Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Grishnakt
Ah Muzen Cab
Level 29
God Stats
1W - 4L
1,453 SR
Queue Stats
69W - 67L
1,590 Elo+
Solo
Thor
Thor
Nilsfram
Thor
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Ymir
Ymir
SztywnyNaWejściu
Ymir
Level 29
God Stats
7W - 4L
1,724 SR
Queue Stats
104W - 91L
1,611 Elo+
Solo
Nemesis
Nemesis
mrtyr33
Nemesis
Level 18
God Stats
2W - 3L
1,733 SR
Queue Stats
133W - 128L
1,535 Elo+
Solo
Team Averages
Level 22
1,582 SR
1,547 Elo+

VS

Team Averages
Level 21
1,542 SR
1,608 Elo+
Fenrir
Fenrir
AnnoyingJoker
Fenrir
Level 29
God Stats
12W - 9L
1,693 SR
Queue Stats
245W - 238L
1,567 Elo+
Solo
Anubis
Anubis
GSneakyAF
Anubis
Level 24
God Stats
6W - 1L
1,515 SR
Queue Stats
66W - 58L
1,557 Elo+
Solo
Medusa
Medusa
Mutzus
Medusa
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 26L
1,669 Elo+
Solo
Gilgamesh
Gilgamesh
dochesterton
Gilgamesh
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
231W - 179L
1,608 Elo+
Solo
Nox
Nox
ezgamenocap
Nox
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 24L
1,640 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
10
0 / 3 / 0
5,613
561
3,296
6,792
2,994
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
Grishnakt
Ah Muzen Cab
8
0 / 3 / 3
4,911
491
3,671
5,055
1,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thor
7
1 / 3 / 1
4,837
484
1,248
6,389
1,555
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
1 / 2 / 0
4,801
480
1,869
7,324
3,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
mrtyr33
Nemesis
11
2 / 5 / 0
5,596
560
1,903
8,133
3,112
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 1 / 4
6,868
687
6,347
6,080
1,970
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
GSneakyAF
Anubis
12
1 / 0 / 3
6,758
676
1,825
5,240
2,556
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Medusa
Mutzus
Medusa
9
1 / 2 / 2
5,733
573
4,951
6,435
1,736
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Gilgamesh
dochesterton
Gilgamesh
9
3 / 0 / 2
5,836
584
3,175
7,466
3,808
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
6 / 1 / 2
7,669
767
5,466
4,307
2,147
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
29
4
Kills
16
16
Deaths
4
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
0
3
0
0
W
5
1
4
7
W
Anubis
GSneakyAF
Anubis
1
0
3
2.5
L
Ah Muzen Cab
Grishnakt
Ah Muzen Cab
0
3
3
0.5
W
Medusa
Mutzus
Medusa
1
2
2
1
L
Thor
1
3
1
0.5
L
1
2
0
0.5
W
Gilgamesh
dochesterton
Gilgamesh
3
0
2
4
W
6
1
2
7
L
Nemesis
mrtyr33
Nemesis
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,987
Damage
21,764
33,693
Taken
29,528
12,262
Mitigated
12,217
7,925
Healing
8,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
3,296
416
0
2,690
6,792
2,994
0
2,111
4,681
30,092
0
W
6,347
1,813
0
1,176
6,080
1,970
0
438
5,642
0
39,058
W
Anubis
GSneakyAF
Anubis
1,825
163
0
4,003
5,240
2,556
677
2,855
2,385
35,510
0
L
Ah Muzen Cab
Grishnakt
Ah Muzen Cab
3,671
1,396
0
1,825
5,055
1,058
0
243
4,812
0
22,256
W
Medusa
Mutzus
Medusa
4,951
1,847
0
1,176
6,435
1,736
0
644
5,791
0
32,597
L
Thor
1,248
639
0
500
6,389
1,555
0
2,256
4,133
0
18,979
L
1,869
647
0
1,503
7,324
3,543
168
123
7,201
13,641
0
W
Gilgamesh
dochesterton
Gilgamesh
3,175
505
0
1,066
7,466
3,808
0
1,152
6,314
3,318
15,192
W
5,466
862
0
1,488
4,307
2,147
214
76
4,231
40,998
0
L
Nemesis
mrtyr33
Nemesis
1,903
609
0
1,407
8,133
3,112
0
2,924
5,209
0
30,647

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,758
Gold Earned
32,864
227
Minions Killed
315
0
Camps Cleared
0
891,828
Distance Traveled
948,267
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
5,613
561
71
7
0
169,541
3
W
Fenrir
6,868
687
60
6
0
217,845
3
W
Anubis
6,758
676
83
8
0
161,231
3
L
Ah Muzen Cab
4,911
491
35
4
0
176,430
0
W
Medusa
5,733
573
59
6
0
168,020
4
L
Thor
4,837
484
41
4
0
183,604
0
L
Ymir
4,801
480
22
2
0
161,554
3
W
Gilgamesh
5,836
584
28
3
0
197,489
3
W
Nox
7,669
767
85
9
0
203,682
4
L
Nemesis
5,596
560
58
6
0
200,699
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role