Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
ENRAGED VEGETA
Geb
Level 160
God Stats
3W - 2L
1,336 SR
Queue Stats
106W - 122L
1,464 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Frankanklebiter
Morgan Le Fay
Level 88
God Stats
9W - 7L
1,516 SR
Queue Stats
212W - 214L
1,413 Elo+
Solo
Baron Samedi
Baron Samedi
Lurkin G414
Baron Samedi
Level 99
God Stats
55W - 43L
1,431 SR
Queue Stats
448W - 483L
1,419 Elo+
Solo
Chaac
Chaac
balderas54321
Chaac
Level 88
God Stats
18W - 10L
1,633 SR
Queue Stats
217W - 208L
1,450 Elo+
Solo
Team Averages
Level 119
1,483 SR
1,449 Elo+

VS

Team Averages
Level 98
1,440 SR
1,460 Elo+
Baron Samedi
Baron Samedi
BAM-BAM46
Baron Samedi
Level 119
God Stats
31W - 27L
1,491 SR
Queue Stats
992W - 1,028L
1,476 Elo+
Solo
Raijin
Raijin
Lil-Spook17
Raijin
Level 83
God Stats
1W - 1L
1,441 SR
Queue Stats
40W - 23L
1,574 Elo+
Solo
Ra
Ra
LucianoL292
Ra
Level 69
God Stats
14W - 24L
1,403 SR
Queue Stats
342W - 375L
1,489 Elo+
Solo
Hera
Hera
Ziggy1125
Hera
Level 151
God Stats
0W - 1L
1,456 SR
Queue Stats
7W - 24L
1,289 Elo+
Solo
Ah Puch
Ah Puch
silentboob11
Ah Puch
Level 69
God Stats
0W - 1L
1,411 SR
Queue Stats
15W - 18L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
16
6 / 2 / 12
10,658
1,184
13,440
9,689
3,526
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
2 / 0 / 13
8,986
998
9,488
6,640
2,263
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Morgan Le Fay
Frankanklebiter
Morgan Le Fay
17
5 / 1 / 14
10,615
1,179
12,280
7,510
3,362
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Baron Samedi
Lurkin G414
Baron Samedi
16
5 / 4 / 10
9,499
1,055
9,830
8,227
3,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
4 / 3 / 14
9,867
1,096
10,691
15,895
13,729
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Team 1 Tickets

267

VS

Team 2 Tickets

165

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BAM-BAM46
Baron Samedi
15
3 / 5 / 6
10,239
1,138
7,830
15,665
18,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Raijin
15
4 / 6 / 3
9,687
1,076
12,854
16,340
5,322
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
1 / 0 / 6
9,126
1,014
8,670
10,095
3,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hera
15
1 / 9 / 7
9,032
1,004
11,448
13,360
4,185
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Puch
silentboob11
Ah Puch
14
1 / 2 / 1
7,960
884
1,744
2,115
721
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
33
22
Kills
10
10
Deaths
22
63
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
6
2
12
6
L
Baron Samedi
BAM-BAM46
Baron Samedi
3
5
6
1.2
W
2
0
13
8.5
W
Morgan Le Fay
Frankanklebiter
Morgan Le Fay
5
1
14
12
L
Raijin
4
6
3
0.92
L
1
0
6
4
W
Baron Samedi
Lurkin G414
Baron Samedi
5
4
10
2.5
L
Hera
1
9
7
0.5
W
4
3
14
3.67
L
Ah Puch
silentboob11
Ah Puch
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,729
Damage
42,546
47,961
Taken
57,575
26,368
Mitigated
32,083
11,221
Healing
8,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
13,440
6,224
0
1,388
9,689
3,526
0
8,176
1,435
0
41,236
L
Baron Samedi
BAM-BAM46
Baron Samedi
7,830
148
327
3,086
15,665
18,615
0
8,923
5,478
26,330
0
W
9,488
103
0
82
6,640
2,263
0
6,132
390
12,590
0
W
Morgan Le Fay
Frankanklebiter
Morgan Le Fay
12,280
2,153
106
1,954
7,510
3,362
0
6,604
774
30,927
0
L
Raijin
12,854
828
0
690
16,340
5,322
0
8,875
6,482
31,869
0
L
8,670
325
1,345
1,885
10,095
3,240
0
4,804
4,833
30,035
0
W
Baron Samedi
Lurkin G414
Baron Samedi
9,830
1,160
1,619
1,742
8,227
3,488
0
6,496
1,618
24,750
0
L
Hera
11,448
2,014
0
888
13,360
4,185
0
7,144
5,471
20,394
0
W
10,691
1,259
0
4,330
15,895
13,729
0
14,299
1,198
6,261
18,411
L
Ah Puch
silentboob11
Ah Puch
1,744
0
0
0
2,115
721
0
1,396
591
2,519
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,625
Gold Earned
46,044
177
Minions Killed
183
5
Camps Cleared
5
885,252
Distance Traveled
741,604
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,658
1,184
58
6
1
183,821
1
L
Baron Samedi
10,239
1,138
32
4
1
160,448
0
W
Geb
8,986
998
6
1
0
192,945
2
W
Morgan Le Fay
10,615
1,179
45
5
0
170,913
0
L
Raijin
9,687
1,076
54
6
0
155,393
1
L
Ra
9,126
1,014
58
6
1
201,533
0
W
Baron Samedi
9,499
1,055
28
3
3
154,282
1
L
Hera
9,032
1,004
33
4
1
177,825
1
W
Chaac
9,867
1,096
40
4
1
183,291
0
L
Ah Puch
7,960
884
6
1
2
46,405
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role