Player Matchup

Osiris
Osiris
 
Osiris
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
Danedo0895
Eset
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 95L
1,545 Elo+
Solo
Fafnir
Fafnir
Fellps_BR
Fafnir
Level 124
God Stats
0W - 2L
1,378 SR
Queue Stats
159W - 145L
1,428 Elo+
Solo
Set
Set
SirAnubisMax
Set
Level 101
God Stats
5W - 4L
1,608 SR
Queue Stats
518W - 489L
1,568 Elo+
Solo
Anhur
Anhur
beatleboys
Anhur
Level 84
God Stats
3W - 13L
1,306 SR
Queue Stats
378W - 374L
1,528 Elo+
Solo
Team Averages
Level 119
1,458 SR
1,514 Elo+

VS

Team Averages
Level 119
1,574 SR
1,516 Elo+
Medusa
Medusa
Aggustiinn19
Medusa
Level 129
God Stats
23W - 29L
1,547 SR
Queue Stats
566W - 544L
1,494 Elo+
Solo
Tyr
Tyr
JACOBROCKS2
Tyr
Level 121
God Stats
7W - 5L
1,617 SR
Queue Stats
75W - 73L
1,538 Elo+
Solo
Kukulkan
Kukulkan
Mescudixx
Kukulkan
Level 108
God Stats
17W - 21L
1,460 SR
Queue Stats
1,088W - 1,055L
1,484 Elo+
Solo
Awilix
Awilix
mr_SkereXD-_-
Awilix
Level 84
God Stats
16W - 9L
1,540 SR
Queue Stats
574W - 538L
1,549 Elo+
Solo
Sobek
Sobek
shadownet90
Sobek
Level 154
God Stats
5W - 0L
1,708 SR
Queue Stats
317W - 301L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
12
1 / 3 / 1
6,919
494
6,129
9,860
7,690
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

11
1 / 2 / 2
6,717
480
5,236
6,245
1,714
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fafnir
Fellps_BR
Fafnir
8
1 / 4 / 4
6,236
445
2,944
12,153
8,143
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
2 / 9 / 1
7,565
540
7,053
13,818
6,617
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anhur
12
1 / 7 / 1
6,909
494
6,241
10,759
4,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
15
4 / 1 / 7
8,552
611
6,836
7,918
2,236
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 1 / 5
8,985
642
10,343
12,767
10,122
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Kukulkan
Mescudixx
Kukulkan
16
4 / 0 / 5
9,418
673
7,050
5,448
2,166
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

14
12 / 1 / 3
9,362
669
8,835
9,657
4,582
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
2 / 3 / 13
7,526
538
3,836
11,496
6,427
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
58
6
Kills
25
25
Deaths
6
9
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
1
3
1
0.5
W
Medusa
4
1
7
7.5
L
1
2
2
1
L
Fafnir
Fellps_BR
Fafnir
1
4
4
0.75
W
3
1
5
5.5
W
Kukulkan
Mescudixx
Kukulkan
4
0
5
6.5
L
2
9
1
0.28
L
Anhur
1
7
1
0.21
W
12
1
3
13.5
W
2
3
13
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,603
Damage
36,900
52,835
Taken
47,286
28,412
Mitigated
25,533
10,141
Healing
13,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
6,129
1,783
0
3,299
9,860
7,690
0
1,020
8,840
0
40,441
W
Medusa
6,836
3,049
0
3,567
7,918
2,236
506
1,038
6,880
0
65,099
L
5,236
140
515
910
6,245
1,714
0
2,950
3,295
27,927
0
L
Fafnir
Fellps_BR
Fafnir
2,944
914
0
2,304
12,153
8,143
0
2,131
10,022
10,398
0
W
10,343
1,498
0
6,193
12,767
10,122
0
969
11,616
0
57,063
W
Kukulkan
Mescudixx
Kukulkan
7,050
1,175
0
1,056
5,448
2,166
1,132
1,082
4,174
67,331
0
L
7,053
3,008
0
2,168
13,818
6,617
0
3,021
10,797
0
50,941
L
Anhur
6,241
3,211
0
945
10,759
4,248
0
1,764
8,995
0
45,737
W
8,835
3,626
0
205
9,657
4,582
558
2,676
6,665
0
54,342
W
3,836
502
0
2,688
11,496
6,427
0
1,864
9,356
10,460
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,346
Gold Earned
43,843
327
Minions Killed
431
0
Camps Cleared
0
1,338,567
Distance Traveled
1,464,399
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
6,919
494
66
5
0
278,785
4
W
Medusa
8,552
611
100
7
0
275,195
7
L
Eset
6,717
480
75
5
0
263,390
1
L
Fafnir
6,236
445
10
1
0
271,052
3
W
Tyr
8,985
642
116
8
0
277,199
1
W
Kukulkan
9,418
673
134
10
0
286,469
2
L
Set
7,565
540
89
6
0
276,366
1
L
Anhur
6,909
494
87
6
0
248,974
1
W
Awilix
9,362
669
77
6
0
316,449
2
W
Sobek
7,526
538
4
0
0
309,087
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role