Player Matchup

Jing Wei
Jing Wei
DRAGORAMA_37
Jing Wei
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,486 Elo+
Solo
Bellona
Bellona
ImConDad
Bellona
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 42L
1,479 Elo+
Party 1
Mercury
Mercury
OGMaseratiOG
Mercury
Level 57
God Stats
9W - 6L
1,483 SR
Queue Stats
121W - 150L
1,502 Elo+
Solo
Osiris
Osiris
Rawlyngs
Osiris
Level 124
God Stats
0W - 2L
1,259 SR
Queue Stats
247W - 233L
1,580 Elo+
Solo
Tiamat
Tiamat
sizablemanx46
Tiamat
Level 100
God Stats
0W - 2L
1,470 SR
Queue Stats
99W - 107L
1,555 Elo+
Party 1
Team Averages
Level 84
1,442 SR
1,520 Elo+

VS

Team Averages
Level 107
1,379 SR
1,494 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
AztecStewLionTTV
Cthulhu
Level 81
God Stats
4W - 1L
1,525 SR
Queue Stats
180W - 184L
1,487 Elo+
Solo
Fenrir
Fenrir
DarknessEmp21
Fenrir
Level 145
God Stats
2W - 3L
1,212 SR
Queue Stats
142W - 170L
1,513 Elo+
Solo
Sol
Sol
SimetrasDad
Sol
Level 105
God Stats
2W - 2L
1,417 SR
Queue Stats
216W - 216L
1,457 Elo+
Solo
Thor
Thor
dreifuz
Thor
Level 87
God Stats
1W - 1L
1,243 SR
Queue Stats
166W - 184L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
DRAGORAMA_37
Jing Wei
16
2 / 9 / 4
9,268
713
7,907
14,342
5,799
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bellona
ImConDad
Bellona
16
3 / 6 / 8
9,038
695
10,195
16,997
19,231
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
OGMaseratiOG
Mercury
16
5 / 8 / 4
9,875
760
6,514
14,063
5,614
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Osiris
Rawlyngs
Osiris
17
6 / 7 / 4
10,307
793
10,704
17,182
23,344
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

15
3 / 8 / 8
9,377
721
10,700
13,530
10,449
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
20
13 / 1 / 19
12,853
989
21,134
15,426
8,311
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

19
8 / 4 / 20
11,395
877
17,452
16,307
20,558
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

18
11 / 7 / 12
11,366
874
12,110
14,840
7,392
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

16
4 / 3 / 20
10,089
776
10,081
10,004
4,021
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thor
dreifuz
Thor
16
2 / 5 / 18
9,783
753
5,495
9,779
4,093
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
127
19
Kills
38
38
Deaths
20
28
Assists
89
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
13
1
19
22.5
W
8
4
20
4.5
L
Jing Wei
DRAGORAMA_37
Jing Wei
2
9
4
0.44
W
11
7
12
2.43
L
Bellona
ImConDad
Bellona
3
6
8
1.17
L
Mercury
OGMaseratiOG
Mercury
5
8
4
0.88
L
Osiris
Rawlyngs
Osiris
6
7
4
1.14
W
4
3
20
4.67
W
Thor
dreifuz
Thor
2
5
18
2.2
L
3
8
8
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,020
Damage
66,272
76,114
Taken
66,356
64,437
Mitigated
44,375
15,480
Healing
30,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
21,134
737
1,518
10,215
15,426
8,311
993
3,788
11,408
45,017
0
W
17,452
1,029
3,188
4,243
16,307
20,558
0
3,392
12,297
33,706
0
L
Jing Wei
DRAGORAMA_37
Jing Wei
7,907
5,743
1,049
1,104
14,342
5,799
423
8,187
6,155
0
25,398
W
12,110
4,035
525
2,575
14,840
7,392
1,155
2,005
12,753
0
20,440
L
Bellona
ImConDad
Bellona
10,195
824
1,143
3,046
16,997
19,231
0
11,320
5,677
0
12,321
L
Mercury
OGMaseratiOG
Mercury
6,514
990
1,145
2,340
14,063
5,614
0
7,871
6,192
0
19,336
L
Osiris
Rawlyngs
Osiris
10,704
2,313
370
1,951
17,182
23,344
91
11,306
5,876
4,282
17,823
W
10,081
3,511
2,197
3,781
10,004
4,021
3,236
1,062
8,807
19,594
992
W
Thor
dreifuz
Thor
5,495
1,225
1,461
1,074
9,779
4,093
1,112
1,855
7,743
0
17,031
L
10,700
937
894
2,438
13,530
10,449
0
9,536
3,994
21,642
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,865
Gold Earned
55,486
113
Minions Killed
140
0
Camps Cleared
0
1,149,195
Distance Traveled
1,245,075
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
12,853
989
57
4
0
274,814
0
W
Cthulhu
11,395
877
26
2
0
259,843
0
L
Jing Wei
9,268
713
37
3
0
219,525
0
W
Fenrir
11,366
874
17
1
0
259,255
0
L
Bellona
9,038
695
6
0
0
225,145
0
L
Mercury
9,875
760
24
2
0
277,709
1
L
Osiris
10,307
793
19
1
0
219,609
4
W
Sol
10,089
776
19
1
0
224,620
2
W
Thor
9,783
753
21
2
0
226,543
1
L
Tiamat
9,377
721
27
2
0
207,207
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role