Player Matchup

Chernobog
Chernobog
Dayday85
Chernobog
Level 29
God Stats
0W - 4L
1,060 SR
Queue Stats
35W - 50L
1,393 Elo+
Party 2
Baron Samedi
Baron Samedi
Leodaseinhorn
Baron Samedi
Level 6
God Stats
1W - 3L
1,692 SR
Queue Stats
3W - 10L
1,271 Elo+
Party 2
Sylvanus
Sylvanus
Soili
Sylvanus
Level 7
God Stats
1W - 1L
1,704 SR
Queue Stats
7W - 14L
1,352 Elo+
Party 2
Ymir
Ymir
Xyris89
Ymir
Level 6
God Stats
2W - 4L
1,286 SR
Queue Stats
5W - 12L
1,327 Elo+
Party 2
Odin
Odin
xxSchoppexx
Odin
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Team Averages
Level 10
1,448 SR
1,368 Elo+

VS

Team Averages
Level 24
1,451 SR
1,435 Elo+
Morgan Le Fay
Morgan Le Fay
ByRmister
Morgan Le Fay
Level 26
God Stats
49W - 38L
1,449 SR
Queue Stats
207W - 205L
1,422 Elo+
Solo
Bakasura
Bakasura
Denchik3354
Bakasura
Level 33
God Stats
1W - 5L
1,239 SR
Queue Stats
29W - 30L
1,480 Elo+
Party 1
Rama
Rama
Siter2
Rama
Level 25
God Stats
74W - 62L
1,516 SR
Queue Stats
475W - 500L
1,405 Elo+
Solo
Artio
Artio
XenonTV
Artio
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 16L
1,420 Elo+
Party 1
Nox
Nox
bl4ckshad00w
Nox
Level 18
God Stats
20W - 18L
1,553 SR
Queue Stats
103W - 95L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Dayday85
Chernobog
15
2 / 10 / 2
9,988
908
14,210
24,509
10,443
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
Leodaseinhorn
Baron Samedi
15
2 / 8 / 2
9,693
881
12,994
14,881
6,891
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sylvanus
Soili
Sylvanus
15
1 / 8 / 3
10,424
948
8,944
21,988
25,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Ymir
Xyris89
Ymir
15
0 / 6 / 4
9,204
837
7,432
28,594
25,829
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
0 / 10 / 3
8,925
811
5,619
25,414
26,100
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Team 1 Tickets

0

VS

Team 2 Tickets

313

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
ByRmister
Morgan Le Fay
18
2 / 2 / 23
10,964
997
17,884
8,392
3,832
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bakasura
Denchik3354
Bakasura
19
14 / 2 / 22
12,356
1,123
25,339
13,164
7,134
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rama
Siter2
Rama
19
13 / 1 / 20
12,731
1,157
35,178
10,608
5,831
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Artio
XenonTV
Artio
18
1 / 0 / 28
10,426
948
7,115
19,263
24,420
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

19
12 / 0 / 21
12,876
1,171
22,973
5,871
3,118
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
156
5
Kills
42
42
Deaths
5
14
Assists
114
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
ByRmister
Morgan Le Fay
2
2
23
6.75
L
Chernobog
Dayday85
Chernobog
2
10
2
0.3
W
Bakasura
Denchik3354
Bakasura
14
2
22
12.5
L
Baron Samedi
Leodaseinhorn
Baron Samedi
2
8
2
0.38
W
Rama
Siter2
Rama
13
1
20
23
L
Sylvanus
Soili
Sylvanus
1
8
3
0.31
W
Artio
XenonTV
Artio
1
0
28
15
L
Ymir
Xyris89
Ymir
0
6
4
0.33
W
12
0
21
22.5
L
0
10
3
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,199
Damage
108,489
115,386
Taken
57,298
94,895
Mitigated
44,335
14,262
Healing
11,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
ByRmister
Morgan Le Fay
17,884
2,601
86
1,737
8,392
3,832
0
5,318
3,074
39,299
0
L
Chernobog
Dayday85
Chernobog
14,210
6,873
0
1,163
24,509
10,443
0
8,389
15,286
0
35,159
W
Bakasura
Denchik3354
Bakasura
25,339
14,277
287
5,047
13,164
7,134
0
5,858
7,068
0
32,898
L
Baron Samedi
Leodaseinhorn
Baron Samedi
12,994
1,722
2,714
1,388
14,881
6,891
0
4,994
8,915
37,143
0
W
Rama
Siter2
Rama
35,178
31,309
0
0
10,608
5,831
0
5,066
5,542
0
47,875
L
Sylvanus
Soili
Sylvanus
8,944
2,395
4,705
3,980
21,988
25,632
0
8,458
13,035
16,803
0
W
Artio
XenonTV
Artio
7,115
1,051
2,503
1,702
19,263
24,420
0
10,972
8,291
17,059
0
L
Ymir
Xyris89
Ymir
7,432
1,609
0
0
28,594
25,829
0
15,011
12,661
23,277
0
W
22,973
1,728
0
0
5,871
3,118
0
2,884
2,987
41,309
0
L
5,619
1,848
0
312
25,414
26,100
0
11,120
13,705
1,447
13,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,234
Gold Earned
59,353
150
Minions Killed
227
3
Camps Cleared
8
846,810
Distance Traveled
1,033,048
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
10,964
997
45
4
0
180,134
0
L
Chernobog
9,988
908
35
3
0
171,698
0
W
Bakasura
12,356
1,123
54
5
4
225,028
0
L
Baron Samedi
9,693
881
58
5
1
164,917
1
W
Rama
12,731
1,157
25
2
4
188,298
0
L
Sylvanus
10,424
948
6
1
0
166,195
0
W
Artio
10,426
948
34
3
0
212,300
0
L
Ymir
9,204
837
42
4
1
157,576
0
W
Nox
12,876
1,171
69
6
0
227,288
3
L
Odin
8,925
811
9
1
1
186,424
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role