Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vamana
Vamana
Chipset
Vamana
Level 124
God Stats
55W - 36L
1,749 SR
Queue Stats
325W - 222L
1,706 Elo+
Party 2
Tsukuyomi
Tsukuyomi
MrsSandY
Tsukuyomi
Level 38
God Stats
9W - 0L
1,740 SR
Queue Stats
141W - 15L
2,003 Elo+
Party 2
Team Averages
Level 102
1,663 SR
1,737 Elo+

VS

Team Averages
Level 87
1,513 SR
1,389 Elo+
Mercury
Mercury
 
Mercury
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
CraKy12
Sylvanus
Level 149
God Stats
1W - 2L
1,539 SR
Queue Stats
153W - 121L
1,666 Elo+
Party 1
Tsukuyomi
Tsukuyomi
m4ti1
Tsukuyomi
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,002 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
14
9 / 2 / 10
9,533
953
12,534
7,771
3,216
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Vamana
Chipset
Vamana
12
5 / 3 / 13
8,602
860
7,884
12,611
6,593
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tsukuyomi
MrsSandY
Tsukuyomi
12
6 / 3 / 10
8,356
836
9,012
9,409
5,350
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
11
2 / 5 / 4
7,949
795
7,193
11,793
7,495
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sylvanus
CraKy12
Sylvanus
11
3 / 6 / 3
7,616
762
8,040
11,315
9,607
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tsukuyomi
m4ti1
Tsukuyomi
10
3 / 9 / 3
7,717
772
3,786
10,508
5,078
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
18
20
Kills
8
8
Deaths
20
33
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
9
2
10
7
L
Mercury
 
Mercury
2
5
4
0.8
W
Vamana
Chipset
Vamana
5
3
13
3.83
L
Sylvanus
CraKy12
Sylvanus
3
6
3
0.75
W
Tsukuyomi
MrsSandY
Tsukuyomi
6
3
10
3.67
L
Tsukuyomi
m4ti1
Tsukuyomi
3
9
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,430
Damage
19,019
29,791
Taken
33,616
15,159
Mitigated
22,180
9,085
Healing
4,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
12,534
4,876
50
2,894
7,771
3,216
804
1,656
6,115
45,193
0
L
Mercury
 
Mercury
7,193
3,318
274
1,308
11,793
7,495
0
4,101
7,401
0
26,027
W
Vamana
Chipset
Vamana
7,884
3,689
0
3,086
12,611
6,593
442
3,297
9,314
0
19,466
L
Sylvanus
CraKy12
Sylvanus
8,040
2,797
898
1,723
11,315
9,607
0
4,928
5,838
18,294
3,043
W
Tsukuyomi
MrsSandY
Tsukuyomi
9,012
2,989
0
3,055
9,409
5,350
695
2,561
6,848
0
25,098
L
Tsukuyomi
m4ti1
Tsukuyomi
3,786
1,078
0
29
10,508
5,078
0
3,825
6,435
0
11,220

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,491
Gold Earned
23,282
122
Minions Killed
87
5
Camps Cleared
4
551,372
Distance Traveled
457,127
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,533
953
69
7
2
178,434
3
L
Mercury
7,949
795
34
3
4
199,760
4
W
Vamana
8,602
860
19
2
2
167,825
2
L
Sylvanus
7,616
762
31
3
0
139,049
2
W
Tsukuyomi
8,356
836
34
3
1
205,113
3
L
Tsukuyomi
7,717
772
22
2
0
118,318
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role