Player Matchup

Arachne
Arachne
Bronze III
BrendanJ01
Arachne
Bronze III
Level 30
God Stats
7W - 7L
1,698 SR
Queue Stats
55W - 61L
1,500 MMR
Solo
Apollo
Apollo
Gold III
DuttyWap
Apollo
Gold III
Level 131
God Stats
20W - 18L
1,662 SR
Queue Stats
169W - 172L
1,550 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold III
EpicPenguin88
Morgan Le Fay
Gold III
Level 123
God Stats
1W - 1L
1,715 SR
Queue Stats
101W - 110L
1,546 MMR
Solo
Fafnir
Fafnir
Gold IV
camfyffe
Fafnir
Gold IV
Level 107
God Stats
22W - 26L
1,589 SR
Queue Stats
149W - 153L
1,534 MMR
Solo
Tyr
Tyr
Gold II
pepemtz05
Tyr
Gold II
Level 122
God Stats
64W - 55L
1,650 SR
Queue Stats
311W - 308L
1,540 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 103
1,663 SR
1,534 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 93
1,555 SR
1,536 MMR
Ganesha
Ganesha
Silver I
Horkorai
Ganesha
Silver I
Level 38
God Stats
2W - 1L
1,328 SR
Queue Stats
42W - 47L
1,438 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
Kagetasu
Sun Wukong
Silver I
Level 59
God Stats
1W - 0L
1,687 SR
Queue Stats
6W - 4L
1,588 MMR
Solo
Janus
Janus
Gold II
Roger6That
Janus
Gold II
Level 160
God Stats
8W - 6L
1,510 SR
Queue Stats
201W - 190L
1,586 MMR
Solo
Izanami
Izanami
Silver III
YodiSenpai
Izanami
Silver III
Level 85
God Stats
26W - 23L
1,748 SR
Queue Stats
206W - 195L
1,485 MMR
Solo
Rama
Rama
Silver I
zeke9919
Rama
Silver I
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 2L
1,581 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BrendanJ01
Arachne
14
4 / 5 / 0
8,804
489
5,055
15,239
6,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Apollo
DuttyWap
Apollo
13
2 / 5 / 2
8,107
450
5,663
12,758
3,648
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
EpicPenguin88
Morgan Le Fay
13
1 / 3 / 2
8,111
451
9,852
9,404
3,305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
camfyffe
Fafnir
11
0 / 4 / 3
7,595
422
5,094
13,867
11,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
1 / 5 / 2
7,415
412
4,927
19,746
9,232
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
ArtemisTiamatOdinGilgameshOsiris

VS

Bans
HelYemojaYmirArtioFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Horkorai
Ganesha
13
0 / 1 / 11
8,857
492
4,451
11,203
11,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sun Wukong
Kagetasu
Sun Wukong
14
2 / 1 / 4
9,024
501
5,014
11,765
9,965
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Janus
17
6 / 2 / 5
10,783
599
11,465
8,249
3,931
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
YodiSenpai
Izanami
16
3 / 3 / 6
10,133
563
9,502
10,618
3,453
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rama
15
11 / 1 / 4
10,172
565
25,568
10,975
4,910
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
52
8
Kills
22
22
Deaths
8
9
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Arachne
BrendanJ01
Arachne
4
5
0
0.8
L
Apollo
DuttyWap
Apollo
2
5
2
0.6
L
Morgan Le Fay
EpicPenguin88
Morgan Le Fay
1
3
2
0.67
W
Ganesha
Horkorai
Ganesha
0
1
11
5.5
W
Sun Wukong
Kagetasu
Sun Wukong
2
1
4
4
W
Janus
6
2
5
4.25
W
Izanami
YodiSenpai
Izanami
3
3
6
2
L
Fafnir
camfyffe
Fafnir
0
4
3
0.38
L
1
5
2
0.4
W
Rama
11
1
4
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,591
Damage
56,000
71,014
Taken
52,810
34,265
Mitigated
33,317
15,967
Healing
10,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
BrendanJ01
Arachne
5,055
2,666
0
5,667
15,239
6,248
0
2,947
12,292
0
51,056
L
Apollo
DuttyWap
Apollo
5,663
3,560
0
1,992
12,758
3,648
0
3,165
9,593
0
57,559
L
Morgan Le Fay
EpicPenguin88
Morgan Le Fay
9,852
385
0
520
9,404
3,305
150
4,101
5,303
51,128
0
W
Ganesha
Horkorai
Ganesha
4,451
854
0
1,461
11,203
11,058
112
4,373
6,611
15,949
0
W
Sun Wukong
Kagetasu
Sun Wukong
5,014
816
0
2,984
11,765
9,965
315
2,805
8,705
0
53,586
W
Janus
11,465
784
0
2,374
8,249
3,931
322
2,170
5,997
74,503
0
W
Izanami
YodiSenpai
Izanami
9,502
5,875
0
2,130
10,618
3,453
1,584
2,276
8,300
0
104,430
L
Fafnir
camfyffe
Fafnir
5,094
957
0
3,141
13,867
11,832
0
4,578
9,289
18,383
0
L
4,927
700
0
4,647
19,746
9,232
0
1,307
18,439
0
31,292
W
Rama
25,568
18,377
0
1,580
10,975
4,910
1,708
3,384
7,386
0
70,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,032
Gold Earned
48,969
371
Minions Killed
510
0
Camps Cleared
0
1,724,786
Distance Traveled
1,746,463
18
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,804
489
92
5
0
351,467
3
L
Apollo
8,107
450
107
6
0
326,058
3
L
Morgan Le Fay
8,111
451
98
5
0
345,125
3
W
Ganesha
8,857
492
9
1
0
367,787
13
W
Sun Wukong
9,024
501
87
5
0
335,945
5
W
Janus
10,783
599
154
9
0
326,990
2
W
Izanami
10,133
563
178
10
0
316,841
1
L
Fafnir
7,595
422
23
1
0
345,810
8
L
Tyr
7,415
412
51
3
0
356,326
1
W
Rama
10,172
565
82
5
0
398,900
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role