Player Matchup

Merlin
Merlin
Masters
Tsureisu
Merlin
Masters
Level 145
God Stats
1W - 3L
1,496 SR
Queue Stats
156W - 133L
2,109 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 145
1,496 SR
2,109 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 112
1,781 SR
1,924 MMR
Nike
Nike
Gold I
Mash Patatoes
Nike
Gold I
Level 112
God Stats
4W - 2L
1,781 SR
Queue Stats
56W - 51L
1,924 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Tsureisu
Merlin
20
3 / 10 / 0
20,792
743
19,742
29,662
28,391
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
HelAh Muzen CabHadesSkadiChronos

VS

Bans
IzanamiKaliHou YiBellonaUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 3 / 0
21,406
765
22,112
37,749
43,007
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
10
3
Kills
10
10
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
10
3
0
3.33
W
Merlin
Tsureisu
Merlin
3
10
0
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,742
Damage
22,112
29,662
Taken
37,749
28,391
Mitigated
43,007
7,706
Healing
8,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
22,112
6,088
0
8,293
37,749
43,007
3,418
18,972
17,804
1,822
155,649
W
Merlin
Tsureisu
Merlin
19,742
1,287
0
7,706
29,662
28,391
3,150
2,660
27,002
159,735
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,792
Gold Earned
21,406
262
Minions Killed
250
9
Camps Cleared
8
467,195
Distance Traveled
524,377
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
21,406
765
250
9
8
524,377
3
W
Merlin
20,792
743
262
9
9
467,195
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role