Apollo
12,032
6,565
0
3,968
12,169
4,739
149
6,503
5,555
0
52,537
W
Thanatos
senZZZ
Thanatos
8,549
1,477
74
6,717
13,550
5,947
451
6,384
7,166
0
22,221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,404
Gold Earned
62,466
307
Minions Killed
380
8
Camps Cleared
8
1,481,627
Distance Traveled
1,547,494
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
12,095
756
97
6
2
295,652
2
L
Cthulhu
10,466
654
31
2
0
312,822
0
L
Izanami
10,785
674
77
5
2
277,953
2
W
Poseidon
11,959
747
99
6
2
317,092
1
L
Artio
10,990
687
50
3
0
301,951
1
L
Awilix
10,068
629
52
3
4
293,249
0
W
Sol
12,854
803
106
7
1
304,013
2
W
Chaac
12,525
783
43
3
0
310,884
3
W
Apollo
12,583
786
103
6
2
305,214
2
W
Thanatos
12,545
784
29
2
3
310,291
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role