Player Matchup

Ymir
Ymir
GAbENBiLLs
Ymir
Level 109
God Stats
4W - 2L
1,498 SR
Queue Stats
63W - 52L
1,498 Elo+
Party 2
Sylvanus
Sylvanus
Ronin66717
Sylvanus
Level 96
God Stats
2W - 0L
1,567 SR
Queue Stats
47W - 40L
1,477 Elo+
Party 2
Neith
Neith
net_len
Neith
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Team Averages
Level 71
1,522 SR
1,492 Elo+

VS

Team Averages
Level 42
1,524 SR
1,305 Elo+
Fenrir
Fenrir
Dime_Neutron
Fenrir
Level 64
God Stats
0W - 1L
1,714 SR
Queue Stats
38W - 47L
1,497 Elo+
Solo
Sun Wukong
Sun Wukong
Reel Nauti9234
Sun Wukong
Level 4
God Stats
0W - 3L
1,284 SR
Queue Stats
0W - 3L
1,044 Elo+
Party 1
Chaac
Chaac
head case 25
Chaac
Level 59
God Stats
11W - 13L
1,574 SR
Queue Stats
242W - 278L
1,374 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
10 / 1 / 9
11,359
757
21,772
13,606
9,128
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
Ronin66717
Sylvanus
14
6 / 5 / 14
11,055
737
13,622
14,701
8,865
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
net_len
Neith
13
5 / 3 / 11
10,537
702
7,337
7,361
2,644
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
4 / 7 / 3
9,340
623
7,138
16,512
13,050
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate

Breastplate

+20
Physical Protection

Sun Wukong
Reel Nauti9234
Sun Wukong
9
0 / 8 / 5
8,372
558
2,987
16,492
17,179
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

13
5 / 6 / 3
10,012
667
11,249
24,113
22,904
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
20
21
Kills
9
9
Deaths
21
34
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Fenrir
4
7
3
0.79
W
10
1
9
14.5
L
Sun Wukong
Reel Nauti9234
Sun Wukong
0
8
5
0.31
W
Sylvanus
Ronin66717
Sylvanus
6
5
14
2.6
L
5
6
3
1.08
W
Neith
net_len
Neith
5
3
11
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,731
Damage
21,374
35,668
Taken
57,117
20,637
Mitigated
53,133
13,079
Healing
11,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
7,138
2,630
0
3,094
16,512
13,050
0
10,505
6,007
0
24,554
W
21,772
6,830
0
4,251
13,606
9,128
691
64
12,918
52,125
0
L
Sun Wukong
Reel Nauti9234
Sun Wukong
2,987
744
0
567
16,492
17,179
357
9,236
7,256
0
10,001
W
Sylvanus
Ronin66717
Sylvanus
13,622
5,657
2,079
5,763
14,701
8,865
128
894
13,244
35,028
8,023
L
11,249
1,944
109
7,445
24,113
22,904
401
14,535
9,578
0
35,636
W
Neith
net_len
Neith
7,337
4,191
0
986
7,361
2,644
1,787
240
6,948
0
21,502

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,951
Gold Earned
27,724
141
Minions Killed
100
9
Camps Cleared
5
738,916
Distance Traveled
682,707
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,340
623
37
2
5
259,926
3
W
Ymir
11,359
757
67
4
4
244,720
5
L
Sun Wukong
8,372
558
10
1
0
172,760
0
W
Sylvanus
11,055
737
51
3
3
205,104
1
L
Chaac
10,012
667
53
4
0
250,021
1
W
Neith
10,537
702
23
2
2
289,092
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role