Player Matchup

Agni
Agni
Diamond I
BLA1Z3N
Agni
Diamond I
Level 158
God Stats
4W - 5L
1,634 SR
Queue Stats
113W - 68L
2,514 MMR
Party 1
Gilgamesh
Gilgamesh
Diamond IV
Combat Lamb
Gilgamesh
Diamond IV
Level 160
God Stats
18W - 16L
1,705 SR
Queue Stats
389W - 407L
2,171 MMR
Party 1
Set
Set
Platinum II
GODLYENERGY
Set
Platinum II
Level 83
God Stats
19W - 27L
1,578 SR
Queue Stats
141W - 154L
2,248 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 134
1,639 SR
2,311 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 112
1,729 SR
2,265 MMR
Odin
Odin
Diamond V
Alex-S_94
Odin
Diamond V
Level 158
God Stats
8W - 5L
1,838 SR
Queue Stats
166W - 174L
2,035 MMR
Solo
Hou Yi
Hou Yi
Diamond I
Púlse
Hou Yi
Diamond I
Level 73
God Stats
3W - 0L
1,874 SR
Queue Stats
87W - 14L
2,482 MMR
Party 2
Tiamat
Tiamat
Platinum II
Αlfy
Tiamat
Platinum II
Level 104
God Stats
1W - 0L
1,475 SR
Queue Stats
24W - 3L
2,279 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
BLA1Z3N
Agni
12
0 / 7 / 3
8,137
542
8,507
12,637
3,862
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gilgamesh
Combat Lamb
Gilgamesh
11
2 / 6 / 1
8,606
574
8,585
15,760
11,164
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
4 / 6 / 2
9,135
609
6,999
17,411
10,669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
AthenaFenrirPersephoneMorgan Le FayThoth

VS

Bans
SobekCabrakanSolChaacScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
15
4 / 0 / 12
11,367
758
7,056
11,726
12,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hou Yi
Púlse
Hou Yi
15
9 / 4 / 3
10,840
723
14,211
10,491
4,518
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Tiamat
Αlfy
Tiamat
15
6 / 2 / 11
10,612
707
19,086
13,394
9,702
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
45
6
Kills
19
19
Deaths
6
6
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Odin
4
0
12
10
L
Agni
BLA1Z3N
Agni
0
7
3
0.21
L
Gilgamesh
Combat Lamb
Gilgamesh
2
6
1
0.42
L
4
6
2
0.83
W
Hou Yi
Púlse
Hou Yi
9
4
3
2.63
W
Tiamat
Αlfy
Tiamat
6
2
11
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,091
Damage
40,353
45,808
Taken
35,611
25,695
Mitigated
26,662
6,360
Healing
8,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
7,056
1,000
0
1,320
11,726
12,442
433
2,870
8,565
10,065
14,211
L
Agni
BLA1Z3N
Agni
8,507
388
0
1,583
12,637
3,862
0
7,463
5,174
29,373
0
L
Gilgamesh
Combat Lamb
Gilgamesh
8,585
2,198
0
3,214
15,760
11,164
0
6,240
9,520
0
21,307
L
6,999
2,185
0
1,563
17,411
10,669
0
8,711
8,700
0
30,801
W
Hou Yi
Púlse
Hou Yi
14,211
7,198
0
2,149
10,491
4,518
1,054
2,005
8,191
0
43,898
W
Tiamat
Αlfy
Tiamat
19,086
965
0
4,772
13,394
9,702
666
4,198
8,926
56,399
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,878
Gold Earned
32,819
136
Minions Killed
189
3
Camps Cleared
10
744,787
Distance Traveled
800,766
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
11,367
758
32
2
2
273,024
1
L
Agni
8,137
542
59
4
1
252,005
2
L
Gilgamesh
8,606
574
34
2
0
238,942
5
L
Set
9,135
609
43
3
2
253,840
8
W
Hou Yi
10,840
723
76
5
2
257,584
1
W
Tiamat
10,612
707
81
5
6
270,158
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role