Player Matchup

Discordia
Discordia
Gold V
ASTARK2
Discordia
Gold V
Level 108
God Stats
12W - 14L
1,519 SR
Queue Stats
394W - 390L
1,161 MMR
Party 2
Bacchus
Bacchus
Silver II
Diabetic Dynamo
Bacchus
Silver II
Level 124
God Stats
65W - 60L
1,514 SR
Queue Stats
337W - 348L
1,039 MMR
Party 1
Nemesis
Nemesis
Silver I
L3gend5318
Nemesis
Silver I
Level 109
God Stats
23W - 15L
1,614 SR
Queue Stats
134W - 137L
1,186 MMR
Solo
Hou Yi
Hou Yi
Silver I
Pro-Gainz
Hou Yi
Silver I
Level 103
God Stats
2W - 3L
1,355 SR
Queue Stats
101W - 104L
1,160 MMR
Party 1
Chaac
Chaac
Silver II
Rëptar666
Chaac
Silver II
Level 125
God Stats
12W - 15L
1,445 SR
Queue Stats
353W - 363L
1,034 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 114
1,490 SR
1,116 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 125
1,518 SR
1,119 MMR
Cthulhu
Cthulhu
Silver III
AngZuri01
Cthulhu
Silver III
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 28L
1,086 MMR
Solo
Camazotz
Camazotz
Silver I
BroMehGawd
Camazotz
Silver I
Level 96
God Stats
26W - 36L
1,461 SR
Queue Stats
136W - 149L
1,201 MMR
Solo
Ymir
Ymir
Silver II
Kanan198
Ymir
Silver II
Level 141
God Stats
12W - 16L
1,476 SR
Queue Stats
599W - 613L
1,052 MMR
Solo
Anubis
Anubis
Silver I
SevenSoulzBR
Anubis
Silver I
Level 147
God Stats
67W - 57L
1,576 SR
Queue Stats
244W - 258L
1,165 MMR
Solo
Medusa
Medusa
Silver I
dutchshadow01
Medusa
Silver I
Level 112
God Stats
3W - 3L
1,575 SR
Queue Stats
51W - 55L
1,090 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
ASTARK2
Discordia
14
4 / 4 / 5
8,848
553
11,780
7,312
2,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 2 / 4
7,846
490
5,823
15,870
13,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
L3gend5318
Nemesis
15
6 / 3 / 2
9,337
584
8,718
10,898
4,204
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mace

Mace

+10
Physical Power

Hou Yi
Pro-Gainz
Hou Yi
14
2 / 4 / 0
8,458
529
5,094
12,343
3,471
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Chaac
16
0 / 0 / 4
8,898
556
9,271
11,591
9,599
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bans
TiamatArachneAthenaArtioGilgamesh

VS

Bans
Morgan Le FayCerberusDanzaburouOsirisOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AngZuri01
Cthulhu
9
1 / 2 / 4
6,811
426
4,009
9,076
5,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Camazotz
BroMehGawd
Camazotz
12
4 / 2 / 1
7,606
475
6,209
13,694
4,209
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Ymir
16
0 / 3 / 0
9,332
583
7,608
16,688
12,699
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Anubis
14
4 / 5 / 4
8,473
530
6,642
11,949
5,524
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
3 / 1 / 3
8,179
511
6,418
8,246
3,353
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
24
13
Kills
12
13
Deaths
13
15
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Discordia
ASTARK2
Discordia
4
4
5
1.63
L
Cthulhu
AngZuri01
Cthulhu
1
2
4
1.5
L
Camazotz
BroMehGawd
Camazotz
4
2
1
2.25
W
1
2
4
1.5
L
Ymir
0
3
0
0
W
Nemesis
L3gend5318
Nemesis
6
3
2
2.33
W
Hou Yi
Pro-Gainz
Hou Yi
2
4
0
0.5
W
Chaac
0
0
4
2
L
Anubis
4
5
4
1.2
L
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,686
Damage
30,886
58,014
Taken
59,653
33,126
Mitigated
31,641
19,153
Healing
19,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
ASTARK2
Discordia
11,780
1,171
0
1,699
7,312
2,036
1,293
2,479
4,833
51,017
0
L
Cthulhu
AngZuri01
Cthulhu
4,009
341
0
1,936
9,076
5,856
0
4,372
4,704
17,522
0
L
Camazotz
BroMehGawd
Camazotz
6,209
2,170
0
6,617
13,694
4,209
0
1,799
11,895
0
43,667
W
5,823
919
0
4,379
15,870
13,816
291
4,082
11,788
21,696
0
L
Ymir
7,608
2,165
0
6,423
16,688
12,699
0
2,295
14,393
68,009
0
W
Nemesis
L3gend5318
Nemesis
8,718
3,677
0
3,169
10,898
4,204
0
2,931
7,967
0
57,699
W
Hou Yi
Pro-Gainz
Hou Yi
5,094
2,255
0
4,354
12,343
3,471
2,790
2,319
10,024
0
49,856
W
Chaac
9,271
1,710
0
5,552
11,591
9,599
181
6,289
5,143
0
59,476
L
Anubis
6,642
593
250
3,537
11,949
5,524
0
7,637
4,312
44,244
0
L
6,418
1,444
0
1,116
8,246
3,353
158
1,682
6,564
0
52,603

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,387
Gold Earned
40,401
416
Minions Killed
420
0
Camps Cleared
0
1,631,141
Distance Traveled
1,431,182
30
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
8,848
553
66
4
0
321,138
8
L
Cthulhu
6,811
426
23
1
0
228,331
5
L
Camazotz
7,606
475
60
4
0
347,935
7
W
Bacchus
7,846
490
24
2
0
322,918
11
L
Ymir
9,332
583
156
10
0
260,017
4
W
Nemesis
9,337
584
98
6
0
386,591
9
W
Hou Yi
8,458
529
108
7
0
285,527
1
W
Chaac
8,898
556
120
8
0
314,967
1
L
Anubis
8,473
530
92
6
0
283,257
3
L
Medusa
8,179
511
89
6
0
311,642
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role