Player Matchup

Danzaburou
Danzaburou
ESCOP3TO
Danzaburou
Level 101
God Stats
5W - 7L
1,478 SR
Queue Stats
220W - 225L
1,520 Elo+
Party 2
Loki
Loki
Smelly23 2C
Loki
Level 26
God Stats
2W - 1L
1,299 SR
Queue Stats
24W - 15L
1,462 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
TsD Absolem
Morgan Le Fay
Level 66
God Stats
20W - 18L
1,605 SR
Queue Stats
197W - 211L
1,455 Elo+
Party 2
Cthulhu
Cthulhu
masterenar
Cthulhu
Level 64
God Stats
1W - 1L
1,506 SR
Queue Stats
4W - 5L
1,357 Elo+
Party 2
Sol
Sol
uncanny088hair
Sol
Level 120
God Stats
250W - 219L
1,456 SR
Queue Stats
680W - 724L
1,321 Elo+
Solo
Team Averages
Level 75
1,469 SR
1,423 Elo+

VS

Team Averages
Level 47
1,517 SR
1,357 Elo+
Medusa
Medusa
ED10GE
Medusa
Level 49
God Stats
4W - 17L
1,258 SR
Queue Stats
75W - 96L
1,414 Elo+
Solo
Fenrir
Fenrir
Floricity
Fenrir
Level 48
God Stats
11W - 13L
1,355 SR
Queue Stats
113W - 185L
1,294 Elo+
Party 1
Merlin
Merlin
PATO_NINJA14
Merlin
Level 49
God Stats
1W - 1L
1,748 SR
Queue Stats
39W - 41L
1,438 Elo+
Party 3
Arachne
Arachne
RenegadeShadowZ
Arachne
Level 16
God Stats
19W - 8L
1,782 SR
Queue Stats
55W - 51L
1,333 Elo+
Party 3
Geb
Geb
TheScytheSlayer4
Geb
Level 75
God Stats
39W - 42L
1,441 SR
Queue Stats
295W - 359L
1,303 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ESCOP3TO
Danzaburou
19
11 / 5 / 8
12,359
537
20,535
21,257
7,919
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
5 / 8 / 5
11,089
482
6,684
15,818
4,870
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Morgan Le Fay
TsD Absolem
Morgan Le Fay
17
12 / 2 / 6
12,385
538
18,594
13,407
5,603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
masterenar
Cthulhu
16
4 / 3 / 12
10,603
461
11,113
27,750
21,138
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

16
3 / 11 / 5
11,498
500
11,169
18,177
4,679
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
ED10GE
Medusa
15
2 / 8 / 2
9,639
419
9,369
18,032
5,384
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
Floricity
Fenrir
16
2 / 7 / 4
10,493
456
7,190
16,384
6,256
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Merlin
14
0 / 12 / 4
8,686
378
5,103
13,833
4,034
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
23 / 2 / 2
15,110
657
33,879
25,718
12,597
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
1 / 6 / 9
11,207
487
10,484
20,618
13,578
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
49
35
Kills
28
29
Deaths
35
36
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Medusa
ED10GE
Medusa
2
8
2
0.38
W
Danzaburou
ESCOP3TO
Danzaburou
11
5
8
3
L
Fenrir
Floricity
Fenrir
2
7
4
0.57
L
Merlin
0
12
4
0.17
L
23
2
2
12
W
5
8
5
0.94
L
1
6
9
0.92
W
Morgan Le Fay
TsD Absolem
Morgan Le Fay
12
2
6
7.5
W
Cthulhu
masterenar
Cthulhu
4
3
12
3.33
W
3
11
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,095
Damage
66,025
96,409
Taken
94,585
44,209
Mitigated
41,849
29,556
Healing
24,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
ED10GE
Medusa
9,369
4,856
0
3,920
18,032
5,384
72
4,894
13,076
0
59,850
W
Danzaburou
ESCOP3TO
Danzaburou
20,535
11,883
0
9,507
21,257
7,919
3,978
4,548
16,709
0
108,868
L
Fenrir
Floricity
Fenrir
7,190
1,051
553
4,028
16,384
6,256
423
5,991
10,083
0
46,255
L
Merlin
5,103
373
0
334
13,833
4,034
599
7,441
5,912
34,979
0
L
33,879
23,009
0
10,913
25,718
12,597
2,690
12,995
12,044
0
116,755
W
6,684
1,338
0
500
15,818
4,870
0
1,018
14,800
0
53,313
L
10,484
847
549
3,911
20,618
13,578
23
7,958
12,318
50,549
0
W
Morgan Le Fay
TsD Absolem
Morgan Le Fay
18,594
1,047
110
2,169
13,407
5,603
1,094
3,098
10,309
72,577
0
W
Cthulhu
masterenar
Cthulhu
11,113
779
727
10,974
27,750
21,138
325
5,530
22,220
40,896
0
W
11,169
2,011
0
5,569
18,177
4,679
2,248
1,461
16,716
62,660
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,934
Gold Earned
55,135
543
Minions Killed
479
0
Camps Cleared
0
2,066,364
Distance Traveled
2,079,517
19
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,639
419
88
4
0
361,058
0
W
Danzaburou
12,359
537
167
7
0
389,724
2
L
Fenrir
10,493
456
75
3
0
435,713
0
L
Merlin
8,686
378
62
3
0
348,831
0
L
Arachne
15,110
657
185
8
0
516,831
9
W
Loki
11,089
482
80
3
0
413,596
5
L
Geb
11,207
487
69
3
0
417,084
4
W
Morgan Le Fay
12,385
538
118
5
0
483,863
2
W
Cthulhu
10,603
461
46
2
0
433,553
3
W
Sol
11,498
500
132
6
0
345,628
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role