Player Matchup

Kuzenbo
Kuzenbo
Gold IV
WineAndPìzza
Kuzenbo
Gold IV
Level 127
God Stats
28W - 1L
1,936 SR
Queue Stats
30W - 3L
1,757 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 127
1,936 SR
1,757 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 119
1,481 SR
1,457 MMR
Chronos
Chronos
Gold V
TheFoxLT
Chronos
Gold V
Level 119
God Stats
20W - 12L
1,481 SR
Queue Stats
47W - 36L
1,457 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
14
5 / 0 / 0
8,089
899
7,258
10,832
9,495
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Bans
HadesSkadiOdinIzanamiHel

VS

Bans
UllrHe BoAh Muzen CabHou YiKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
TheFoxLT
Chronos
12
0 / 5 / 0
6,912
768
4,330
9,142
4,855
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
0
5
Kills
0
0
Deaths
5
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Chronos
TheFoxLT
Chronos
0
5
0
0
W
Kuzenbo
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,258
Damage
4,330
10,832
Taken
9,142
9,495
Mitigated
4,855
4,251
Healing
1,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
TheFoxLT
Chronos
4,330
1,684
0
1,918
9,142
4,855
0
7,474
1,668
35,922
3,661
W
Kuzenbo
7,258
2,225
0
4,251
10,832
9,495
135
4,009
6,823
40,743
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

8,089
Gold Earned
6,912
73
Minions Killed
95
4
Camps Cleared
5
186,380
Distance Traveled
157,808
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
6,912
768
95
11
5
157,808
2
W
Kuzenbo
8,089
899
73
8
4
186,380
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role