Player Matchup

Gilgamesh
Gilgamesh
AUPOLO12
Gilgamesh
Level 19
God Stats
5W - 4L
1,916 SR
Queue Stats
32W - 28L
1,492 Elo+
Solo
Horus
Horus
Carrotkidful
Horus
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
200W - 281L
1,373 Elo+
Solo
Anhur
Anhur
DaedrA522
Anhur
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 103L
1,522 Elo+
Solo
Olorun
Olorun
riveritag
Olorun
Level 24
God Stats
2W - 2L
1,500 SR
Queue Stats
86W - 81L
1,532 Elo+
Solo
Janus
Janus
xTheDestroyerCat
Janus
Level 19
God Stats
4W - 3L
1,674 SR
Queue Stats
31W - 21L
1,638 Elo+
Solo
Team Averages
Level 21
1,618 SR
1,511 Elo+

VS

Team Averages
Level 25
1,547 SR
1,525 Elo+
Morgan Le Fay
Morgan Le Fay
Fl4chmann
Morgan Le Fay
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 20L
1,474 Elo+
Party 1
Khepri
Khepri
R4ven133
Khepri
Level 27
God Stats
5W - 5L
1,579 SR
Queue Stats
24W - 19L
1,494 Elo+
Party 1
Arachne
Arachne
XanKriegor18
Arachne
Level 28
God Stats
4W - 1L
1,734 SR
Queue Stats
55W - 22L
1,693 Elo+
Solo
Charybdis
Charybdis
casifaire
Charybdis
Level 16
God Stats
2W - 2L
1,500 SR
Queue Stats
30W - 27L
1,477 Elo+
Solo
Cerberus
Cerberus
sShikamaru
Cerberus
Level 29
God Stats
17W - 25L
1,421 SR
Queue Stats
82W - 83L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AUPOLO12
Gilgamesh
9
1 / 6 / 3
5,807
528
5,702
9,506
2,949
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

7
0 / 2 / 1
4,799
436
1,215
10,783
4,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Anhur
DaedrA522
Anhur
10
2 / 6 / 0
6,366
579
6,410
8,555
2,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Olorun
riveritag
Olorun
9
2 / 5 / 1
5,566
506
6,205
9,008
2,658
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
2 / 3 / 0
7,120
647
2,220
7,075
2,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Fl4chmann
Morgan Le Fay
11
0 / 2 / 5
6,619
602
3,664
5,699
1,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Khepri
R4ven133
Khepri
10
1 / 2 / 6
5,935
540
2,244
6,202
3,042
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Arachne
XanKriegor18
Arachne
13
15 / 1 / 2
8,228
748
9,851
7,022
2,975
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charybdis
casifaire
Charybdis
12
3 / 0 / 5
6,614
601
10,513
4,033
1,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cerberus
sShikamaru
Cerberus
12
3 / 2 / 3
6,682
607
5,322
10,193
7,685
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
43
7
Kills
22
22
Deaths
7
5
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
AUPOLO12
Gilgamesh
1
6
3
0.42
L
0
2
1
0.25
L
Anhur
DaedrA522
Anhur
2
6
0
0.33
W
Morgan Le Fay
Fl4chmann
Morgan Le Fay
0
2
5
1.25
W
Khepri
R4ven133
Khepri
1
2
6
2
W
Arachne
XanKriegor18
Arachne
15
1
2
16
W
Charybdis
casifaire
Charybdis
3
0
5
5.5
L
Olorun
riveritag
Olorun
2
5
1
0.5
W
Cerberus
sShikamaru
Cerberus
3
2
3
2.25
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,752
Damage
31,594
44,927
Taken
33,149
14,586
Mitigated
16,595
12,881
Healing
13,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
AUPOLO12
Gilgamesh
5,702
2,009
0
1,680
9,506
2,949
0
1,702
7,804
0
27,254
L
1,215
600
416
4,014
10,783
4,836
0
1,161
9,622
0
10,781
L
Anhur
DaedrA522
Anhur
6,410
3,743
0
1,608
8,555
2,000
0
4,327
4,228
0
33,260
W
Morgan Le Fay
Fl4chmann
Morgan Le Fay
3,664
318
0
1,763
5,699
1,674
642
1,891
3,704
37,585
0
W
Khepri
R4ven133
Khepri
2,244
336
0
0
6,202
3,042
180
3,885
2,317
8,268
0
W
Arachne
XanKriegor18
Arachne
9,851
6,502
0
4,198
7,022
2,975
0
592
6,422
0
40,630
W
Charybdis
casifaire
Charybdis
10,513
6,719
0
3,116
4,033
1,219
1,000
1,945
2,088
0
45,474
L
Olorun
riveritag
Olorun
6,205
4,436
73
2,981
9,008
2,658
63
970
8,038
31,096
0
W
Cerberus
sShikamaru
Cerberus
5,322
536
0
4,146
10,193
7,685
397
0
10,193
31,319
0
L
2,220
92
0
2,109
7,075
2,143
135
3,070
4,005
45,627
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,658
Gold Earned
34,078
305
Minions Killed
313
0
Camps Cleared
0
1,009,704
Distance Traveled
1,114,562
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,807
528
67
6
0
219,051
4
L
Horus
4,799
436
21
2
0
216,773
3
L
Anhur
6,366
579
58
5
0
179,631
3
W
Morgan Le Fay
6,619
602
76
7
0
202,490
0
W
Khepri
5,935
540
13
1
0
228,416
3
W
Arachne
8,228
748
57
5
0
272,763
1
W
Charybdis
6,614
601
87
8
0
195,262
5
L
Olorun
5,566
506
55
5
0
181,963
0
W
Cerberus
6,682
607
80
7
0
215,631
4
L
Janus
7,120
647
104
9
0
212,286
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role