Player Matchup

He Bo
He Bo
BurgerZz_SENPAI
He Bo
Level 65
God Stats
4W - 3L
1,703 SR
Queue Stats
88W - 112L
1,437 Elo+
Party 1
Ymir
Ymir
ElyasBeat
Ymir
Level 45
God Stats
8W - 9L
1,511 SR
Queue Stats
54W - 48L
1,479 Elo+
Party 1
Anhur
Anhur
INFERRNO73
Anhur
Level 62
God Stats
6W - 8L
1,549 SR
Queue Stats
77W - 105L
1,441 Elo+
Party 1
Odin
Odin
YOU-_-BOT-EZ
Odin
Level 84
God Stats
9W - 12L
1,661 SR
Queue Stats
253W - 265L
1,452 Elo+
Party 1
Gilgamesh
Gilgamesh
blaze_jade33
Gilgamesh
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 54L
1,443 Elo+
Solo
Team Averages
Level 59
1,585 SR
1,451 Elo+

VS

Team Averages
Level 68
1,574 SR
1,512 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
DeahtGun6
Zhong Kui
Level 68
God Stats
7W - 10L
1,583 SR
Queue Stats
550W - 490L
1,521 Elo+
Party 2
Hel
Hel
Eiastra
Hel
Level 41
God Stats
27W - 42L
1,390 SR
Queue Stats
426W - 365L
1,494 Elo+
Party 2
Fenrir
Fenrir
Revens59
Fenrir
Level 68
God Stats
43W - 18L
1,711 SR
Queue Stats
652W - 605L
1,517 Elo+
Party 2
Freya
Freya
tri-c-raptor
Freya
Level 72
God Stats
2W - 0L
1,687 SR
Queue Stats
341W - 318L
1,527 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 7 / 3
6,291
484
3,655
7,785
2,193
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
11
4 / 2 / 2
7,063
543
3,088
7,655
4,012
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Anhur
10
1 / 2 / 5
6,069
467
5,406
6,157
1,713
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
6 / 0 / 3
8,141
626
8,089
9,242
5,322
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Gilgamesh
blaze_jade33
Gilgamesh
10
0 / 4 / 0
5,831
449
2,954
8,961
3,555
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
10
0 / 4 / 0
5,701
439
2,405
7,558
6,185
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Zhong Kui
DeahtGun6
Zhong Kui
12
7 / 2 / 3
7,472
575
10,244
8,563
5,401
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hel
9
0 / 1 / 3
6,058
466
2,938
7,215
2,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Fenrir
Revens59
Fenrir
11
6 / 2 / 3
7,092
546
5,679
8,796
3,941
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
2 / 2 / 3
5,920
455
6,140
8,444
2,822
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
27
11
Kills
15
15
Deaths
11
13
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
0
4
0
0
L
0
7
3
0.21
W
Zhong Kui
DeahtGun6
Zhong Kui
7
2
3
4.25
W
Hel
0
1
3
1.5
L
Ymir
4
2
2
2.5
L
Anhur
1
2
5
1.75
W
Fenrir
Revens59
Fenrir
6
2
3
3.75
L
6
0
3
7.5
L
Gilgamesh
blaze_jade33
Gilgamesh
0
4
0
0
W
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,192
Damage
27,406
39,800
Taken
40,576
16,795
Mitigated
21,019
10,163
Healing
17,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
2,405
367
0
1,445
7,558
6,185
0
734
6,425
0
24,045
L
3,655
360
0
1,407
7,785
2,193
0
2,884
4,901
31,433
0
W
Zhong Kui
DeahtGun6
Zhong Kui
10,244
2,445
0
2,381
8,563
5,401
0
2,745
5,406
45,257
0
W
Hel
2,938
655
3,086
3,960
7,215
2,670
33
438
6,730
22,397
0
L
Ymir
3,088
790
0
2,123
7,655
4,012
0
5,133
2,522
16,094
0
L
Anhur
5,406
2,876
0
1,729
6,157
1,713
0
3,438
2,677
0
33,677
W
Fenrir
Revens59
Fenrir
5,679
1,870
192
3,936
8,796
3,941
0
2,397
6,241
0
32,905
L
8,089
2,366
0
3,390
9,242
5,322
0
2,336
6,469
7,966
35,223
L
Gilgamesh
blaze_jade33
Gilgamesh
2,954
1,168
0
1,514
8,961
3,555
0
4,666
4,253
0
32,123
W
6,140
2,352
0
2,285
8,444
2,822
160
1,990
6,407
29,932
4,748

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,395
Gold Earned
32,243
294
Minions Killed
286
0
Camps Cleared
0
1,214,694
Distance Traveled
1,232,400
8
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
5,701
439
55
4
0
243,977
1
L
He Bo
6,291
484
55
4
0
215,486
0
W
Zhong Kui
7,472
575
65
5
0
225,479
10
W
Hel
6,058
466
31
2
0
265,643
5
L
Ymir
7,063
543
31
2
0
246,440
3
L
Anhur
6,069
467
55
4
0
235,543
0
W
Fenrir
7,092
546
52
4
0
258,187
5
L
Odin
8,141
626
86
7
0
256,314
4
L
Gilgamesh
5,831
449
67
5
0
260,911
1
W
Freya
5,920
455
83
6
0
239,114
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role