Player Matchup

Cabrakan
Cabrakan
Mungekin
Cabrakan
Level 11
God Stats
5W - 6L
1,435 SR
Queue Stats
6W - 8L
1,504 Elo+
Solo
Hades
Hades
PrepareForWar
Hades
Level 27
God Stats
1W - 0L
1,630 SR
Queue Stats
25W - 12L
1,811 Elo+
Solo
Jormungandr
Jormungandr
Redd76
Jormungandr
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
SVGuekko
Cerberus
Level 6
God Stats
1W - 0L
1,703 SR
Queue Stats
4W - 1L
1,549 Elo+
Solo
Neith
Neith
Spyn7
Neith
Level 27
God Stats
25W - 26L
1,470 SR
Queue Stats
84W - 81L
1,491 Elo+
Solo
Team Averages
Level 18
1,548 SR
1,571 Elo+

VS

Team Averages
Level 17
1,543 SR
1,483 Elo+
Cthulhu
Cthulhu
JellyDaFish
Cthulhu
Level 18
God Stats
2W - 2L
1,751 SR
Queue Stats
7W - 7L
1,442 Elo+
Solo
Nemesis
Nemesis
PéDmaconha
Nemesis
Level 8
God Stats
12W - 18L
1,381 SR
Queue Stats
15W - 23L
1,361 Elo+
Solo
Baron Samedi
Baron Samedi
Rondingu
Baron Samedi
Level 26
God Stats
3W - 2L
1,622 SR
Queue Stats
25W - 13L
1,623 Elo+
Solo
Tsukuyomi
Tsukuyomi
Rêsurrection
Tsukuyomi
Level 17
God Stats
47W - 52L
1,450 SR
Queue Stats
289W - 283L
1,505 Elo+
Solo
Ne Zha
Ne Zha
vVvarionNn
Ne Zha
Level 15
God Stats
0W - 2L
1,510 SR
Queue Stats
38W - 41L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Mungekin
Cabrakan
20
11 / 8 / 17
15,769
1,051
26,336
27,650
18,851
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
18 / 13 / 13
18,566
1,238
41,496
44,598
15,067
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
Redd76
Jormungandr
20
2 / 8 / 17
13,386
892
15,687
31,948
20,579
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Cerberus
SVGuekko
Cerberus
20
7 / 6 / 21
15,593
1,040
17,534
32,444
46,016
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Neith
Spyn7
Neith
20
0 / 6 / 31
14,145
943
24,509
23,440
6,811
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Team 1 Tickets

8

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
JellyDaFish
Cthulhu
20
4 / 3 / 21
14,994
1,000
18,065
25,699
47,212
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Nemesis
PéDmaconha
Nemesis
20
10 / 12 / 16
16,257
1,084
25,129
33,040
15,555
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baron Samedi
Rondingu
Baron Samedi
20
8 / 1 / 26
16,783
1,119
40,755
23,275
30,601
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tsukuyomi
Rêsurrection
Tsukuyomi
20
16 / 15 / 11
16,700
1,113
52,497
35,014
20,618
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ne Zha
vVvarionNn
Ne Zha
20
3 / 7 / 18
14,184
946
15,546
19,355
12,551
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

137
Kill Participation
133
38
Kills
41
41
Deaths
38
99
Assists
92
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
JellyDaFish
Cthulhu
4
3
21
4.83
W
Cabrakan
Mungekin
Cabrakan
11
8
17
2.44
W
18
13
13
1.88
L
Nemesis
PéDmaconha
Nemesis
10
12
16
1.5
W
Jormungandr
Redd76
Jormungandr
2
8
17
1.31
L
Baron Samedi
Rondingu
Baron Samedi
8
1
26
21
L
Tsukuyomi
Rêsurrection
Tsukuyomi
16
15
11
1.43
W
Cerberus
SVGuekko
Cerberus
7
6
21
2.92
W
Neith
Spyn7
Neith
0
6
31
2.58
L
Ne Zha
vVvarionNn
Ne Zha
3
7
18
1.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

125,562
Damage
151,992
160,080
Taken
136,383
107,324
Mitigated
126,537
28,296
Healing
27,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
JellyDaFish
Cthulhu
18,065
3,600
117
0
25,699
47,212
0
17,029
8,670
39,638
0
W
Cabrakan
Mungekin
Cabrakan
26,336
3,370
0
4,068
27,650
18,851
0
12,976
14,007
39,010
0
W
41,496
1,675
1,108
13,360
44,598
15,067
0
15,795
27,590
87,507
0
L
Nemesis
PéDmaconha
Nemesis
25,129
13,682
0
2,201
33,040
15,555
0
24,210
8,830
0
41,493
W
Jormungandr
Redd76
Jormungandr
15,687
3,936
0
458
31,948
20,579
0
9,407
21,810
36,864
0
L
Baron Samedi
Rondingu
Baron Samedi
40,755
5,298
11,443
12,076
23,275
30,601
0
18,996
4,279
69,486
0
L
Tsukuyomi
Rêsurrection
Tsukuyomi
52,497
18,742
0
307
35,014
20,618
0
24,976
10,038
0
75,013
W
Cerberus
SVGuekko
Cerberus
17,534
1,228
0
6,402
32,444
46,016
0
11,573
19,799
40,417
0
W
Neith
Spyn7
Neith
24,509
10,159
0
2,900
23,440
6,811
0
5,200
18,054
0
60,164
L
Ne Zha
vVvarionNn
Ne Zha
15,546
6,800
0
857
19,355
12,551
0
15,842
3,513
0
42,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,459
Gold Earned
78,918
332
Minions Killed
249
8
Camps Cleared
7
1,299,232
Distance Traveled
1,396,033
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
14,994
1,000
44
3
1
282,964
0
W
Cabrakan
15,769
1,051
28
2
1
273,707
0
W
Hades
18,566
1,238
129
9
3
274,958
2
L
Nemesis
16,257
1,084
23
2
3
285,515
0
W
Jormungandr
13,386
892
42
3
0
215,226
3
L
Baron Samedi
16,783
1,119
87
6
0
270,643
0
L
Tsukuyomi
16,700
1,113
35
2
2
286,631
0
W
Cerberus
15,593
1,040
80
5
3
278,761
1
W
Neith
14,145
943
53
4
1
256,580
1
L
Ne Zha
14,184
946
60
4
1
270,280
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role