Player Matchup

Cerberus
Cerberus
Chr1st1mon
Cerberus
Level 160
God Stats
1W - 2L
1,694 SR
Queue Stats
93W - 83L
1,522 Elo+
Solo
Anubis
Anubis
DivineBurbs
Anubis
Level 155
God Stats
3W - 5L
1,215 SR
Queue Stats
240W - 240L
1,648 Elo+
Party 1
Discordia
Discordia
GravyTugboat
Discordia
Level 104
God Stats
9W - 4L
1,671 SR
Queue Stats
438W - 410L
1,568 Elo+
Solo
Tsukuyomi
Tsukuyomi
S_-A_V_-A-_G-_E_
Tsukuyomi
Level 156
God Stats
4W - 4L
1,450 SR
Queue Stats
636W - 632L
1,561 Elo+
Solo
Jing Wei
Jing Wei
Topa Taco
Jing Wei
Level 141
God Stats
2W - 2L
1,492 SR
Queue Stats
129W - 119L
1,666 Elo+
Party 1
Team Averages
Level 143
1,504 SR
1,593 Elo+

VS

Team Averages
Level 141
1,584 SR
1,582 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
Blinded
Ymir
Level 160
God Stats
3W - 1L
1,625 SR
Queue Stats
226W - 188L
1,601 Elo+
Solo
Bellona
Bellona
Esteban14
Bellona
Level 148
God Stats
5W - 3L
1,672 SR
Queue Stats
274W - 272L
1,590 Elo+
Solo
Pele
Pele
TheKillerVortex
Pele
Level 153
God Stats
4W - 12L
1,621 SR
Queue Stats
142W - 119L
1,546 Elo+
Solo
Raijin
Raijin
sodaSUFFER
Raijin
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 20L
1,673 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Chr1st1mon
Cerberus
15
4 / 3 / 7
9,038
822
5,647
12,968
12,774
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Anubis
15
1 / 5 / 8
8,737
794
6,122
9,611
5,221
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Discordia
GravyTugboat
Discordia
14
3 / 5 / 8
8,785
799
14,304
8,963
3,473
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tsukuyomi
15
1 / 6 / 7
8,552
777
12,281
11,219
5,482
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jing Wei
Topa Taco
Jing Wei
17
5 / 7 / 4
9,528
866
4,838
11,384
4,842
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
16
6 / 2 / 10
9,585
871
10,712
6,824
3,101
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ymir
Blinded
Ymir
16
1 / 3 / 12
9,461
860
6,443
14,566
14,194
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bellona
Esteban14
Bellona
14
1 / 5 / 12
8,818
802
5,670
13,909
13,169
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

18
12 / 3 / 5
10,873
988
9,284
8,263
3,237
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Raijin
sodaSUFFER
Raijin
17
6 / 3 / 9
10,024
911
18,550
10,674
5,878
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
74
14
Kills
26
26
Deaths
16
34
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
6
2
10
5.5
W
Ymir
Blinded
Ymir
1
3
12
2.33
L
Cerberus
Chr1st1mon
Cerberus
4
3
7
2.5
L
Anubis
1
5
8
1
W
Bellona
Esteban14
Bellona
1
5
12
1.4
L
Discordia
GravyTugboat
Discordia
3
5
8
1.4
L
Tsukuyomi
1
6
7
0.75
W
12
3
5
4.83
L
Jing Wei
Topa Taco
Jing Wei
5
7
4
1
W
Raijin
sodaSUFFER
Raijin
6
3
9
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,192
Damage
50,659
54,145
Taken
54,236
31,792
Mitigated
39,579
8,418
Healing
10,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
10,712
3,838
734
909
6,824
3,101
1,193
1,954
4,691
0
18,552
W
Ymir
Blinded
Ymir
6,443
677
482
1,362
14,566
14,194
48
8,440
5,513
14,119
0
L
Cerberus
Chr1st1mon
Cerberus
5,647
152
155
1,949
12,968
12,774
0
8,032
4,936
9,193
0
L
Anubis
6,122
0
0
2,030
9,611
5,221
548
3,061
6,550
20,865
0
W
Bellona
Esteban14
Bellona
5,670
1,268
558
1,310
13,909
13,169
663
5,588
8,140
0
8,867
L
Discordia
GravyTugboat
Discordia
14,304
386
235
835
8,963
3,473
0
2,957
6,006
20,718
0
L
Tsukuyomi
12,281
2,693
0
1,964
11,219
5,482
0
7,169
4,050
0
23,294
W
9,284
1,546
940
2,132
8,263
3,237
710
5,463
2,723
0
29,097
L
Jing Wei
Topa Taco
Jing Wei
4,838
4,099
629
621
11,384
4,842
1,260
3,774
7,610
0
18,626
W
Raijin
sodaSUFFER
Raijin
18,550
1,927
302
1,389
10,674
5,878
607
4,628
5,717
35,690
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,640
Gold Earned
48,761
118
Minions Killed
126
0
Camps Cleared
0
1,004,634
Distance Traveled
1,007,434
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
9,585
871
17
2
0
150,020
0
W
Ymir
9,461
860
15
1
0
226,301
0
L
Cerberus
9,038
822
12
1
0
209,299
1
L
Anubis
8,737
794
32
3
0
191,787
0
W
Bellona
8,818
802
5
0
0
202,678
1
L
Discordia
8,785
799
9
1
0
191,632
0
L
Tsukuyomi
8,552
777
23
2
0
214,542
1
W
Pele
10,873
988
40
4
0
237,528
1
L
Jing Wei
9,528
866
42
4
0
197,374
0
W
Raijin
10,024
911
49
4
0
190,907
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role