Player Matchup

Tsukuyomi
Tsukuyomi
Emersedgravy
Tsukuyomi
Level 24
God Stats
36W - 24L
1,590 SR
Queue Stats
144W - 133L
1,420 Elo+
Solo
Loki
Loki
FrostViteVlood
Loki
Level 7
God Stats
6W - 8L
1,583 SR
Queue Stats
56W - 69L
1,527 Elo+
Solo
Danzaburou
Danzaburou
RonPeralta
Danzaburou
Level 25
God Stats
28W - 25L
1,511 SR
Queue Stats
62W - 62L
1,506 Elo+
Solo
Merlin
Merlin
XGN-Fade
Merlin
Level 8
God Stats
1W - 5L
1,560 SR
Queue Stats
13W - 16L
1,490 Elo+
Solo
Pele
Pele
philthcollins
Pele
Level 8
God Stats
0W - 2L
1,426 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Team Averages
Level 14
1,534 SR
1,489 Elo+

VS

Team Averages
Level 21
1,550 SR
1,391 Elo+
Janus
Janus
Parejo2005
Janus
Level 22
God Stats
5W - 4L
1,293 SR
Queue Stats
140W - 178L
1,154 Elo+
Solo
Serqet
Serqet
YasssssPills
Serqet
Level 16
God Stats
3W - 3L
1,743 SR
Queue Stats
21W - 17L
1,522 Elo+
Solo
Rama
Rama
Zen-Assassin-XI
Rama
Level 16
God Stats
20W - 18L
1,654 SR
Queue Stats
68W - 76L
1,415 Elo+
Solo
Arachne
Arachne
kawaii_kobra
Arachne
Level 29
God Stats
33W - 34L
1,536 SR
Queue Stats
288W - 297L
1,559 Elo+
Solo
Nu Wa
Nu Wa
zyrod57
Nu Wa
Level 23
God Stats
2W - 0L
1,523 SR
Queue Stats
11W - 12L
1,302 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Emersedgravy
Tsukuyomi
9
2 / 3 / 0
5,652
514
4,729
7,020
2,060
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 5 / 0
5,601
509
2,922
7,304
2,059
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
RonPeralta
Danzaburou
10
1 / 6 / 0
6,153
559
2,525
8,109
1,970
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Merlin
XGN-Fade
Merlin
8
0 / 2 / 0
5,014
456
1,023
4,275
1,161
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

4
0 / 8 / 1
4,271
388
1,891
6,423
1,357
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
11
4 / 1 / 3
6,845
622
4,544
4,662
1,660
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Serqet
11
5 / 0 / 8
7,050
641
5,719
6,381
2,110
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
5 / 1 / 4
7,324
666
4,496
4,869
1,526
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Arachne
kawaii_kobra
Arachne
12
9 / 0 / 5
7,643
695
4,238
4,409
1,841
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
zyrod57
Nu Wa
12
1 / 2 / 4
6,704
609
4,317
5,048
1,264
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
48
4
Kills
24
24
Deaths
4
1
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
Emersedgravy
Tsukuyomi
2
3
0
0.67
L
1
5
0
0.2
W
Janus
4
1
3
5.5
L
Danzaburou
RonPeralta
Danzaburou
1
6
0
0.17
L
Merlin
XGN-Fade
Merlin
0
2
0
0
W
Serqet
5
0
8
9
W
5
1
4
7
W
Arachne
kawaii_kobra
Arachne
9
0
5
11.5
L
0
8
1
0.06
W
Nu Wa
zyrod57
Nu Wa
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,090
Damage
23,314
33,131
Taken
25,369
8,607
Mitigated
8,401
3,682
Healing
6,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
Emersedgravy
Tsukuyomi
4,729
750
0
152
7,020
2,060
0
2,007
5,013
0
27,385
L
2,922
740
0
1,105
7,304
2,059
0
2,996
4,308
0
29,831
W
Janus
4,544
566
0
1,193
4,662
1,660
1,295
569
4,093
33,441
0
L
Danzaburou
RonPeralta
Danzaburou
2,525
874
0
1,502
8,109
1,970
0
184
7,782
0
30,637
L
Merlin
XGN-Fade
Merlin
1,023
46
0
653
4,275
1,161
0
2,487
1,788
20,385
0
W
Serqet
5,719
2,181
150
979
6,381
2,110
0
320
6,061
0
25,999
W
4,496
3,507
0
1,219
4,869
1,526
2,314
134
4,735
0
37,492
W
Arachne
kawaii_kobra
Arachne
4,238
2,818
0
2,390
4,409
1,841
219
0
4,409
0
26,481
L
1,891
876
0
270
6,423
1,357
276
1,187
5,236
0
6,574
W
Nu Wa
zyrod57
Nu Wa
4,317
1,716
0
250
5,048
1,264
214
0
5,048
30,952
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,691
Gold Earned
35,566
211
Minions Killed
287
0
Camps Cleared
0
989,398
Distance Traveled
1,107,964
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
5,652
514
49
4
0
247,900
9
L
Loki
5,601
509
50
5
0
200,513
0
W
Janus
6,845
622
54
5
0
189,854
0
L
Danzaburou
6,153
559
66
6
0
195,291
1
L
Merlin
5,014
456
38
3
0
182,812
1
W
Serqet
7,050
641
35
3
0
255,157
2
W
Rama
7,324
666
89
8
0
208,257
0
W
Arachne
7,643
695
52
5
0
264,123
0
L
Pele
4,271
388
8
1
0
162,882
0
W
Nu Wa
6,704
609
57
5
0
190,573
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role