Player Matchup

Cthulhu
Cthulhu
Bronze III
Kief9494
Cthulhu
Bronze III
Level 30
God Stats
0W - 1L
1,407 SR
Queue Stats
0W - 5L
1,500 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 30
1,407 SR
1,500 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 49
1,524 SR
1,479 MMR
Ullr
Ullr
Gold IV
Mutsispillu
Ullr
Gold IV
Level 49
God Stats
11W - 11L
1,524 SR
Queue Stats
37W - 30L
1,479 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Kief9494
Cthulhu
14
1 / 3 / 0
9,180
706
6,749
17,985
18,398
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bans
HadesSetAnubisSkadiAres

VS

Bans
PelePersephoneIzanamiCerberusFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 0
10,867
836
11,789
13,025
7,897
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
3
1
Kills
3
3
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Kief9494
Cthulhu
1
3
0
0.33
W
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,749
Damage
11,789
17,985
Taken
13,025
18,398
Mitigated
7,897
3,919
Healing
2,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Kief9494
Cthulhu
6,749
520
0
3,919
17,985
18,398
0
1,038
16,686
48,921
0
W
11,789
6,289
0
2,368
13,025
7,897
2,465
6,932
6,093
0
70,952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,180
Gold Earned
10,867
77
Minions Killed
122
3
Camps Cleared
6
263,617
Distance Traveled
248,046
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,180
706
77
6
3
263,617
4
W
Ullr
10,867
836
122
9
6
248,046
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role