Player Matchup

Medusa
Medusa
Gold III
 
Medusa
Gold III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nox
Nox
Platinum IV
Gr33nF4c3
Nox
Platinum IV
Level 112
God Stats
9W - 10L
1,674 SR
Queue Stats
123W - 135L
1,756 MMR
Party 1
Fenrir
Fenrir
Platinum I
prozockaaaa
Fenrir
Platinum I
Level 122
God Stats
6W - 10L
1,669 SR
Queue Stats
180W - 214L
2,118 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 121
1,614 SR
1,791 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 139
1,542 SR
1,675 MMR
Chronos
Chronos
Masters
 
Chronos
Masters
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Platinum I
SmokeR4Life
Serqet
Platinum I
Level 128
God Stats
1W - 5L
1,510 SR
Queue Stats
282W - 358L
1,974 MMR
Solo
Guan Yu
Guan Yu
Platinum V
genozid66
Guan Yu
Platinum V
Level 149
God Stats
19W - 22L
1,617 SR
Queue Stats
670W - 808L
1,551 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
2 / 3 / 1
7,578
632
9,553
7,464
2,043
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

10
0 / 3 / 2
7,078
590
6,138
6,317
1,938
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
10
1 / 4 / 2
6,987
582
6,365
14,965
11,403
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bans
ThothMorgan Le FayTiamatGilgameshAthena

VS

Bans
PersephoneOdinHou YiArtemisAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
13
4 / 0 / 6
8,789
732
10,582
7,213
2,273
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Serqet
12
3 / 3 / 2
8,332
694
6,596
11,808
4,110
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Guan Yu
genozid66
Guan Yu
12
3 / 0 / 6
8,308
692
8,277
10,524
9,407
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
24
3
Kills
10
10
Deaths
3
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
2
3
1
0.83
W
Chronos
 
Chronos
4
0
6
7
L
0
3
2
0.33
W
Serqet
3
3
2
1.33
W
Guan Yu
genozid66
Guan Yu
3
0
6
6
L
Fenrir
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,056
Damage
25,455
28,746
Taken
29,545
15,384
Mitigated
15,790
4,170
Healing
11,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
9,553
3,839
0
559
7,464
2,043
21
3,458
3,613
0
35,473
W
Chronos
 
Chronos
10,582
2,758
202
4,038
7,213
2,273
1,219
1,993
5,010
39,695
0
L
6,138
742
0
459
6,317
1,938
0
2,907
3,182
24,654
0
W
Serqet
6,596
1,048
0
138
11,808
4,110
294
2,148
9,333
0
22,498
W
Guan Yu
genozid66
Guan Yu
8,277
1,087
1,428
5,251
10,524
9,407
0
2,440
7,792
5,984
15,732
L
Fenrir
6,365
1,147
0
3,152
14,965
11,403
0
6,528
7,148
0
10,584

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,643
Gold Earned
25,429
133
Minions Killed
138
4
Camps Cleared
8
690,733
Distance Traveled
751,352
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,578
632
63
5
2
237,920
6
W
Chronos
8,789
732
64
5
3
243,619
3
L
Nox
7,078
590
64
5
2
237,613
4
W
Serqet
8,332
694
33
3
1
241,289
5
W
Guan Yu
8,308
692
41
3
4
266,444
2
L
Fenrir
6,987
582
6
1
0
215,200
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role