Player Matchup

Nemesis
Nemesis
ANDYELPROTWICHT
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 15L
953 Elo+
Party 3
Thanatos
Thanatos
ElReyDragon10
Thanatos
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 15L
1,205 Elo+
Party 3
Terra
Terra
Offhandx
Terra
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 30L
1,396 Elo+
Party 1
Fenrir
Fenrir
XwowaX
Fenrir
Level 7
God Stats
6W - 9L
1,467 SR
Queue Stats
10W - 22L
1,261 Elo+
Party 1
Janus
Janus
chaxy32
Janus
Level 14
God Stats
1W - 4L
1,500 SR
Queue Stats
23W - 31L
1,288 Elo+
Party 1
Team Averages
Level 14
1,493 SR
1,221 Elo+

VS

Team Averages
Level 10
1,466 SR
1,190 Elo+
Kukulkan
Kukulkan
CUKAAAAA
Kukulkan
Level 7
God Stats
1W - 1L
1,210 SR
Queue Stats
32W - 23L
1,079 Elo+
Party 4
Kumbhakarna
Kumbhakarna
Durbarode24
Kumbhakarna
Level 7
God Stats
3W - 3L
1,594 SR
Queue Stats
20W - 21L
1,203 Elo+
Party 2
Arachne
Arachne
Enigma3955
Arachne
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 31L
1,366 Elo+
Party 2
Hachiman
Hachiman
MoskvaReka
Hachiman
Level 5
God Stats
1W - 0L
1,765 SR
Queue Stats
1W - 3L
1,122 Elo+
Solo
King Arthur
King Arthur
viktor_felbab
King Arthur
Level 17
God Stats
2W - 5L
1,259 SR
Queue Stats
46W - 40L
1,182 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 17 / 6
9,856
411
7,540
22,106
8,405
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thanatos
ElReyDragon10
Thanatos
15
8 / 13 / 5
11,207
467
13,321
20,106
10,484
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Terra
Offhandx
Terra
15
1 / 4 / 13
10,055
419
4,179
24,806
20,786
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Fenrir
XwowaX
Fenrir
19
8 / 9 / 4
12,696
529
14,818
23,593
16,436
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Janus
chaxy32
Janus
16
6 / 16 / 7
11,167
465
20,399
18,444
5,621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
CUKAAAAA
Kukulkan
20
22 / 8 / 11
13,934
581
29,856
17,279
6,900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kumbhakarna
Durbarode24
Kumbhakarna
17
5 / 4 / 15
11,941
498
9,037
21,312
12,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
Enigma3955
Arachne
18
16 / 7 / 12
12,665
528
17,485
23,183
9,408
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hachiman
MoskvaReka
Hachiman
17
5 / 5 / 9
11,737
489
13,240
11,106
3,716
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

King Arthur
viktor_felbab
King Arthur
18
10 / 4 / 15
12,461
519
17,137
17,341
20,856
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
120
26
Kills
58
59
Deaths
28
35
Assists
62
Player
Kills
Deaths
Assists
KDA
L
3
17
6
0.35
W
Kukulkan
CUKAAAAA
Kukulkan
22
8
11
3.44
W
Kumbhakarna
Durbarode24
Kumbhakarna
5
4
15
3.13
L
Thanatos
ElReyDragon10
Thanatos
8
13
5
0.81
W
Arachne
Enigma3955
Arachne
16
7
12
3.14
W
Hachiman
MoskvaReka
Hachiman
5
5
9
1.9
L
Terra
Offhandx
Terra
1
4
13
1.88
L
Fenrir
XwowaX
Fenrir
8
9
4
1.11
L
Janus
chaxy32
Janus
6
16
7
0.59
W
King Arthur
viktor_felbab
King Arthur
10
4
15
4.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,257
Damage
86,755
109,055
Taken
90,221
61,732
Mitigated
53,289
15,471
Healing
16,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,540
3,649
0
935
22,106
8,405
275
9,246
12,860
0
26,344
W
Kukulkan
CUKAAAAA
Kukulkan
29,856
3,172
0
1,193
17,279
6,900
2,105
5,648
11,256
73,779
0
W
Kumbhakarna
Durbarode24
Kumbhakarna
9,037
1,780
567
2,641
21,312
12,409
1,493
5,753
15,210
39,678
0
L
Thanatos
ElReyDragon10
Thanatos
13,321
4,749
0
5,808
20,106
10,484
72
7,302
12,804
534
34,214
W
Arachne
Enigma3955
Arachne
17,485
12,361
0
7,281
23,183
9,408
1,052
3,371
19,586
0
62,769
W
Hachiman
MoskvaReka
Hachiman
13,240
6,834
0
1,671
11,106
3,716
5,173
3,654
7,332
0
67,760
L
Terra
Offhandx
Terra
4,179
633
2,823
3,772
24,806
20,786
0
8,460
16,346
15,911
0
L
Fenrir
XwowaX
Fenrir
14,818
3,222
0
1,893
23,593
16,436
500
8,025
15,568
0
85,951
L
Janus
chaxy32
Janus
20,399
1,396
0
240
18,444
5,621
343
5,860
12,584
49,090
0
W
King Arthur
viktor_felbab
King Arthur
17,137
1,878
0
2,999
17,341
20,856
480
5,391
11,587
0
48,866

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,981
Gold Earned
62,738
297
Minions Killed
433
0
Camps Cleared
0
1,910,658
Distance Traveled
2,065,787
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,856
411
43
2
0
404,602
1
W
Kukulkan
13,934
581
98
4
0
421,889
1
W
Kumbhakarna
11,941
498
53
2
0
383,581
4
L
Thanatos
11,207
467
56
2
0
353,666
2
W
Arachne
12,665
528
88
4
0
488,014
0
W
Hachiman
11,737
489
121
5
0
342,275
2
L
Terra
10,055
419
15
1
0
403,012
0
L
Fenrir
12,696
529
125
5
0
398,172
1
L
Janus
11,167
465
58
2
0
351,206
1
W
King Arthur
12,461
519
73
3
0
430,028
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role