Player Matchup

Fenrir
Fenrir
OxAlTy_qzeraB2F
Fenrir
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 14L
1,106 Elo+
Solo
Olorun
Olorun
caezar25
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,216 Elo+
Party 3
Horus
Horus
dojaj
Horus
Level 7
God Stats
0W - 3L
1,184 SR
Queue Stats
6W - 15L
1,104 Elo+
Solo
Yemoja
Yemoja
gwiazdnica
Yemoja
Level 5
God Stats
0W - 1L
1,690 SR
Queue Stats
0W - 3L
1,216 Elo+
Party 3
Sol
Sol
trolletroro
Sol
Level 29
God Stats
7W - 4L
1,474 SR
Queue Stats
79W - 73L
1,389 Elo+
Solo
Team Averages
Level 12
1,470 SR
1,206 Elo+

VS

Team Averages
Level 12
1,413 SR
1,220 Elo+
Ares
Ares
GMZanderok
Ares
Level 3
God Stats
1W - 1L
1,293 SR
Queue Stats
2W - 2L
1,088 Elo+
Party 2
Artemis
Artemis
KlarinettUffe890
Artemis
Level 6
God Stats
2W - 6L
1,061 SR
Queue Stats
7W - 10L
1,221 Elo+
Party 2
Loki
Loki
KİRKOR
Loki
Level 16
God Stats
65W - 54L
1,404 SR
Queue Stats
67W - 59L
1,246 Elo+
Party 1
Horus
Horus
Vbelası
Horus
Level 16
God Stats
9W - 1L
1,847 SR
Queue Stats
44W - 49L
1,183 Elo+
Party 1
Nemesis
Nemesis
ionutz2713
Nemesis
Level 19
God Stats
27W - 25L
1,461 SR
Queue Stats
116W - 129L
1,361 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 3 / 0
4,566
415
515
7,507
2,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Olorun
caezar25
Olorun
9
0 / 5 / 0
5,388
490
2,887
6,092
2,383
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Horus
dojaj
Horus
6
1 / 4 / 2
5,068
461
1,633
5,553
1,552
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Yemoja
gwiazdnica
Yemoja
7
0 / 3 / 3
4,771
434
959
3,471
2,342
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

9
7 / 4 / 1
6,463
588
7,151
8,077
1,766
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 3 / 3
4,770
434
599
4,313
1,984
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

9
5 / 3 / 4
6,313
574
6,109
5,957
1,474
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Loki
KİRKOR
Loki
9
8 / 2 / 3
6,816
620
7,953
5,256
1,535
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Horus
Vbelası
Horus
10
3 / 0 / 1
5,894
536
1,139
4,071
1,619
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Nemesis
ionutz2713
Nemesis
12
2 / 0 / 3
6,798
618
2,706
4,670
1,727
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
33
8
Kills
19
19
Deaths
8
6
Assists
14
Player
Kills
Deaths
Assists
KDA
W
1
3
3
0.83
W
5
3
4
2.33
W
Loki
KİRKOR
Loki
8
2
3
4.75
L
0
3
0
0
W
Horus
Vbelası
Horus
3
0
1
3.5
L
Olorun
caezar25
Olorun
0
5
0
0
L
Horus
dojaj
Horus
1
4
2
0.5
L
Yemoja
gwiazdnica
Yemoja
0
3
3
0.5
W
Nemesis
ionutz2713
Nemesis
2
0
3
3.5
L
7
4
1
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,145
Damage
18,506
30,700
Taken
24,267
10,810
Mitigated
8,339
5,658
Healing
5,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
599
227
0
0
4,313
1,984
179
3,155
1,142
2,528
0
W
6,109
4,407
0
1,132
5,957
1,474
0
2,613
3,344
0
18,894
W
Loki
KİRKOR
Loki
7,953
2,498
0
1,262
5,256
1,535
25
2,178
3,078
0
21,867
L
515
98
0
2,112
7,507
2,767
0
0
7,507
0
15,286
W
Horus
Vbelası
Horus
1,139
495
262
1,410
4,071
1,619
616
2,005
2,066
0
18,760
L
Olorun
caezar25
Olorun
2,887
1,354
68
763
6,092
2,383
336
0
6,092
22,148
3,058
L
Horus
dojaj
Horus
1,633
1,265
54
597
5,553
1,552
0
96
5,457
0
8,645
L
Yemoja
gwiazdnica
Yemoja
959
313
718
65
3,471
2,342
0
290
3,181
8,333
0
W
Nemesis
ionutz2713
Nemesis
2,706
1,179
0
1,031
4,670
1,727
0
750
3,920
0
36,672
L
7,151
2,940
0
1,281
8,077
1,766
1,784
213
7,864
29,237
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,256
Gold Earned
30,591
169
Minions Killed
193
0
Camps Cleared
0
897,315
Distance Traveled
1,116,311
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
4,770
434
2
0
0
190,212
0
W
Artemis
6,313
574
36
3
0
204,232
0
W
Loki
6,816
620
37
3
0
242,122
0
L
Fenrir
4,566
415
25
2
0
185,833
0
W
Horus
5,894
536
41
4
0
229,603
0
L
Olorun
5,388
490
63
6
0
203,039
4
L
Horus
5,068
461
18
2
0
150,548
1
L
Yemoja
4,771
434
13
1
0
171,294
1
W
Nemesis
6,798
618
77
7
0
250,142
0
L
Sol
6,463
588
50
5
0
186,601
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role