Player Matchup

Zhong Kui
Zhong Kui
Dank420alldayATX
Zhong Kui
Level 29
God Stats
13W - 9L
1,568 SR
Queue Stats
129W - 125L
1,478 Elo+
Solo
Sun Wukong
Sun Wukong
DesstroyerOfDark
Sun Wukong
Level 28
God Stats
7W - 8L
1,546 SR
Queue Stats
75W - 73L
1,318 Elo+
Party 1
Thor
Thor
ScarnIII
Thor
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 13L
1,199 Elo+
Party 1
Baron Samedi
Baron Samedi
Yuμta
Baron Samedi
Level 117
God Stats
5W - 3L
1,801 SR
Queue Stats
413W - 322L
1,530 Elo+
Party 1
Heimdallr
Heimdallr
ZoneCross
Heimdallr
Level 23
God Stats
7W - 9L
1,715 SR
Queue Stats
109W - 104L
1,340 Elo+
Party 1
Team Averages
Level 41
1,626 SR
1,373 Elo+

VS

Team Averages
Level 38
1,422 SR
1,407 Elo+
Chang'e
Chang'e
FlipperYapper04
Chang'e
Level 25
God Stats
2W - 1L
1,600 SR
Queue Stats
41W - 47L
1,352 Elo+
Solo
Thor
Thor
Honda Civic1732
Thor
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,512 Elo+
Party 2
Merlin
Merlin
Skinny_ShhMeat11
Merlin
Level 14
God Stats
14W - 16L
1,316 SR
Queue Stats
23W - 26L
1,329 Elo+
Solo
Artio
Artio
THE BiG Po98
Artio
Level 114
God Stats
1W - 1L
1,291 SR
Queue Stats
227W - 230L
1,457 Elo+
Party 2
Ra
Ra
oswaldovegamax89
Ra
Level 28
God Stats
2W - 0L
1,402 SR
Queue Stats
10W - 11L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
15
5 / 10 / 1
11,187
400
10,045
25,400
14,962
Sun Wukong
DesstroyerOfDark
Sun Wukong
16
0 / 6 / 2
9,968
356
4,151
23,658
26,128
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Thor
17
1 / 7 / 6
11,064
395
3,745
18,604
11,850
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Baron Samedi
Yuμta
Baron Samedi
17
7 / 4 / 7
12,457
445
22,676
28,745
50,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heimdallr
ZoneCross
Heimdallr
20
8 / 4 / 3
14,095
503
17,689
23,904
12,766
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 6 / 6
12,796
457
13,409
19,340
7,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
10 / 3 / 11
15,750
563
25,554
26,355
17,316
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

19
4 / 6 / 6
13,151
470
16,448
14,462
6,052
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

20
8 / 2 / 13
14,770
528
15,817
27,543
36,950
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

19
4 / 4 / 6
12,682
453
14,936
10,176
4,093
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
72
21
Kills
30
31
Deaths
21
19
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
5
10
1
0.55
L
Sun Wukong
DesstroyerOfDark
Sun Wukong
0
6
2
0.17
W
4
6
6
1.17
W
10
3
11
5.17
L
Thor
1
7
6
0.57
W
4
6
6
1.17
W
8
2
13
7.25
L
Baron Samedi
Yuμta
Baron Samedi
7
4
7
2.63
L
Heimdallr
ZoneCross
Heimdallr
8
4
3
2.38
W
4
4
6
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,306
Damage
86,164
120,311
Taken
97,876
116,299
Mitigated
71,802
23,080
Healing
41,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
10,045
2,150
0
4,174
25,400
14,962
1,002
16,225
9,095
55,859
0
L
Sun Wukong
DesstroyerOfDark
Sun Wukong
4,151
1,067
0
1,772
23,658
26,128
283
14,221
9,357
0
50,660
W
13,409
2,509
5,378
7,290
19,340
7,391
2,365
8,685
10,655
77,066
0
W
25,554
8,864
0
8,272
26,355
17,316
1,541
7,583
18,772
0
138,053
L
Thor
3,745
988
0
2,780
18,604
11,850
790
7,098
11,186
0
50,754
W
16,448
4,382
0
1,616
14,462
6,052
2,784
4,980
9,481
81,196
0
W
15,817
2,133
1,558
11,978
27,543
36,950
1,794
6,246
21,297
75,935
0
L
Baron Samedi
Yuμta
Baron Samedi
22,676
2,530
1,886
5,925
28,745
50,593
1,071
13,639
14,718
63,738
0
L
Heimdallr
ZoneCross
Heimdallr
17,689
11,541
0
6,543
23,904
12,766
6,207
9,427
14,237
0
83,248
W
14,936
978
3,240
1,995
10,176
4,093
340
5,227
4,949
73,261
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,771
Gold Earned
69,149
486
Minions Killed
650
0
Camps Cleared
0
2,179,591
Distance Traveled
2,544,341
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
11,187
400
100
4
0
344,043
0
L
Sun Wukong
9,968
356
86
3
0
479,253
0
W
Chang'e
12,796
457
126
5
0
476,291
1
W
Thor
15,750
563
183
7
0
534,297
1
L
Thor
11,064
395
94
3
0
451,988
0
W
Merlin
13,151
470
109
4
0
494,785
4
W
Artio
14,770
528
107
4
0
577,904
1
L
Baron Samedi
12,457
445
56
2
0
461,331
1
L
Heimdallr
14,095
503
150
5
0
442,976
0
W
Ra
12,682
453
125
4
0
461,064
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role