Player Matchup

Rama
Rama
 
Rama
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Arnisius
Ra
Level 160
God Stats
6W - 4L
1,433 SR
Queue Stats
645W - 564L
1,566 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Derillium
Morgan Le Fay
Level 152
God Stats
1W - 0L
1,726 SR
Queue Stats
63W - 45L
1,586 Elo+
Solo
Hou Yi
Hou Yi
fransitodetijoco
Hou Yi
Level 149
God Stats
3W - 5L
1,380 SR
Queue Stats
653W - 651L
1,577 Elo+
Party 1
Jormungandr
Jormungandr
天气很好你也好么
Jormungandr
Level 154
God Stats
4W - 1L
1,724 SR
Queue Stats
301W - 297L
1,579 Elo+
Solo
Team Averages
Level 154
1,553 SR
1,561 Elo+

VS

Team Averages
Level 132
1,563 SR
1,561 Elo+
Khepri
Khepri
 
Khepri
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
BeSeQel
Ra
Level 154
God Stats
2W - 1L
1,705 SR
Queue Stats
89W - 63L
1,631 Elo+
Party 2
Cthulhu
Cthulhu
Toompje050
Cthulhu
Level 144
God Stats
5W - 4L
1,608 SR
Queue Stats
192W - 193L
1,514 Elo+
Solo
Nike
Nike
al-sokre57
Nike
Level 122
God Stats
8W - 6L
1,684 SR
Queue Stats
735W - 750L
1,603 Elo+
Solo
He Bo
He Bo
renrix
He Bo
Level 104
God Stats
2W - 7L
1,320 SR
Queue Stats
106W - 105L
1,557 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
17
5 / 3 / 13
10,187
926
10,908
11,368
5,558
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
4 / 3 / 14
9,560
869
12,761
9,124
4,160
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Morgan Le Fay
Derillium
Morgan Le Fay
17
4 / 4 / 14
9,558
869
15,675
11,151
5,303
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
7 / 4 / 13
9,761
887
9,387
10,494
5,567
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
3 / 3 / 17
9,589
872
12,406
15,210
17,413
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
9
0 / 2 / 0
6,595
600
2,248
5,580
3,481
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

17
5 / 5 / 5
9,591
872
13,926
13,326
6,283
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Toompje050
Cthulhu
17
5 / 5 / 7
9,737
885
12,529
20,709
21,566
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

16
1 / 4 / 10
9,196
836
5,858
18,345
13,519
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

He Bo
renrix
He Bo
18
6 / 8 / 3
9,970
906
7,008
13,222
6,021
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
42
23
Kills
17
17
Deaths
24
71
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
5
3
13
3.83
L
Khepri
 
Khepri
0
2
0
0
W
4
3
14
3.67
L
5
5
5
1.5
W
Morgan Le Fay
Derillium
Morgan Le Fay
4
4
14
2.75
L
Cthulhu
Toompje050
Cthulhu
5
5
7
1.7
L
1
4
10
1.5
W
7
4
13
3.38
L
He Bo
renrix
He Bo
6
8
3
0.94
W
3
3
17
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,137
Damage
41,569
57,347
Taken
71,182
38,001
Mitigated
50,870
25,381
Healing
28,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
10,908
7,643
1,975
2,792
11,368
5,558
2,969
8,790
2,578
0
22,708
L
Khepri
 
Khepri
2,248
0
195
273
5,580
3,481
0
4,258
1,322
4,277
0
W
12,761
309
8,607
3,312
9,124
4,160
56
5,778
3,346
28,778
0
L
13,926
412
5,455
4,916
13,326
6,283
1,225
8,727
4,599
29,718
0
W
Morgan Le Fay
Derillium
Morgan Le Fay
15,675
1,717
443
1,827
11,151
5,303
880
4,832
6,256
31,844
0
L
Cthulhu
Toompje050
Cthulhu
12,529
310
1,876
5,205
20,709
21,566
413
9,385
11,324
23,162
0
L
5,858
270
711
5,325
18,345
13,519
572
9,556
8,789
0
15,113
W
9,387
3,590
740
1,116
10,494
5,567
2,197
7,491
3,003
0
15,944
L
He Bo
renrix
He Bo
7,008
8
2,255
1,942
13,222
6,021
1,345
8,916
4,306
18,522
0
W
12,406
1,337
1,298
3,271
15,210
17,413
149
8,820
6,390
27,083
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,655
Gold Earned
45,089
123
Minions Killed
104
0
Camps Cleared
0
1,064,606
Distance Traveled
814,361
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
10,187
926
29
3
0
196,436
0
L
Khepri
6,595
600
2
0
0
86,205
0
W
Ra
9,560
869
35
3
0
240,463
0
L
Ra
9,591
872
37
3
0
216,007
0
W
Morgan Le Fay
9,558
869
23
2
0
223,753
2
L
Cthulhu
9,737
885
21
2
0
177,970
0
L
Nike
9,196
836
15
1
0
164,476
1
W
Hou Yi
9,761
887
15
1
0
200,846
0
L
He Bo
9,970
906
29
3
0
169,703
0
W
Jormungandr
9,589
872
21
2
0
203,108
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role