Player Matchup

Kukulkan
Kukulkan
NoctrnlMantaray
Kukulkan
Level 126
God Stats
17W - 2L
2,048 SR
Queue Stats
211W - 99L
1,784 Elo+
Party 1
Odin
Odin
ThePr0be
Odin
Level 128
God Stats
5W - 4L
1,680 SR
Queue Stats
204W - 140L
1,707 Elo+
Party 1
Serqet
Serqet
juicebxx26
Serqet
Level 68
God Stats
4W - 3L
1,658 SR
Queue Stats
137W - 87L
1,712 Elo+
Party 1
Team Averages
Level 107
1,795 SR
1,734 Elo+

VS

Team Averages
Level 145
1,574 SR
1,663 Elo+
Vamana
Vamana
AbbandoZeu
Vamana
Level 154
God Stats
0W - 2L
1,335 SR
Queue Stats
28W - 19L
1,739 Elo+
Solo
Sobek
Sobek
Erazhul
Sobek
Level 160
God Stats
7W - 4L
1,710 SR
Queue Stats
436W - 327L
1,678 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Versatile F4
Morgan Le Fay
Level 120
God Stats
10W - 10L
1,676 SR
Queue Stats
108W - 111L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
13
5 / 2 / 9
9,594
685
15,800
9,296
3,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Odin
14
7 / 1 / 9
10,634
760
15,386
16,438
12,367
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Serqet
juicebxx26
Serqet
13
6 / 3 / 10
9,998
714
11,156
14,308
7,300
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
AbbandoZeu
Vamana
14
3 / 3 / 2
9,486
678
10,195
17,303
15,743
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sobek
Erazhul
Sobek
11
3 / 8 / 1
8,526
609
11,662
20,726
21,036
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Morgan Le Fay
Versatile F4
Morgan Le Fay
11
0 / 7 / 4
7,951
568
7,217
11,614
5,147
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
13
18
Kills
6
6
Deaths
18
28
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Vamana
AbbandoZeu
Vamana
3
3
2
1.33
L
Sobek
Erazhul
Sobek
3
8
1
0.44
W
Kukulkan
5
2
9
4.75
W
Odin
7
1
9
11.5
L
Morgan Le Fay
Versatile F4
Morgan Le Fay
0
7
4
0.29
W
Serqet
juicebxx26
Serqet
6
3
10
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,342
Damage
29,074
40,042
Taken
49,643
23,047
Mitigated
41,926
4,096
Healing
11,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
AbbandoZeu
Vamana
10,195
2,000
0
4,315
17,303
15,743
23
5,830
10,837
8,237
29,683
L
Sobek
Erazhul
Sobek
11,662
646
0
5,268
20,726
21,036
0
6,268
13,569
21,859
0
W
Kukulkan
15,800
2,637
125
742
9,296
3,380
427
5,967
3,078
45,450
0
W
Odin
15,386
4,642
896
1,978
16,438
12,367
210
5,648
10,115
6,441
28,124
L
Morgan Le Fay
Versatile F4
Morgan Le Fay
7,217
229
0
2,017
11,614
5,147
78
6,133
5,366
23,691
0
W
Serqet
juicebxx26
Serqet
11,156
3,478
149
206
14,308
7,300
0
8,323
5,526
0
24,625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,226
Gold Earned
25,963
145
Minions Killed
141
7
Camps Cleared
5
870,168
Distance Traveled
730,890
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
9,486
678
65
5
3
288,429
4
L
Sobek
8,526
609
31
2
1
233,351
0
W
Kukulkan
9,594
685
71
5
3
281,726
3
W
Odin
10,634
760
44
3
0
309,416
1
L
Morgan Le Fay
7,951
568
45
3
1
209,110
0
W
Serqet
9,998
714
30
2
4
279,026
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role